I think this is my Game of the Year. The game is by Bethesda Softwords the same developer that brought us the Elder Scrolls games.
What can I say this game has all the greatness of Oblivion. Though things like stats are simplified and classes are more less or less how you wish to interact in the world (for example do you want to be a gun nut, or going around repairing things for money). At times its very much like Oblivion even down to the world map music cues, down to the voice overs, and down to the quest system. Though what is a vast improvement over Oblivion is the world is actually interesting to explore. Kind of like how Morrowind was. The weapons are awesome. Anything your enemies drop you can pick up and use. If anything you have to see the VAT system in action. Hahaha I'm in love with headshots now. Anyway the VAT system is basically gives the combat a more turn-based rpg, dice roll, feel. Otherwise you can play this game as an action shooter.
Overall I am looking forward to logging hundreds of hours on this game like I did Obilivion. I can't wait until a couple years from now when the modding community starts fleshing the game out beyond the current content. I'm a mod nut. I have 80 mods going on Oblivion currently.
This is easily my most anticipated game this year. I already have the CE sitting next to me, just need to get my damn Xbox back (tomorrow unless the UPS truck is hijacked by terrorists) and I can dive in.
I just wanted to give a few little quick impressions after finally getting to really sink my teeth into the game yesterday.
As a huge Fallout fan, I had a sense of worry that this game might not pull it off. After I completed the tutorial/opening and stepped out into the turbulent world, I actually felt a little disappointed. I can't say why, because it LOOKS fantastic, but I think honestly its because I had never thought about how the world of fallout looked from a first-person view . Luckily, all that disappeared once I started on the first quest, interacting with NPCs, using my wits and skills to talk and science my way through problems instead of fighting or working hard
Bethesda really did it, this is a near-perfect amalgam of Fallout sensibility and gameplay and oblivion's seamless open world and exploration. The VATS system keeps the turned based concepts without grinding combat down to a boring halt. The leveling system is pure Fallout, not hampered by TES's tagged skill leveling. NPC dialogue, and the int/speech/perk based dialogue options are great.
I mean, really what more can I say besides I started playing Fallout 3 yesterday at 11 am and didn't stop till 3 AM. Its just ace so far.
Yeah I been pumping insane amount of horus into this game. And I don't even game like that anymore.
I know its been said by lots of people but I like how the game teases you with finding a lot of the cool weapons early but good luck finding ammo for it. And the amount of detail when you kill stuff with VATS. I dont think I have ever seen squirts of blood hit the wall and some of it bounces off.
The whole Vault 112 sequence was creepy.
The detail of Washington DC is insane. I live there, and can say the streets and especially Metro sations are insanely accurate. Does not surprise me though because Bethesday Softworks is well based out here (Bethesday, Maryland duh). Also the draw distance is insane. I can always see the Capital or Washington Monument in the distance with no loss of detail (its there in real time). Though of course I'm running the game on my PC at Ultra High settings. My only complaint right now is there is a cap on the amount of shadows. Outdoors nothing except characters and a couple rocks cast a shadow and my card can handle having shadows on full blast. From what I read they did this because the game is a port and the PS3 and Xbox360 can't handle fullblown dynamic shadows. Oh well I'll wait for a mod to take of this.
So many games out this month though. The ones I have picked up so far have been ignored because of Fallout 3. I got to Dracula's caslte on OOE and stopped there. I have yet break into Dead Space other than the first 20 min. I've played a decent amount of Red alert 3 though (its more like Warcraft 3 than C&C LOL). Now Call of Duty, Mirror's Edge, Wrath of the Lich King, Left 4 Dead, and Mines of Moria (which I really want over WotLK) comes out next week or the week after. Maaaaaaaaaaaaan.
Fallout 3 creation kit and first dowloadable expansions announced!
http://kotaku.com/5098590/creation-kit-dlc-hits-fallout-3
So I recently got this bad boy and have been hooked. Was wondering what perks some of you guys have gotten and opinions on them and some character builds.
Right now I'm going for a high Charisma, high intelligence, and high agility build. I'm planning on getting Animal friends perk maxed and have gotten sneak up to level 2 eventually will max it at 3.Pretty sweet when you get a sneak attack and get a one hit kill when VATS projected that it would take more then one shot. I can't wait till I can wear Brotherhood of Steal gear.
I made my first character a "brain" type. I had high perception and int and focused on computer, speech, repair, and small guns skills. I didn't have high luck or charisma, so I wasn't able to take the animal friend or mysterious stranger perks. However Commando + Finesse + Sniper perk combo is freaking brutal and easily available at level 12. You can swap out Gunslinger for Commando if you favor one handed firearms (the .44 scoped magnum is ownage). When you add Better Criticals and Concentrated Fire, ITS OVER! You're pretty much unstoppable with any small gun at that point.
ProTip: Dont' waste any perks on intense training, you can get extra skill points from equipment, quest perks, and bobbleheads later on in the game.
