Guild Wars 2, Get HYPED |
Guild Wars 2, Get HYPED |
Aug 27 2012, 02:59 PM
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#16
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Holding these random memories Group: Magister Posts: 3465 Joined: 14-December 02 From: Utah Member No.: 8 |
Yeah but the game still costs $60 right?
Aaah who the fuck am I kidding, I've spent more on games I've never even played. I'll get it. -------------------- |
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Aug 28 2012, 01:55 PM
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#17
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Grand Armor Group: AT Certified Posts: 510 Joined: 23-October 03 Member No.: 71 |
I ended up picking it up Sunday. Pretty damn good game imo. You have to shed the typical MMO mindset of "I am going to level up and do some endgame PVP or raids." It's not that type of game. It's more like a fast paced, log in and do whatever you want type of game. The point of this game is to get EXP and it's satisfying to do so. There is no pressure to play a certain way because you gain from doing any activity in the game. It's very addicting and has that "just one more quest/event" feeling that WoW had when it was new.
It's very nice to have a MMO that encourages exploration in a way that is better than the original WoW release (WoW has since become more streamlined and directed with the questing in recent expansions). There will be stuff you come across and won't be there again the next time. Also there are a few areas that you can't get to and require you to figure out how to gain access. In the typical MMO you would assume you just have not found the quest yet. Not so here. One example comes to mind was this locked gate with a sign that says it only lets in "Threatening people." It's awesome to figure stuff out like this yourself instead of looking up in a guide. It being free-to-access means you can play as much or as little as you like. You will have fun in the time you spend with Guild Wars 2. -------------------- |
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Aug 28 2012, 04:29 PM
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#18
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Holding these random memories Group: Magister Posts: 3465 Joined: 14-December 02 From: Utah Member No.: 8 |
I jes wanna know where da guild's at.
Gib me da guild. -------------------- |
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Aug 28 2012, 04:54 PM
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#19
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Soul Hunter Group: Magister Posts: 2207 Joined: 10-April 03 From: NJ Member No.: 23 |
I say you be the motivator that I know you are and start up the AT guild on what ever server you land on Crush.
Also: http://www.destructoid.com/impressions-gui...-2-233601.phtml -------------------- "Brotherhood asked for no friendship, only loyalty. They stood back to back as the galaxy burned - always brothers, never friends; traitors together unto the last." --an Excerpt from a Night Lords Novel Void Stalkers Chapter X: Revenge |
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Aug 28 2012, 09:53 PM
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#20
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Badass Billionaire Extraordanaire Group: Paragon Caste Posts: 968 Joined: 13-December 02 From: NYC Member No.: 4 |
Well, I just beat Diablo III Act IV on Inferno mode, so I have no reason to really play that game any further unless PVP comes out. I maaaaaay give this game a try. Also there are currently no buddy passes available for GW2 as of yet.
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Aug 29 2012, 08:27 AM
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#21
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Holding these random memories Group: Magister Posts: 3465 Joined: 14-December 02 From: Utah Member No.: 8 |
I bought this game last night, but the download was 17 GB so it didn't get a chance to play it.
I'll fire it up after work today with full Crushinator impressions to follow. -------------------- |
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Aug 29 2012, 01:00 PM
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#22
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Badass Billionaire Extraordanaire Group: Paragon Caste Posts: 968 Joined: 13-December 02 From: NYC Member No.: 4 |
Me and Kaz are picking up a copy as well. The irony is if AC9 never actually gets this game, lolz
EDIT: Installing the game as we speak. |
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Aug 30 2012, 04:24 AM
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#23
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Pray for Mojo. Group: Paragon Caste Posts: 378 Joined: 25-June 04 Member No.: 165 |
Since a bunch of peeps are getting in on it ill probably have mine installed by noon maybe even before i finish work.
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Aug 30 2012, 10:37 AM
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#24
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System Id Group: Paragon Caste Posts: 445 Joined: 10-June 03 From: NYC Member No.: 45 |
Crush, HC, and I are on US server: Dragonbrand
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Aug 30 2012, 01:27 PM
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#25
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Holding these random memories Group: Magister Posts: 3465 Joined: 14-December 02 From: Utah Member No.: 8 |
This game's pretty alright.
