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FFXIVstuff, aka monster hunter XIV
Crushinator
post Mar 12 2010, 01:49 PM
Post #61


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The officiall AT linkshell will be "Bro". You can only get a pearl if you're a Galka.


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Alisha
post Mar 12 2010, 06:12 PM
Post #62


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the official jp site has been updated and you can hear the battle theme.

http://jp.finalfantasyxiv.com/


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AC9breaker
post Mar 13 2010, 10:55 AM
Post #63


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Just reached the first save point for in FFXIII and just finished filling out my Beta application for 14 with my promotional code from 13. I gotta say, that square enix website is fucking cumbersome as shit to navigate. Here's to hoping I get in the beta!


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"Brotherhood asked for no friendship, only loyalty. They stood back to back as the galaxy burned - always brothers, never friends; traitors together unto the last."

--an Excerpt from a Night Lords Novel Void Stalkers Chapter X: Revenge
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Crushinator
post Mar 31 2010, 01:42 PM
Post #64


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The different "Tribes" from FF14. So I guess we have to make the important choice: Red Galka or Blue Galka?












I gotta give it up to the character design on FF14, every race looks fantastic and appealing, even the mithra.

EDIT: TARU PANIC!



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AC9breaker
post Mar 31 2010, 05:14 PM
Post #65


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Looking fantastic. I just hope the framerate isn't gonna be like that.

I'm gonna go with Blue Galka because I've always picked the blue-ish games in the Pokemon series.


--------------------
"Brotherhood asked for no friendship, only loyalty. They stood back to back as the galaxy burned - always brothers, never friends; traitors together unto the last."

--an Excerpt from a Night Lords Novel Void Stalkers Chapter X: Revenge
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Crushinator
post Apr 2 2010, 04:39 PM
Post #66


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Alpha Test users' manual:
QUOTE
FINAL FANTASY XIV Alpha Test Manual

FINAL FANTASY XIV is a cross-nation, cross-platform massively multi-player online role-playing game (MMORPG) that brings together people from all across the world to compete, cooperate, and communicate within the virtual fantasy realm known as Eorzea. While solo adventuring is always an option, most will agree that joining forces with their fellow gamers not only makes the game that much easier, but that much more fun as well!

* The Alpha/Beta versions contain only a fraction of what is planned in the full version. This includes playable races and clans, character customization options, selectable classes, and available areas, to name a few.

1. After logging in, select “New” from the Character Selection screen.

2. Select your character’s race, clan, and gender.

3. Choose a preset appearance for your character.

4. Customize various aspects of your character’s appearance via the available menus.

5. Select your character’s starting class*.

6. Select your character’s nameday (birthday) and guardian (patron deity).

7. Input your character’s first and last name.

8. Select the city-state in which you wish to begin your adventure.

9. Finally, select “Enter” to create your character and begin the game.

* Classes
In FINAL FANTASY XIV, a player’s class is determined by the arm or tool in his/her hand. The class chosen during character creation simply determines the items a player begins the game with. Players can change their class at any time by simply equipping different items they purchase, find, or create.

- Note
In the Alpha Version, a character’s race, clan, gender, nameday, and guardian do not affect his/her attributes.

At the onset of the game, you will find yourself on a boat, though at this point your character is already within what is called an instanced area, meaning it will not be occupied by any other players.

* Instanced areas, or instances, are areas in which only players directly related to or involved in what happens within may enter. The initial stages of gameplay in the Alpha Test will take place in instanced areas which only single players may occupy.
Instances will only be used for special events, such as the game’s opening sequence. For the most part, gameplay will take place within public areas occupied by any of a number of players.

As you progress through the opening event, the ship will eventually make port. After arriving, speak to the NPC Hob, who will be located directly ahead of you. At certain points in the game, Hob will present you with a list of options in accordance with your progress. For now, select the option presented to continue through the current event.

After speaking with NPC Hob and proceeding to the location to which you have been directed, there will be another NPC named Baderon who will present you with another set of options. After speaking to Baderon, you will automatically be transported from to a public area.

In public areas you will come across many other players. As fellow adventurers, it is up to you to make the most of your time in Eorzea together!



1. Display Name
The color of a display name reveals important information.
White – Other PCs
Blue – Party members
Green – NPCs
Yellow – Enemies
Red – Engaged enemies

* Semi-Transparent Display Names
When the display name of a PC is semi-transparent, it indicates that player is currently in a different area than you. These PCs are still displayed on-screen to help contribute to the seamless transitioning between areas. However, players should note that party invites cannot be extended across areas.

