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Apocalypse Tribe HQ _ Final Fantasy Online _ Upcoming updates detailed

Posted by: Crushinator Nov 11 2010, 06:29 PM

SE dropped some knowledge on the specifics of what they'll be implementing in the coming months as far as updates go:

http://lodestone.finalfantasyxiv.com/pl/topics/detail?id=cb4dc09784bc24b4fde2e45de9f018ec5fb504d2

Listed are a bunch of requested changed to the UI, quests, enemy distribution and a lot more. But is it too little too late? They're planning on adding tutorials to the game... in 2011 at some point. That really would have helped y'know... when the game came out.

It feels like the PC launch was just a paid beta, to prep for the "real" launch for the PS3 version in March, but even by then can they salvage the game? I know a majority of us have quit the game and cancelled our subs, even before the extended free period ends. Is there anyone else that's still actively playing or even interested in continuing on FF14?

Posted by: AC9breaker Nov 11 2010, 08:23 PM

http://apocalypse-tribe.com/athq/index.php?showtopic=3174

Posted by: HC82 Nov 11 2010, 09:18 PM

Personally, I'll give it in till march to see what happens. Meaning, I will most likely cancel my accounts very soon after the first patch and see what the game is by march. Honestly, I don't even know if I'll be interested by then, despite what the final product is. I did the same thing with PSU and never came back to it, and I actually enjoyed that game a lot. It's just tough to get back into something.

For me, it's more of a matter of ethics. Why should I be loyal to a game? It's not like there aren't other quality games out there, or games that will be coming out within march of next year which will be contenders. I have no reason to "hope and pray it gets better." For me, why bother? If the game winds of improving its self so much that I need to go back, because it outshines the competition, then I will re-subscribe. Other wise, I will try out other things and see how they go, and among that, it might include Guild Wars 2. Keep in mind Guild Wars 1 seemed to carve its self as a PvP focus MMO, so it had its own niche. Despite the niche, the game was well received, but I personally don't care for PvP too much.

Within that time frame, if there are better, more quality games out there, FFXIV loses out.

Posted by: Oddies da Nerfed Nov 12 2010, 12:11 AM

Carrot on a stick.

Posted by: Crushinator Nov 17 2010, 04:49 PM

Full details of the UI updates coming Nov 25th. This stuff actually makes the game seem quasi-playable!

http://lodestone.finalfantasyxiv.com/pl/topics/detail?id=ae522972e787f44f3f98486de21b1ab2f941c524

QUOTE
Menus
Under the main menu, the Attributes & Gear option will be split into two options, Attributes and Gear. There will also be a Loot option that will be displayed under the Interactions menu whenever an item occupies a player's loot list. Improvements to menu navigation when using a gamepad or keyboard will be made. And finally, the experience and skill point bars currently displayed in the upper left portion while the main menu is open will now be visible on the screen at all times in the same manner as the HP bar.


Attributes
The general layout of the Attributes window is being redesigned.
Character information will be organized into General Attributes, Skills, and Key Items tabs.

Gear
Selecting a slot will restrict the items displayed in the gear list to only those that may be equipped in that slot.
Mousing over an item will display that item's icon, statistics, and other information.



Inventory
The number of items players and retainers may have in their inventory will be increased by twenty.
Currency and Loot tabs will be added.
The upper portion of the Inventory window will display a list of items in a player's possession. Highlighting an item will display its icon, statistics, and other information below.
* The Wear value for items can currently be viewed at the bottom of the Items tab by clicking on the arrow icon in the lower right, pressing left or right on the directional pad of a gamepad, or by pressing the left or right arrow keys on a keyboard. To eliminate this additional step, an item's Wear value will be incorporated into its details window in the December version update.
A sort feature will be added to player inventories.
* Enabling the sort feature will organize an inventory by item type. While disabled, items will be listed in the order in which they entered the inventory.
* Future version updates will bring additional sort options, both automated and manual.
Selecting an item will open a menu containing the Sell Item, Purchase Item, Seek Repairs, Repair, Discard, and Toggle Sort options.
Sale prices will be displayed next to items in player and retainer bazaars.
Icons representing Unit Price, Set Price, Purchase Item, and Seek Repairs will be added to player and retainer bazaars.

Journal
Area names will be displayed on the journal map screen.
A player's current location will be displayed on the journal map screen.
A history of completed quests will be added.

Retainers
Simply selecting an item will move that item to a retainer's inventory.
It will become possible to easily exchange gil with retainers from the new Currency tab.

Map
Zoom-in and zoom-out functionality will be added to the map screen.
Scrolling on the map screen will be possible by dragging the mouse.
The log will remain visible while the map screen is open.
A map menu will be added in the upper right of the map screen.
The location of party members will be displayed on the map screen in real-time.



Configuration
A Chat-specific Keyboard setting will be added for players using gamepads. When enabled, this setting allows text to be entered directly without first pressing the spacebar to open the chat prompt.
* Key mapping will not be possible while the Chat-specific Keyboard setting is enabled.
It will be possible to create new chat log tabs with unique filter settings from the Chat Filters screen. Tab display will be locked regardless of whether the log is active or inactive.
Chat filter options will be added for synthesis- and gathering-related messages.
Font colors for different chat modes will become selectable.



Other
Chat Feature
The input bar of the chat log will be displayed continuously.
Pressing Ctrl+R will open a /tell prompt addressed to the last player from whom a /tell was received.
Pressing Ctrl+S, Ctrl+T, Ctrl+H, Ctrl+P, and Ctrl+L will open /say, /tell, /shout, /party, and /linkshell chat prompts, respectively.
The text commands /s, /t (/t ), /p, and /l will be usable to set the chat mode to /say, /tell, /party, and /linkshell modes, respectively.

Text Commands
The command will be usable to display coordinates on the map.
The /equip and /item commands will accommodate high-quality items (i.e., items with names containing a +1, +2, etc.).
Simultaneously equipping multiple items of the same name to multiple slots with the /equip command will become possible.

Targeting
While engaging multiple enemies, a player's cursor will automatically move to the next target when the current target is defeated.
Players with no target who are attacked by an enemy will automatically target that enemy.
It will be possible to open treasure chests by targeting and selecting them, rather than via the Interactions menu.

Posted by: Scan_Man Nov 17 2010, 05:01 PM

I'm glad to see they are learning, and trying to get on the right track. But aint it too late?

Posted by: Knightsword Nov 17 2010, 08:40 PM

Once the cataclysm hits, and then the eve expansion hits, yea it will be to late.

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