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AT Fighting Game, M.U.G.E.N.
Dive
post Apr 9 2006, 02:32 AM
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Antarctica Traffic Control
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M.U.G.E.N is a 2D fighting game engine created by Elecbyte that lets you create your own characters and stages.

quoted from Random Select's M.U.G.E.N site.

QUOTE

Oriented more towards flexibility, making characters with M.U.G.E.N may initially seem a daunting task, but once you understand the basics, learning the rest of the tricks should come naturally.

You can control almost every aspect of the engine to suit your tastes. That's the primary goal of MUGEN. Since this is a work in progress, there are many things that it can and cannot do, but here's a short list of some of the things you can do...

Customizable title and select screens, life and power bars, game sound effects, and fonts. Characters can have any number of sounds and sprites of any size. Up to 12 different color schemes for each character. Background music can be mp3, mod, midi or CD audio. Supports keyboard, joystick and Playstation joypads.

Use up to 6 buttons for a character (7 if you count the Start button). Regular moves/Special moves/Supers. Projectiles. Multiple air jumps. Move cancel/2-in-1 or whatever you want to call it. Multi-part moves/throws. What your character can do is defined by how you build his state machine.


We haven't got very far on the AT game, but maybe we could do something with this engine. Just think about it, a badass at-emote1.gif figting game!. Choose your fighter, Crushinator versus Woe, DJ Donkey versus Retehi, AC9Breaker versus himself!

It appears most custom versions of this game feature sprites ripped from other 2D fighters but I know Breaker has been working on some AT characters, and I have some designs, maybe we could put these to use in a fighting game.

Some screens of custom versions:

user posted image

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I haven't checked this out yet, so I couldn't tell you how difficult it is to create content but we have some very resourceful creative people here, so maybe we can get something going.
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AC9breaker
post Apr 9 2006, 02:43 AM
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From what I've been reading on the site, it looks pretty simple. The only hard part would be getting all the data compiled for our characters. But since there isn't any programming involved this would definetly be much easier and a nice starting point for us. I'm actually working on SCU's character now, but since I'm in between so many projects I don't know when I'll be done, haha.


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"Brotherhood asked for no friendship, only loyalty. They stood back to back as the galaxy burned - always brothers, never friends; traitors together unto the last."

--an Excerpt from a Night Lords Novel Void Stalkers Chapter X: Revenge
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Dive
post Apr 9 2006, 02:56 AM
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It's crazy the amount of characters people have added to this game. Here's a site with a bunch of sprites to use, even the Killer Whale from Metal Slug X.

user posted image
beigelaugh.gif
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Crushinator
post Apr 9 2006, 06:26 AM
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I tried to make a character for this way back in the day, the hardest part is definetly getting all the sprites/animations. If you use pre-existing stuff it is pretty simple though.


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I'm not a playa I just crush a lot.
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DarkEpyon
post Apr 21 2006, 07:21 PM
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This is too rich....

Duck Hunt, MUGEN style!


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"Computers are incredibly fast, accurate and stupid. Human beings are incredibly slow, inaccurate and brilliant. Together they are powerful beyond imagination."
-Albert Einstein
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HC82
post Apr 22 2006, 12:49 PM
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My money is own the judo hobo!

That duck hunt thing is really cool.
Actually, this whole thing is pretty cool if you ask me. Time consuming, but hella cool.
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