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Revolution Controller Revealed
Dive
post Sep 16 2005, 12:53 AM
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Info and Hands On from 1UP

Nintendo unveiled the Revolution Controller at the Tokyo Game Show yesterday. Apparently the much hyped and secretive design was in fact complete wireless control. In essence, you move the controller in air where you want to direct the action on screen. I don't know what to think about this yet, but it is definitely "revolutionary". Additional accessories can be plugged into the main controller for added functionality.

edit: this is interesting.
QUOTE
DEMO: METROID PRIME-TIME
Nintendo saved the best for last. This was the first section of the GameCube game Metroid Prime 2: Echoes, retrofitted to be compatible with the Revolution controller and its analog add-on piece (the "Nunchaku" set-up mentioned earlier). As on the Cube the analog stick controls movement, but instead of holding down a button to look around, you simply point the other controller in the direction you want to aim.
IMPRESSIONS: At first, I was standing up and swinging my hand all around to aim - and my arms got really tired really quick. But once I sat down and relaxed, resting my hands on my legs as I would with a normal controller, everything clicked. It wasn't perfect yet - the Revolution controller functionality had just been added recently and wasn't bug tested or polished, so every so often the view would "spaz out" for a couple seconds - but it was enough to get me excited. As odd as it may look holding the two separate controller pieces, one in each hand, looking around felt incredibly natural, even more than my preferred PC-style keyboard-and-mouse setup. I have to wonder about precision and speed in multiplayer games, but for a more deliberate single-player game like Metroid Prime - and the series is already confirmed for an appearance on the Revolution - this setup already has huge potential.
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tanshin
post Sep 16 2005, 01:00 AM
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man, the thing I respect about nintendo is, they are always throwing new stuff out there. New concepts, new ways to play.

That said, I have to admit that the stuff that they come out with scares the hell out of me sometimes...


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donkeybeatz
post Sep 16 2005, 01:11 AM
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Wow! and WTF?!
We need the power glove back.
I'm still buying the revolution or whatever they end up calling it.


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Wiryu
post Sep 16 2005, 01:22 AM
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QUOTE
I don't know what to think about this yet, but it is definitely "revolutionary".


Very revolutionary. What the fuck is that thing? -.-

I just can't picture playing super smash brothers with that......I feel dissapointed, i only hope the gameplay used with it has more to offer than that of what it looks like it may offer.
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Kazicht
post Sep 16 2005, 05:34 AM
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I'm freaked out by that design, but at the same time, intrigued. Nintendo has a knack of doing that to me. But in the end, it usually turns out well.

QUOTE

I just can't picture playing super smash brothers with that......I feel dissapointed, i only hope the gameplay used with it has more to offer than that of what it looks like it may offer.


Luckily they designed the Revolution to be backwards compatable with GC controllers! beigelaugh.gif

[EDIT]: I just realized, when you flip the thing on its side, its a NES controller! beigebigeek.gif
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Wiryu
post Sep 16 2005, 05:45 AM
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in the 6 hours since my post i've warmed up to it a bit. But kaz, it's funny you should mention that, as a joke, before they showed the design, i joked with customers that the secret controller would be the original nes controller, heh heh beigesmile.gif
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DivA
post Sep 16 2005, 08:07 AM
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.............? =/ rarely do i curse, but i'll make the acception in this case ~ bloody hell......by the gods, i would say that the thought of being muscled out by Sony & Micro$oft has finally snapped their cap...it's like they got homer simpson to design a controller for them..
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Vitamin D
post Sep 16 2005, 08:42 AM
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It sure is um.. interesting haha. However, if this is the only way to get my Smash Brother's fix, so be it. beigebigrazz.gif See you online Wiryu. bash.gif


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unitself
post Sep 16 2005, 09:01 AM
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er?
Crazy!
Boxy!
The thing that sticks out to me is the lack of buttons. The old controller had 7 buttons, 4 on the front, 2 triggers, and that subtriggerbutton Z. This new controller has 2? It looks to me like the big A and the trigger B are duplicated on those hard to reach smaller buttons at the bottom. Do I see trigger like bottons on the analog stick? It's hard to tell because of the angle. Does that even matter? Because the analog stick is an add-on which means that it most likely isn't shipped with the product.
What are those 4 light things at the very bottom? The first one is lighted blue. Can you assign a button set-up and are those lights telling you which set-up you are using at the moment?

wow... so many questions.

I will definately be doing a lengthy demo of the Revolution at the store before making any purchase.

one neat thing - The power button on the controller! Now that's cool.


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donkeybeatz
post Sep 16 2005, 10:42 AM
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Those lights on the bottom indicate which player are you. Pretty neat right there. IGN has a video that showcases the possibilities of the controller.


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Wiryu
post Sep 16 2005, 11:42 AM
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QUOTE (Vitamin D @ Sep 16 2005, 08:42 AM)
It sure is um.. interesting haha. However, if this is the only way to get my Smash Brother's fix, so be it. beigebigrazz.gif See you online Wiryu. bash.gif

PSHAAAAAAAAWWWWWW!!!!! A CHALLENGER! >:D
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Crushinator
post Sep 16 2005, 05:28 PM
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My first reaction: WTFM8.

But upon further inspection it seems like it MIGHT be workable. I don't know how intuitive it will be, especially since all of us have been weaned on the standed "D-pad-n-buttons" setup. Actually moving your wrist/arm to look around will be a huge change, but it may also provided unprecidented degrees of control provided they work out all the kinks.

It's also gonna be weird as hell having both your hands separate, I might accidentally punch some onlooker while I'm playing Super Mario 128 beigelaugh.gif !!!

Good eye on seeing the NES controller thing, Kaz. I didn't even notice that! Time to play some Mike Tyson's Punch-Out!


EDIT: Wait, there's only 4 buttons? How the hell do they expect any 3rd parties to port multiplatform games? It was hard enough when GC has like 4 buttons less than PS2/Xbox, now it has like 10 less!!!


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tanshin
post Sep 16 2005, 08:36 PM
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Yea, a friend and I at work were talking about just that, crush. nintendo looks like it might really alienate 3rd party developers.

Another way to look at the oh-so-few buttons thing, is examining Miyamoto's philosophy of games. Nintendo may be trying to go back to the roots of exactly what makes gaming fun, and providing new ways to enjoy them, like this controller. They might push aside the rush to make "sharper" graphics, "competitive" CG movies, (seemingly ps3 and xbox360's main thing) or whatever, and shoot for quality games that are fun, fresh, and exciting.


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Kazicht
post Sep 16 2005, 08:39 PM
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New infomation on IGN states that in addition to the "nunchuck analog/trigger" add on, Revolution will also utilize a "conventional controller cradle/shell" add on. So no need to worrie about playing games the traditional way.
This is a crappy IGN style mock up of what it could look like. Basicly a photoshopped Wavebird with the remote slammed in. beigelaugh.gif

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But atleast it's some assurance for naysayers.
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AC9breaker
post Sep 16 2005, 09:16 PM
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I think I've been turning into a nintendo fanboy. I'm really excited by the possabilities of this new controller. It looks like it would be a perfect for FPS, which means that this time nintendo will be taking a more adult approach at games? Ether way I'm with donkey, Im getting a revolution o matter what! haha.


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