AT Crafting Skills, Pooling our resources together |
AT Crafting Skills, Pooling our resources together |
Sep 26 2010, 09:31 PM
Post
#1
|
|
Badass Billionaire Extraordanaire Group: Paragon Caste Posts: 969 Joined: 13-December 02 From: NYC Member No.: 4 |
After putting a bit of time into FFXIV, the first thing I noticed is that equipment is much too expensive to buy and that making a single piece of gear or an item requires many different tradeskill sets in combination. This wouldn't be an issue if there was an auction house, but currently there isn't. Even if there was an auction house, it might still be an issue due to the large variety of items floating around with unknown combinations.
Let's take this opportunity to share the skills we are leveling and what we are in need in. The easiest way to do this would be to post your profile from the official final fantasy lodestone website. It shows your character profile, along with all your skill levels. The link is always active and shows exactly we're your skill levels are at in game. As a team, we can assist each other in crafting the items we need to progress as a group. If I have armorer level 11 as an example and you need a mat made, for a level 11 leatherworker item, this is the place to figure out who knows what. Find your character here to get their stat sheet: http://lodestone.finalfantasyxiv.com/rc/search/characterForm Dyne Cristin's Stat Sheet: http://lodestone.finalfantasyxiv.com/rc/ch...?cicuid=2323318 Right now I'm most proficient in Leather Working and Armorer. I intend to focus on Armorer the most, but leatherworking will be a compliment. I'm looking to make some of the leather gear, but I'm noticing it requires some alchemy and weaving, in addition to armorer. I'll post the items ill be needing later on, since most people haven't broke level 10 in their desired tradeskills. Let's post our characters so we can get a glimpse of our skillsheets. Hopefully the link is an active link and always updates itself. If not, then we'll just have to periodically edit the link. |
|
|
Sep 27 2010, 09:37 AM
Post
#2
|
|
Mistress of Red Magic Group: Arbiter Caste Posts: 1466 Joined: 24-June 03 From: Minneapolis, MN Member No.: 53 |
Here's Linka's
http://lodestone.finalfantasyxiv.com/rc/ch...?cicuid=1842514 I'm focusing on leatherworking and goldsmithing, though I do plan on getting alchemy and blacksmithing to 10, and maybe armorer too. I do agree it is a pain to have to have all these different crafts to make some thing, and then having to go out and farm mats on top of that, is very time consuming. As shown in the screen shot thread I can make sheepskin harnesses, wristguards, and subligars. With goldsmithing I can do copper earrings, collars, and wristlets, though it seems I can never get a copper ring synth to work :( |
|
|
Sep 27 2010, 11:00 AM
Post
#3
|
|
chaw cat! Group: AT Certified Posts: 65 Joined: 30-October 03 Member No.: 78 |
Also, if you want to make it a signature you can go here! http://www.enjin.com/tools/ffxiv-signatures
-------------------- |
|
|
Sep 30 2010, 01:23 PM
Post
#4
|
|
System Id Group: Paragon Caste Posts: 446 Joined: 10-June 03 From: NYC Member No.: 45 |
Majoring in leatherworking, woodworking, and minoring in blacksmithing.
|
|
|
Sep 30 2010, 06:22 PM
Post
#5
|
|
Drunken Ninja Master Thug Group: Paragon Caste Posts: 536 Joined: 31-October 03 From: Kyoto, Japan Member No.: 80 |
I'd planned on letting all of you guys take care of the crafting, and mooching off of your success. Just ask Knightsword.
-------------------- dueling, remade for modern audiences |
|
|
Sep 30 2010, 07:15 PM
Post
#6
|
|
Holding these random memories Group: Magister Posts: 3466 Joined: 14-December 02 From: Utah Member No.: 8 |
What crafts are there "holes" in in the LS? I'll be happy to help "pick up the slack" in whatever needs doing when I join the game.