2. Minimap
The minimap displays the immediate vicinity around you, the direction you are facing, the direction the camera is facing, and the position of various NPCs.

3. Log
This display contains all of the various logs used to display text within the game, such as the system log, combat log, and chat log. Players may input text by selecting the chat prompt area.

4. Unit Frame
The unit frame displays various aspects of your character’s status, such as HP, MP, and TP.

5. Connection Status



1. Action Bar
This bar displays the various commands available for use in relation to the PC or NPC you are currently targeting.

2. Action Gauge
This gauge tells how much time is left before the next action may be executed. Though there are a few exceptions, for the most part all attacks, abilities, weapon skills, and spells require that the action gauge be full.

For certain classes, a secondary action gauge will appear when a shield is equipped in the off hand. All shield-related commands will make use of this gauge.

The action gauges of the main hand and off hand are entirely independent of one another. Should a character have a shield equipped in their off hand, two action gauges will be displayed simultaneously.

3. Effect Gauge
The effect gauge comes to life once the action gauge has completely filled. When a command is executed, the state of the effect gauge will determine certain bonuses to factors such as accuracy, power, or potency. These bonuses apply to all actions, both physical and magical.


- Other
- Passive Mode and Active Mode
“Passive Mode” is the designation given to the state in which a player’s arm or tool is not drawn. In this mode, hit points regenerate automatically.
“Active Mode” refers to the state in which a player’s arm or tool is drawn. In this mode, various battle commands are available, but movement speed is reduced in comparison to passive mode.

- Arms and Tools
There are a vast array of arms and tools in FINAL FANTASY XIV which allow players to assume the role of any of a number of classes. However, the following conditions should be kept in mind when changing equipment.
Equipping Arms – Players must be in passive mode and not engaged with an enemy.
Equipping Tools – Players must be in passive mode.

During the Alpha Test phase, there will be a total of nine types of arms and tools available (swords, hand-to-hand weapons, axes, polearms, bows, conjurer arms, thaumaturge arms, hammers, and pickaxes). Players can change their class simply by virtue of changing the arm or tool they have equipped in their hand.

The Flow of Battle
1. Ready an arm or tool, changing from passive mode to active mode.

2. Target an enemy.

3. Select a command from the action bar, and make use of the action and effect gauges to execute it effectively.

4. Strategize with other party members, deciding upon an appropriate Battle Regimen*.

5. Gain victory in battle to be rewarded with experience and skill points.

6. Obtain and distribute any loot dropped by the enemy.

* Battle Regimen
Battle Regimens are combat tactics which party members may employ against a single enemy. By coordinating and executing battle commands in a precise order, players may cause certain additional beneficial effects to occur.

A Battle Regimen begins with the stacking of battle commands. All party members who wish to take part in the Battle Regimen must stack their actions in the correct order against the desired target. One of the members then initiates the Battle Regimen, and the stacked actions will be executed automatically.

Step 1: Consult with other party members to determine the best Battle Regimen to use against a specific target. The battle commands and the order in which they are to be executed should all be decided.

Step 2: Wait until your position in the queue comes around to switch to Battle Regimen mode and select the battle command you wish to stack.

Step 3: After all participating party members have stacked their battle commands, one of the party members selects to initiate the Battle Regimen.

Step 4: Once the Battle Regimen is initiated, the stacked battle commands will all be executed automatically, chaining together to create additional effects.

Please note that factors such as distance from the enemy may prevent stacked battle commands from being executed once the Battle Regimen is initiated. In these cases, the Battle Regimen will not end, but will instead proceed on to the next command in the queue.


Enemy Toughness
An enemy’s degree of difficulty is represented by the color of the circle located in the extreme left portion of the unit frame. This display takes into account whether the player is solo or a member of a party.

Red – Incredibly Tough
Orange – Very Tough
Yellow – Tough
Green – Decent Challenge
Blue – Easy Prey


Physical Levels and Skill Ranks
In FINAL FANTASY XIV, a character’s progress is measured in two ways. Physical levels represent one’s actual physical development, while skill ranks measure how adept one is with various arms and tools.

- Physical Levels
Characters gain physical levels by accumulating a certain amount of experience points.
(During the Alpha Test phase, experience points will be obtainable only by achieving victory in battle.)

- Skill Ranks
Skill ranks are gained by accumulating skill points from various endeavors, such as combat or crafting. As a character’s skill rank increases, they will learn new actions, such as abilities and weapon skills.

* Physical level and skill rank caps will be set at 20 for the Alpha Test Phase.


Setting Actions for Use
Actions that have been acquired by a character can be set to the action bar for use. During the Alpha Test phase, the maximum number of actions available at any given time will be limited to 20.