I hopped on the same time as Kaz and HC did last night, kinda diving in blind. We didn't even know the classes or what the differences between each race were I ended up going with a I'm not the biggest fan of MMOs, but there's a few things this game does right which I like so far: +No class/race restrictions. You can be whatever/whoever you choose with no real penalty. +Great minimap/map screen +It shows a dotted line/chevrons to indicate where you need to go for your quest +You auto lock onto the nearest enemy when you hit the attack hotkey, so in general you can just hit the key for any move to start fighting +Combat involves combos and finishers, the different actions on the hotbar do different stuff depending on whether its your opening, combo, or finishing attack. You can also complete these combos with other players, so its kind of like a skillchain deal from FFXI. +You can warp to any waypoint you've been to for a small fee of gold from anywhere on the map. +"Last Stand" mode where if you die in combat you have access to some desperation moves to try and kill the enemy. If you manage to kill them you get a second wind and come back to life, like in Borderlands. +The dynamic quests are great. You'll just get a message on your screen that an event is happening nearby, then it will draw it out on the minimap. Anyone can join in and get credit/loot if you contribute, you don't have to group up or find a posse or anything. Its similar to the big group quests on WarHammer Online. Some of the things I don't like: -The graphics are just blah, it looks like most other current MMOs. Which is disappointing mainly because the artwork for the game is great, but the character models and zones just don't do it justice. -Story "jibber jabber" cutscenes are just 2 character models facing each other like some weird japanese style-rpg low budget cutscene. They're fully voiced, but there's no action, just guys talking. If you're going to go to the effort of voicing everything, add some animations or something! -The story is totally generic fantasy crap anyways... but you can skip every cutscene/dialogue and just get to the quest so i guess this is also a plus. -It feels like you run really slow. I don't know if there are mounts or some speed boost that you can get later, but it just feels like i'm not going as fast as I should be. -The game has a weird queuing system where you keep playing the game as normal while you're in a queue... but to connect to what I have no idea. I says you're in the "overflow" area or something on the server. Maybe this is also a good point because you can keep playing as normal while waiting to get into the main area... but to what end I don't know since the game seems just the same either way. All told its not bad, and for basically being the same gameplay you'd get from a monthly subscription MMO without that additional cost its a fair deal. I haven't really touched crafting or even been able to party up yet, so take it as you will. -------------------- |
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Aug 30 2012, 02:49 PM
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#26
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Pray for Mojo. Group: Paragon Caste Posts: 378 Joined: 25-June 04 Member No.: 165 |
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Sep 2 2012, 12:58 PM
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#27
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Badass Billionaire Extraordanaire Group: Paragon Caste Posts: 968 Joined: 13-December 02 From: NYC Member No.: 4 |
My impressions of the game are similar to Crush. The game reminds me a lot like Rift, in that there are constantly dynamic events going on. The difference is that in this game, there are only dynamic events going on. There is no quest structure really, it's just, go out and explore the environment, see a new vista, do a skill point challenge, kill some giant troll that pops up out of nowhere and 1 shots a dozen people.... just have fun
I do find the game environment to be a generic fantasy game, but there's still a lot to explore. The game really isn't forcing you to play a certain way and it has none of the typical MMO restrictions or grindy based objectives. You get full exp if you show up at the last minute for a quest or if you just tag an enemies once with a spell, so it's certainly a stress-free type of MMO. The only thing that baffles me is the whole being in a queue. I remember grouping with someone and getting the pop up to enter the queue, so I am like "ok, sure." My game reloads and my party member is gone, "I am like, WTF?" So, how do I get back to my PT member and how do they find me? Clearly I need to read the help guide and check out a wiki, but otherwise this game is very easy to play and is a good MMO diversion that isn't costing me a monthly fee. FYI, guildwars display name is Dyne.2451 |
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Sep 2 2012, 07:07 PM
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#28
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Grand Armor Group: AT Certified Posts: 510 Joined: 23-October 03 Member No.: 71 |
Just to clear up some with the overflow server, it's where you go when the area you are in is over capacity. The content is balanced around a max amount of players in a zone. So if the zone is over capacity you get moved to a new server "shard." The players you meet in an overflow are a mixture of players from other servers and yours. Therefore, if you change zones or move to another queue you could move to another server "shard" where your groupmates won't be. Arenanet is working so these oddities will not happen so often. Also, when the guest feature is released you can play on any server you like, but you will still represent your home server for WvWvW purposes.
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Sep 2 2012, 08:26 PM
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#29
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Pray for Mojo. Group: Paragon Caste Posts: 378 Joined: 25-June 04 Member No.: 165 |
Crush been slackassin so I made the guild. Can catch me as Oddies.7862.
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Sep 4 2012, 03:34 PM
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#30
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Holding these random memories Group: Magister Posts: 3465 Joined: 14-December 02 From: Utah Member No.: 8 |
If I can describe this game in one word, it would be "efficient."
Wherein most other games, and especially most other MMOs, you'd find minor annoyances or time sinks, GW2 seems to just do away with all that and make things happen immediately. Fast travel from anywhere, sped up crafting when doing large amounts of crafts, accessing the AH from anywhere, dumping shit to your bank from anywhere... No quest lines, no need to group to share exp or complete events, automatic level syncing when playing in a lower level area, flat leveling curve, "required roles" for any partying. ts very generous with rewarding you for actually exploring, trying new things, and killing enemies outright is easily the least profitable thing you can do in the game (both experience and reward-wise), so its good at discouraging grindy gameplay. It doesn't feel like it breaks a lot of new ground, but what it does it does well enough, and the game is fun. Knowing that if I get tired of it, I can come back at any time and not worry about subscriptions makes it a satisfying game to own. -------------------- |
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