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Apocalypse Tribe HQ _ Phantasy Star _ Update News!

Posted by: Knightsword Nov 30 2006, 10:18 PM

http://www.1up.com/do/newsStory?cId=3155591


QUOTE
Phantasy Star Online December Content Update
Massive content update for PSU. Details inside.
by James Mielke, 11/30/2006
3 of 3 users recommend this story.
Although the game has only been out for a little over a month now, it wasn't long before Phantasy Star Universe players started hitting the level cap, conquering all of the missions, and began looking for new things to do. Well, take heart, because we've got the details on Sega's upcoming December plans for their online RPG, the first of which will take place on Dec. 8th. Sega informs us that they will update PSU on a weekly basis starting with the December 8th content release. For more information check the official website, but if you're eager to see what's coming, peruse our list below, and check out our new screenshots of the new weapons that will be available in-game after the Dec. 8th update.
New Classes: GUARDIANS can now be specialized in one of 7 new hybrid classes available at the GUARDIANS HQ. These new classes will enable GUARDIANS to level up to use A and S rank weapons.
Fighgunner
Guntecher
Wartecher
Fortefight
Fortegunner
Fortetecher
Protranser

Weapons: The following weapon types are now available to GUARDIANs in certain planet shops. GUARDIANs can be more versatile in their fight against the SEED.
Card [Neudaiz]
Grenade [Moatoob]
Axe [Moatoob]
Double Saber [Parum]
Claw [Neudaiz]
Twin Claw [Neudaiz]
Laser Cannon [Parum]
Crossbow [Moatoob]

Weapon Ranks update: B and A ranked (5-8 star) weapons, gears and boards will now be available at all shops.

SUV Weapons: Two new SUV units for CASTs will now be available: Rafal Buster, and Sturm Buster.

Level Cap: The current level cap has been increased to level 60, and Photon abilities and TECHNICs can now be raised to level 30 depending on your character class.

Partner Machinery: Partner Machinery 'Device Zero' will be available, enabling you to return your Partner Machinery to its original state and start from the beginning if you don't like how it's developed.

Missions: Over 10 S Rank quests will be opened up on all planets, including a brand new dragon.

CLASS INFORMATION: Some basic information for new players, followed by the advanced classes one can upgrade to after December 8th.

Hunter: A balanced type with High attack power, good for melee combat. Skilled in use of Striking weapons. A good fit for beginning players.

Ranger: A ranged fighter that can defeat enemies and support allies from a distance. The type's High accuracy makes firearms an ideal fit. Suited for intermediate players.

Force: A type geared toward TECHNICs use. Allows advanced players to play a variety of different roles from powerful attacks to healing and support.

Fighgunner: An advanced type combining the abilities of Hunters and Rangers. Primary strength is in striking weapons, but can also use ranged weapons.
Skills: Up to lvl 30
Bullets: Up to lvl 20
Technics: Cannot Use
Requirements: Hunter lvl 5, Ranger lvl 3

Guntecher: An advanced type combining the abilities of Rangers and Forces. Can use both firearms and TECHNICs for the ultimate in long range attacks.
Skills: Up to lvl 10
Bullets: Up to lvl 30
Technics: Up to lvl 10
Requirements: Ranger: lvl 5, Force: lvl 3

Wartecher: An advanced type combining the abilities of Forces and Hunters. Uses TECHNICs and striking attacks.
Skills: Up to lvl 20
Bullets: Up to lvl 10
Technics: Up to lvl 20
Requirements: Hunter: lvl 3, Force: lvl 5

Fortefighter: An expert melee fighter focused on striking attacks. Weapon choice is limited but attack and defensive power is unparalleled.
Skills: Up to lvl 30
Bullets: Up to lvl 10
Technics: Cannot Use
Requirements: Hunter lvl 10

Fortegunner: An expert ranged fighter focused on firearms. Weapon choice is limited, but attack power and accuracy are unparalleled.
Skills: Up to lvl 10
Bullets: Up to lvl 30
Technics: Cannot Use
Requirements: Ranger: lvl 10

Fortetecher:
An expert TECHNIC user that canuse all TECHNICs with unmatched power. Lacks a strong defense in combat.
Skills: Up to lvl 1
Bullets: Up to lvl 30
Technics: Up to lvl 30
Requirements: Force: lvl 10

Protranser: An experimental type that is well-versed in use of traps. All traps become several times more powerful.
Skills: Up to lvl 30
Bullets: Up to lvl 30
Technics: Cannot Use
Requirements: Hunter: lvl 5, Ranger: lvl 5, Force: lvl 5

Posted by: DJ_Donkey Nov 30 2006, 10:56 PM

Word. Thanks for the heads up.

EDIT: Fortetecher's get lv30 bullets? Something must be wrong here...
If that's right then wow.

Posted by: Alisha Dec 1 2006, 12:51 AM

fortetecher gets lvl 30 bullets because it's the only class that can use s-rank bows and cards/fans. by the if you havent noticed bows ignore defence.

Posted by: DJ_Donkey Dec 1 2006, 01:02 AM

QUOTE(Alisha @ Dec 1 2006, 12:51 AM) [snapback]26099[/snapback]

fortetecher gets lvl 30 bullets because it's the only class that can use s-rank bows and cards/fans. by the if you havent noticed bows ignore defence.

Yea i sorta overlooked that.

Posted by: AC9breaker Dec 1 2006, 02:01 AM

Man this sucks. My PM is still level retarded and I won't have enough money for a Grenede Launcher! =(

Can't wait for the updates, looks badass. Also, as I recall on the JP version of this update we got new cloths. Well At least for Casts.

Posted by: Crushinator Dec 1 2006, 02:57 AM

All I can say is, FINA-FUCKING-LY! crash.gif

Posted by: tanshin Dec 1 2006, 06:06 PM

sweet, I can start my PM over finally.

Posted by: Wiryu Dec 1 2006, 08:37 PM

QUOTE(tanshin @ Dec 1 2006, 07:06 PM) [snapback]26103[/snapback]

sweet, I can start my PM over finally.


YOU can't, but I suppose other dodes can. Forteranger ftw.

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