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Diablo III
Crushinator
post Aug 18 2010, 03:41 PM
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I was suprised we don't have a thread for this yet, but I guess since blizzard is so stingy with the news its not unexpected.

Anyways, straight outta GamesCom we have details on the crafting system!



Looks fast, slick, and unobtrusive. I love how you can break down the "big loot" into crafting shit so you don't have to TP to town constantly to sell big things like armor.

Update with some details on the caravan:

QUOTE
Diablo III Caravan FAQ
Q: What is the caravan?
A: The caravan is a persistent group that follows the heroes across Sanctuary, providing a centralized hub for players to find quest givers, crafters, and other important NPCs. As your character moves through the world so too will your loyal band, setting up in specific locations to remain close by should you need them.

Q: Who are the artisans?
A: In order to access the professions in Diablo III, you’ll need to gain the loyalty of various artisans through your travels in Sanctuary. The blacksmith, mystic, and jeweler will each provide unique services over the course of the game.

Q: What do the artisans offer?
A: Skilling up your artisans will unlock unique recipes, granting your character access to benefits that may not be found anywhere else in the world. The blacksmith crafts weapons and armor, and can add sockets to some items. The mystic creates scrolls, potions, magical weapons, spell runes, and charms, and can also enchant items. The jeweler crafts gems , amulets, and rings. The jeweler can also remove gems from socketed items and can combine gems to improve their quality.

Q: How do I find the artisans?
A: Finding the artisans will be part of the main quest. Each artisan has been fleshed out to include their own story and quest line.

Q: How do I use the artisans?
A: You’ll collect loot as a reward for slaughtering the forces of the Burning Hells. Unwanted items can be salvaged in your inventory, converting these goods into raw crafting materials—higher-level items are salvaged into higher-level materials. You’ll then take those raw materials and hand them over to the artisans, putting them to work crafting or enchanting for you. Upon returning to the caravan after a lengthy foray, you may also find that the artisans have been hard at work plying their trade for your benefit.

Q: How do I salvage my items?
A: Players will find an item while progressing through the main quest that will allow them to convert unwanted gear into crafting materials from the inventory. This item will not take up any inventory space. This should be a more satisfying option for offloading unwanted loot than the alternative—dropping things on the ground or making frequent trips to a vendor.

Q: Why are you including crafting professions in an action game?
A: Professions add depth to the item collection gameplay that drives the action of Diablo III. We want to provide players with an alternative way to acquire gear, potions, and other randomly found items. We also want to provide additional forms of customization for players—adding jewels, enchants, or sockets to existing gear allows players to further tailor their characters. Many rare crafting recipes and materials are only found as world drops, enhancing the item acquisition process by increasing the diversity of items dropped by monsters.


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Steam: MrCrushin PSN : MrCrushin XBL: Mr Crushin
I'm not a playa I just crush a lot.
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Crushinator
post Aug 22 2012, 04:58 PM
Post #2


Holding these random memories
************

Group: Magister
Posts: 3465
Joined: 14-December 02
From: Utah
Member No.: 8



So I played a little yesterday, got halfway through my first paragon level. The game is definitely more playable now, as WD. My pets actually survive quite well in inferno Act 1 now, elite/champ packs still take a little caution but it's not a brick wall soloing. Its nice to actually use skills other than bears with success.

I duo'ed with HC82 and we easily made it through the last part of Act 1.

The game still has the basic problem of just going through the same ol' shit over and over though. Its got me wondering, what exactly is separating this game's "fun factor" from that of D2?

Gameplay-wise, UI, graphics, and player-friendliness hands now D3 has D2 beat. It feel like on a technical level D3 is a better game than D2, but the sum of its parts doesn't have that "magic" that makes it actually more fun to play continually. And I feel like Blizzard is acting as though there is this tangible "fun algorithm" that they can reach by tweaking the values, that somehow if they keep changing shit till its just right then D3 will be as fun, or more fun than D2 was.

Is this even possible? Is what made D2 great even something that can be recreated in a modern game? And what exactly makes D2 so great compared to D3? I feel like I'm doing the same shit, running through levels, killing guys, getting loot; of which most sucks. But why could I have fun doing that on D2 for years on and off, but I'm sick of it on D3 in less than a month?


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Steam: MrCrushin PSN : MrCrushin XBL: Mr Crushin
I'm not a playa I just crush a lot.
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