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Let's design a game.
DarkEpyon
post Jul 8 2005, 10:16 AM
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Too bad the sprite disappears when you press the spacebar.


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Vitamin D
post Jul 8 2005, 10:33 AM
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Hahaha, go Guy! Definitely a good starting point, I think we could really get creative with this. The only design experience I had was working with a friend on RPG Maker on PSX. A lot was done for you, but DAMN it was a lot of work to get some effects right. We came out with a pretty decent length game (After several hundred hours of work...), and I actually had a lot of fun doing it. I also don't mind at all what type of game it is, I'm just excited at the idea of it all.


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Retehi
post Jul 8 2005, 03:44 PM
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The lame PC's here won't let me download EXE's. =\

I'll check it out later tonight at the university here, the ghostly hamburger I hear about makes it worth the trip. beigelaugh.gif



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Dive
post Jul 8 2005, 04:01 PM
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I really think this is the game engine we will use. I spent a couple hours on that demo but that was because I was learning the program at the same time. I could redo that starting point from scratch in under an hour, not counting character design and animation. Everything we need is contained in the interface, and I think we could do just about any kind of 2D game with it. All we need to do to make it ours, is to insert our own custom sprites and background graphics.

How about a side scrolling beat em up/shoot em up game? We can come up with a couple twists to enhance the gameplay but keep it old school. This program can also implement online multiplayer apsects as well. Picture 4 players, with 4 custom sprites to choose from, and the ability to enter your own name with top score rankings.

Cool? buttrock.gif

On the player animation side, I don't think it would be too much of an endeavor if four of us each tackled one sprite apiece. We would need a static standing view, walking, punch/kick, shoot, and jump animations. 4-5 frames or less per action is fine I think, as I can stretch the animation within the program.

QUOTE (DarkEpyon @ Jul 8 2005, 11:16 AM)
Too bad the sprite disappears when you press the spacebar.
dude. This is from scratch and my first attempt, cut me come slack beigelaugh.gif

Actually, Guy is a Ninja right? So Spacebar is his Super Sneaky Ninja Vanish Attack. ninja2.gif
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HC82
post Jul 8 2005, 04:22 PM
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Ok, it's good to see things underway. Genre doesn't matter to me, just quality of the overall product.

Ninja Vanish!

Wouldn't that be a cool move?

Well, if you really think about, you can begin to see how the imagination really is a key component to quality game design. Both games can be fun, but the coolness factor sometimes adds so much.
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DarkEpyon
post Jul 8 2005, 07:35 PM
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The "ninja vanish" thing would be cool. Believe it or not, Guy is seen in Namco X Capcom and is supposedly one of the best characters. Also, didn't mean to be hypercritical earlier, so my apologies.


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Dive
post Jul 9 2005, 02:43 AM
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QUOTE (DarkEpyon @ Jul 8 2005, 08:35 PM)
Also, didn't mean to be hypercritical earlier, so my apologies.

No harm done man. I should have mentioned that the spacebar action was incomplete.

No really, it's Ninja Vanish. beigebiggrin.gif

I am truly excited about this, there really is no limit to what we can accomplish here. I was talking to a couple people about this, and thought it would be cool to offer 8 selectable characters for 4 player action. I was also thinking about how we could spruce up the 2D gameplay and had in mind vertical stages in addition to side scrolling. Not so much vertical platforms, but maybe the players need to traverse down a sheer airshaft or something like that crazy skydiving stage in Powerstone 2. Players may even have to mount jetbikes or something for a vertical shooting stage.

So many ideas, I hope we can fit them all in.
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AC9breaker
post Jul 9 2005, 08:44 PM
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Since my computer is a giant turd, I can't play the game. All that happens is my computer freezes up.

However good news is that I am expecting my new PC sometime this coming weekend, so hopefully I will get a chance to test out the AT mock up game. Also would like to take a shot at the code heavier programs once I get my PC. I have some knowledge of computer languages such as C++,Pascal, Java, and Basic beigelaugh.gif
So I would enjoy trying to put my knowledge to use.


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Riel
post Jul 10 2005, 04:00 PM
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Hah,that's a nice little example...a beat em up could be fun...i wonder if we could make little cut scenes in between levels to tell a bit of a story as well...cool stuff.


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Icaras
post Jul 12 2005, 12:27 AM
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i miss smash tv...
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AC9breaker
post Jul 13 2005, 11:21 PM
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I just played the AT Assult demo, haha sweet! that music is totally sounds like post apocalyptic music. Great stuff. trophy.gif I can't wait to see how we shape this up.


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--an Excerpt from a Night Lords Novel Void Stalkers Chapter X: Revenge
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Wiryu
post Jul 14 2005, 09:12 AM
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I've been away for a few days, but you guys have been busy! The game is looking great so far. Very smooth, nice action transactions, and some badass music. Bravo, Bravo! And i love the "ninja vanish" move beigelaugh.gif
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proj
post Jul 14 2005, 12:13 PM
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Something simple would be best.. I like the online idea.. and +1 for character development. What do you guys thing of just starting with game that can be built up from a chat shell?

Something humorous would be fun like a completly wacky pseudo online rpg where you can join on a server and use wacky effects and what not on other people and generally mock the whole mmorpg genre ;)
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Dive
post Jul 14 2005, 01:54 PM
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QUOTE (proj @ Jul 14 2005, 01:13 PM)
Something simple would be best.. I like the online idea.. and +1 for character development. What do you guys thing of just starting with game that can be built up from a chat shell?

Something humorous would be fun like a completly wacky pseudo online rpg where you can join on a server and use wacky effects and what not on other people and generally mock the whole mmorpg genre ;)

Well we have already started work on an action beat em up/shoot em up side scroller, but there is no reason why we have to make only one game. I am very interested in what you can bring to this endeavor proj, I'll hit you up on a chat if I can reach you.

Here is where we are continuing the action game discussion brainstorm.
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