PSO: BBA get! |
PSO: BBA get! |
Dec 18 2003, 06:16 PM
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Antarctica Traffic Control Group: Dark Templar Posts: 1823 Joined: 10-December 02 Member No.: 1 |
We got one of our x-mas presents early and by this weekend we will be back on Ragol for some Episode 2 C-Mode action and other assorted PSO mayhem!
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Dec 19 2003, 04:14 PM
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Badass Billionaire Extraordanaire Group: Paragon Caste Posts: 968 Joined: 13-December 02 From: NYC Member No.: 4 |
I only did Cmode EP2 once, and assuming the monster spawns are fixed... I prefer fixed monsters over the random nature of Cmode when it comes to TA(weapons aside). Personally, having to restart over and over just to get a lucky map was pointless(Genkai). With the fixed maps it allows teams to know exactly where everything is and plan accordingly for which teams should go where and stand where according to the monster spawns. If anything, the fixed monster spawns allow for teams to truly see who is more skilled at Cmode, because each player is faced with the same events. I was never impressed with genkai, because it relies primarily on getting a good map and if things turn out bad...RESTART. The two major problem with the fixed map is that some classes have HUGE advantages in terms of time, over the other hunters. Robot traps give robots an advantage over the large spawn rates(6 enemy spawn room...*BOOM* all confused). Fleshy hunters and rangers don't get Ra or GI stuff intill later on(nor do they have the MST to use them either). Having resta isn't an issue because the map isn't difficult enough for it to be needed. Second, is the element of surprise being gone. When doing TA, fixed monsters are a true measure of skill among players, because every player is faced with the same events. So, who ever has a better time, has the better time because they just did something better and faster, not because they got less spawns. Although, the random monsters are what IMO makes cmode replayable over and over. Different challenges everytime, along with the stringent requirements for survival. You don't know if you'll get 2 belras or 2 Bringers, either case the team must react differently. It really depends on why you play cmode to determine how the fixed maps measure up to the random spawn maps. In a competitive time aspect, fixed maps allow for better time to time competition against other players, and the intrinsic need to better ones time. For a good ol' surivial romp, random spawns is the way to go. |
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