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The AT game Brainstorm, Ideas for the game and story
AC9breaker
post Sep 8 2005, 08:51 PM
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So people don't think we're doing nothing but blowing hot air, I'll show what I've been working on.

Here's a concept for a robot I've been working on. Here is the rough sketch I started out with.
user posted image________user posted image

user posted image



To the right is a cleaned up version of the same character in nothing but black and white lines.
Personally I really like the face but feel rest is pretty uninspired. but I'm hoping once I get the inking done and get other screens done for it, it will turn out better.

*Edit Started working again on the illustrator one and added some more details. perspectives still need work.

This post has been edited by AC9breaker: Sep 11 2005, 09:57 AM


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"Brotherhood asked for no friendship, only loyalty. They stood back to back as the galaxy burned - always brothers, never friends; traitors together unto the last."

--an Excerpt from a Night Lords Novel Void Stalkers Chapter X: Revenge
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tanshin
post Sep 8 2005, 08:52 PM
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hmm, I'd need to know the basis of the game before I can start anything, so I can figure out what mood to give the songs. I guess it wouldn't hurt to go ahead and start experimenting with a few different types of music, sometimes stuff that failed for one purpose serves another quite well when I write music.

Wow, that looks really nice, breaker.


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AC9breaker
post Sep 11 2005, 10:00 AM
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Here is a pretty much almost done sample of the character. Thoughts? If people like it I'll work on doing the animations, if not I'll hit the drawing boards again. Ether way its all fun. beigesmile.gif

user posted image

user posted image

Edit--Testing different settings.

This post has been edited by AC9breaker: Oct 21 2005, 03:11 PM


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"Brotherhood asked for no friendship, only loyalty. They stood back to back as the galaxy burned - always brothers, never friends; traitors together unto the last."

--an Excerpt from a Night Lords Novel Void Stalkers Chapter X: Revenge
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Wiryu
post Sep 11 2005, 11:55 AM
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Damn breaker, thats a nice drawing! :D Inspired me to possible draw a few too, regardless of how not cool they are ;)
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Bryn
post Sep 11 2005, 09:07 PM
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QUOTE (AC9breaker @ Sep 11 2005, 11:00 AM)
Thoughts?


Great job Breaker. Looks awesome. I especially like the insectile design of the legs. beigesmile.gif
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Dive
post Sep 12 2005, 04:56 PM
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That is so badass Breaker. definitely keep working on it. I'll have some stuff to show when I get done with this reformat I been working on all weekend.
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proj
post Jan 25 2006, 04:21 PM
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Hey I'm still here. I was on a 6 week vacation in mexico and got some good stuff done. I finished a big project at work in Nov. and am kinda chilling right now. I'll post a little demo app soon so you guys can get an idea of how we can get the art into a game.

w3rd! oh yeah.. Merry Christmas and Happy New Year!
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proj
post Jan 25 2006, 04:39 PM
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I love the concept art for the robot. What do you think about composing the bosses etc from multiple independently moving sprites. One for each of the body, upper arm, lower arm, upper and lower leg+foot. They would then need to be animated seperately which would pose a different problem but could significantly reduce the ammount of graphic work needed.
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AC9breaker
post Jan 27 2006, 12:48 PM
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Oh sweet, welcome back proj! Glad you liked the design. Actually, I already made an animated walking gif, but I seem to have taken it off my host space. I hope I saved it on my computer before I did. I also quite a few other frames done for other motions such as attacks. But due to a series of misfortunate events, I have lost all of that stuff.

I'm not sure I understand everything you mean about composing bosses from multiple sprites but I think I was planning something along that lines. I wanted to design a boss that was greater then the screen could fit so you would have to jump up high or climb some kind of platform to attack some critical areas that would cause something like, an arm to fall off ,or a leg, etc. When I get home tonight I'll look for it and PM it to you so I can get your opinion on it.

I actually have a lot of ideas for this and I've also been working on a story line and character bio's too. I also wanted to do something for the ending where the characters are forced to choose between a loved one or all of humanity or something like that and, it has to be a unanimous choice or else you guys have to fight against each other between who's choice will be selected. There would also be a hard to get secret ending thats basically the happy ending of the game. The only trouble I really have is the lack of time to devote to this.



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"Brotherhood asked for no friendship, only loyalty. They stood back to back as the galaxy burned - always brothers, never friends; traitors together unto the last."

--an Excerpt from a Night Lords Novel Void Stalkers Chapter X: Revenge
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proj
post Jan 27 2006, 01:57 PM
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I think you have some awesome ideas. Finding time for a whole game is difficult, it's true. The first step is to just build something small and fun. Perhaps a single boss and animated character that can be controlled.

So that being said I think you are absolutely on the right path. I will try building a stick figure from multiple sprites to show you what I mean. Give me a bit of time the code I wrote on vacation is not compiling correctly right now and I'm still trying to get the scripting aspect of the engine nailed down.
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AC9breaker
post Jan 28 2006, 07:29 PM
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QUOTE (proj @ Jan 27 2006, 03:57 PM)
Give me a bit of time the code I wrote on vacation is not compiling correctly right now and I'm still trying to get the scripting aspect of the engine nailed down.

Just out of curiosity, exactly what assembly language are you using? I took several courses in high school, and I actually liked writing programs, although we never did anything fancy and, I'm sure I'm no where near the level of coding something this advance. But, I would love to try advancing my skills in that area.


--------------------
"Brotherhood asked for no friendship, only loyalty. They stood back to back as the galaxy burned - always brothers, never friends; traitors together unto the last."

--an Excerpt from a Night Lords Novel Void Stalkers Chapter X: Revenge
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proj
post Jan 29 2006, 03:18 AM
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So far all the code is in C++. The scripting is lua (www.lua.org). I would like to write most of the game logic in lua as it can be a real pain to write in c++ ;) C++ is good for writing the rendering etc when you really need the performance and memory management.
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tanshin
post Feb 3 2006, 08:26 PM
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I'm gonna go ahead and start writing a few scores. What would be preferable, midi-type classic game sounding stuff, or more modern stuff?


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AC9breaker
post Feb 4 2006, 10:41 AM
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I think a mix of stuff would be sweet. When I'm doing random brain storming, or sketching, or working on the computer, I usually have this song called Assimilate by Skinny Puppy playing. In fact I've had dreams where the game was complete and that song was the BGM for the particular level. So maybe something like that or, maybe stuff like the Streets of Rage 2 music.


--------------------
"Brotherhood asked for no friendship, only loyalty. They stood back to back as the galaxy burned - always brothers, never friends; traitors together unto the last."

--an Excerpt from a Night Lords Novel Void Stalkers Chapter X: Revenge
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tanshin
post Feb 4 2006, 09:16 PM
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lol, skinny puppy. I'll download that song and see if I can make something similar without infringing copyrights beigebiggrin.gif

I'm in the process of writing a song inspired by that robot.


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