-------------------- |
|
|
Oct 1 2010, 01:23 AM
Post
#7
|
|
Pray for Mojo. Group: Paragon Caste Posts: 379 Joined: 25-June 04 Member No.: 165 |
Same as crush, I'll fill in gaps. Can probably go cooking like in ffxi, also have armorer at 9. Need to get tools for gathering and get working there. My odd play times kind of promote a heavy harvest/craft play.
|
|
|
Oct 1 2010, 04:21 AM
Post
#8
|
|
Badass Billionaire Extraordanaire Group: Paragon Caste Posts: 969 Joined: 13-December 02 From: NYC Member No.: 4 |
I haven't noticed anyone doing cooking (culinary), alchemy, and not so much focus of weaving. Weaving is actually pretty good because I've noticed that the armor sets for leather working and weaving can give alternative stat boosts in some production based skills. Where as the heavy armor is purely suited for combat based stats. Ergo, everyone will want some pieces of weaving and leather armor to boost their success rate and gather rate for tradeskills. I can imagine cooking is needed for pimpy stat boosts (with fishing to compliment it) and alchemy allows for potions, which I simply haven't seen in many stores.
|
|
|
Oct 1 2010, 05:09 AM
Post
#9
|
|
Pray for Mojo. Group: Paragon Caste Posts: 379 Joined: 25-June 04 Member No.: 165 |
I'll go ahead and stake a claim on cooking (fishing) focus then.
|
|
|
Oct 1 2010, 10:40 AM
Post
#10
|
|
Holding these random memories Group: Magister Posts: 3466 Joined: 14-December 02 From: Utah Member No.: 8 |
Sounds like i'll do weaving and alchemy (SCIENCE!) then!
What are the harvesting jobs? I suppose botanist is the best gathering class to support those, right? -------------------- |
|
|
Oct 1 2010, 11:22 AM
Post
#11
|
|
System Id Group: Paragon Caste Posts: 446 Joined: 10-June 03 From: NYC Member No.: 45 |
So I've been working on a kind of form we can all use to post requests and organize our crafting needs. Take a look here:
https://spreadsheets.google.com/ccc?key=0Ap...uthkey=CMr11uUN It's kind of self explanatory. The idea is since we pretty much can't get anywhere far without crafting in this game, and that most synths require materials from other crafts - using this spreadsheet would be a good place for members to request big or complicated orders that other members can take up if they choose to. I would assume that once a crafter decides to take a request, the two parties would work out how to go about getting materials and whatever other discussion is needed to get the job done. It's editable for anyone right now. At the moment I have it unlocked and open to the public, but I'd like to make it private to only people invited through giving me your email. Anyway, lemme know what you guys think of this and if there's anything that can be improved and streamlined for more efficiency. |
|
|
Oct 1 2010, 11:42 AM
Post
#12
|
|
Mistress of Red Magic Group: Arbiter Caste Posts: 1466 Joined: 24-June 03 From: Minneapolis, MN Member No.: 53 |
What did he do the one I made him on moday, thats what I want to know, lousy moocher. (yes I know its an example)
Looks great, and yes it will be very useful. One suggestion is make each craft its own sub sheet, to save off confusion, scrolling and walls of text merging together. |
|
|
Oct 1 2010, 11:43 AM
Post
#13
|
|
chaw cat! Group: AT Certified Posts: 65 Joined: 30-October 03 Member No.: 78 |
Sounds like i'll do weaving and alchemy (SCIENCE!) then! What are the harvesting jobs? I suppose botanist is the best gathering class to support those, right? Nice! We'll be weaving alchemy buddies then! -------------------- |
|
|
Oct 1 2010, 11:49 AM
Post
#14
|
|
Mistress of Red Magic Group: Arbiter Caste Posts: 1466 Joined: 24-June 03 From: Minneapolis, MN Member No.: 53 |
We still need someone to pick up armorer and we should be all set then.
|
|
|
Oct 1 2010, 11:57 AM
Post
#15
|
|
System Id Group: Paragon Caste Posts: 446 Joined: 10-June 03 From: NYC Member No.: 45 |
|
|
|
Lo-Fi Version | Time is now: 26th September 2024 - 03:18 AM |