Barring a few class-specific exceptions, actions will be available for use even when using a class different from the one on which the action learned. However, the power and efficacy of each action is determined by its affinity with the character’s active skill.


The Spoils of War
Any items received after a battle will be placed in a player’s loot list. During party play, items are distributed randomly to the lists of each member.

After a certain period of time, items on a loot list will be automatically moved to a player’s inventory. Should the player’s inventory be full, the items will be lost.

Items on a loot list are not considered in a player’s possession until they are added to his/her inventory. Until then, any items, including those which are rare (untradeable) and unique (players can possess no more than one), can be transferred to another party member’s list.

* Items received while mining/quarrying will also be added to the loot list before being moved to a player’s inventory.

If a character’s HP is reduced to 0, he/she will be “knocked out” and no longer able to move or act. A character can be revived by selecting “Return” from the main menu and choosing a destination from the listed aetheryte camps or aetherial gates.

* If a character is KO’d while participating in a levequest, he/she will be teleported back to the corresponding aetheryte.
* For the duration of the Alpha Test, characters KO’d will receive a weakness penalty which will not only lower total HP, but also reduce the speed with which their action gauge fills, as well as increase the length of casting times. This penalty will last five minutes before wearing off.


The "Battle Regimen" system seems like a successor to skillchaining, and its cool that you can use skills learned from other jobs on your current job.


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Steam: MrCrushin PSN : MrCrushin XBL: Mr Crushin
I'm not a playa I just crush a lot.
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tanshin
post Apr 3 2010, 03:47 PM
Post #67


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Good info there, that answers a lot of the questions I had in my mind about some of the finer details. I can't wait!


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Alisha
post Apr 9 2010, 05:39 PM
Post #68


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lol it seems a ton of people are getting banned for violating the NDA. theres a bunch of videos on youtube better watch em before the SE nazi's step in and remove them.

http://www.youtube.com/watch?v=cg0iL_0ovEI

http://www.youtube.com/watch?v=vEUJR-GHoCQ

http://www.youtube.com/watch?v=OefDCDD3yQo so choppy


just posting things as i come across them

http://scrawlfx.com/2010/04/more-final-fan...a-screens-awash

http://www.onrpg.com/MMO/Final-Fantasy-XIV...ntasy-XIV-Alpha

http://www.gemaga.com/2010/04/08/final-fan...eaks-showing-up


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Crushinator
post Apr 9 2010, 06:00 PM
Post #69


Holding these random memories
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Ace reporter Alisha, on the scene!


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Steam: MrCrushin PSN : MrCrushin XBL: Mr Crushin
I'm not a playa I just crush a lot.
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Alisha
post Apr 9 2010, 06:38 PM
Post #70


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QUOTE(Crushinator @ Apr 9 2010, 08:00 PM) *
Ace reporter Alisha, on the scene!


your starting to creep me out lately but in a good way!


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tanshin
post Apr 11 2010, 03:24 AM
Post #71


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QUOTE(Alisha @ Apr 9 2010, 05:38 PM) *
QUOTE(Crushinator @ Apr 9 2010, 08:00 PM) *
Ace reporter Alisha, on the scene!


your starting to creep me out lately but in a good way!


I agree, it is creepy when Crush is being nice... why is that?

Also, it seems like kind of a stupid thing to get banned for, posting vids on youtube. Do they do it for some kind of brief fame or recognition? Common sense would tell me not to do it, not worth it.


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Crushinator
post Apr 11 2010, 05:44 PM
Post #72


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From what I understand, the person posting the youtube vids had more than one alpha account, so they suicided their account knowing full well the repercussions.


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Bilix
post Apr 15 2010, 01:53 PM
Post #73


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First one to name a Hume Justin Beiber wins a prize.


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AC9breaker
post Apr 15 2010, 02:56 PM
Post #74


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Looks more like a taru to me.


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"Brotherhood asked for no friendship, only loyalty. They stood back to back as the galaxy burned - always brothers, never friends; traitors together unto the last."

--an Excerpt from a Night Lords Novel Void Stalkers Chapter X: Revenge
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Scan_Man
post Apr 18 2010, 09:55 PM
Post #75


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I can't wait. I love the music previews on the main site. Right now they have the FF theme up. Though I'm worried there seems to be a disproportionate amount of caster classes compared to physical classes. I would like to see a little more variety in the caster department. Like, summoner with healing capabilities. Having one healing class is asking for trouble.

This post has been edited by Scan_Man: Apr 18 2010, 10:02 PM


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