Holy crap, so I'm doing the stealing Independence quest and man this quest is freaking kicking my ass. First I made it all the way down to DC through the subway and when I got out I was greeting buy a fucking platoon of supermutants. I when into full rambo mode, busted out my Minigun and Flamethrower for the rushers. After a billion Stimpaks, and plenty of dismemberment I somehow manged to survive and made it to the national archive.
Hokked up with some chick in there and after a brief Metal gear Solid "Just shoot 'em!" moment she showed me a shortcut and we took an elevator to the basement. I'm trying to complete this mission with her alive but I'm running low on Stempaks and these damn robots are Brutal. Mostly the sentinals. even the freaking Laser rifle doesn't do shit on them. Was wondering if anyone here could provide some insight on how they completed this mission.
If your science skill is high enough, you should be able to disable the security systems and robots by hacking terminals. Also try to stock up on pulse mines and pulse grenades, they don't do much physical damage, but the EMP pulse temporarily disables robots making it MUCH MUCH easier to take them out.
Vault 92, mother of fuck, has anyone done this vault without turning off their sound?
I didn't really have any problems with it... what do you mean?
It's wierd, soon as I walk in the vault I hear this crazy ass loud sound It drives me crazy and scared the shit out of me. So I left it and came back to see if maybe it was a glitch and same fucking thing. It's like super high pitch and even when I zone out into the wasteland it takes a while for the noise to completly desipitate. wtf man.
EDIT: So I managed to fully explore this area. I didn't explore for the quest, but because I had stumbled onto Old Ornery a while ago and was compelled to explore. Deathclaws where the primary motivators. Anyway, I suspect that the noise that I heard had something to do with the experiments being conducted in the area.
Particularly relating to http://en.wikipedia.org/wiki/White_noise
I never noticed the noise, lol.... Maybe I was playing that part later at night and I had the volume down or something.
Ign had an interview with lead producer of Fallout 3, Jeff Gardiner which I found quite interesting.
OK, so I just finished up the Operation: Anchorage DLC tonight. Awesome quest line, even though its pretty linear it manages to present some unique challenges due to restricted ammo and healing. But the sweetest deal may be reaping the rewards after winning. You get access to a "vintage" 2066 T-51b Winterized Power Armor (no bonus stats, but it looks cool and has MAD defense), a Gauss Rifle, which is essentially the energy weapons class sniper rifle... and its crazy powerful too! It would almost be cheating, except that you can only hold one bullet in the clip, so you need to reload after every shot.
But the coolest prize has to be... the Chinese Stealth Armor!
Now not only do you look like a fucking badass, but the suit adds +15 sneak AND when you crouch you go stealth camouflage (like when you use a Stealth Boy.) You also get a named electro-blade chinese sword, for the full "Raiden" effect.
Woot, Fuck yeah. Time to do this with my neutral Ninja Character.
So Gausss Rifle is glitched. :(
http://fallout.wikia.com/wiki/Scoped_Gauss_Rifle#Bugs
Triple post!
Sweet haxing tips!
When I played Oblivion, my motto always was "When in doubt, there's a glitch." The immense freedom offered in the game mechanics often allowed me to circumvent some annoying limitations and exploit some cool things. I am glad to see that I can do the same in Fallout 3, and I have found a way to keep ALL of the items that you have in the simulation. Bear in mind this is geared towards the X-Box 360, since PC users can just use the all-powerful console to obtain the armor.
First and foremost, you NEED to not have entered the simulation. This requires a bit of setup before you even enter it.
To start, you need to kill one of the outcasts (preferably one of the unnamed ones). If you don't want everyone to attack you, then use the Mesmetron and hope that it causes one of them to go berserk. You can then kill them with no consquence whatsoever.
Next, activate the simulation pod to open it. DO NOT get into the pod. Using the grab button, move the corpse up onto the chair. You want it positioned so that, when you sit down, you will be looking right at the body and can access it as a container while looking at it. This may take a few tries to get right; sitting on top of it won't cause it to move, but the pod closing as the simulation starts may shift it around. So move the body, save, and then sit in the pod to see the results. If it moves too far away, then you need to reload until you get it positioned right. Please note that once you get in the simulation pod, you go into "cutscene mode", so your cursor will disappear and you won't be able to tell if it could be selected from your current viewpoint. If it's right in front of where the cursor should be, then it likely will be fine.
From there, play through the Operation: Anchorage simulation like normal. Collect as many items that you want to bring into the real world as you can. Many of the items are unique, retextured versions of old weapons, with VERY high health (so that they won't break for a very, very, long time). If you want a second suit of the winterized combat armor, kill the quartermaster after you've obtained your weapons from him (you can also obtain a second set of weapons by selecting a different weapon form, dropping all of your current weapons, and then talking to him to "trade"). Unlike the other bodies, he does not disappear once killed (although Sergeant Montgomery may attack you if he sees it - happened to me once). I don't know if it is possible to loot Chinese Uniforms (maybe by reverse pick-pocketing an enemy unawares, but the only thing to do that with is the Combat Armor, which was the whole point of coming up with this glitch).
Once you get to the end of the simulation, you will see a load screen before you reenter the real world. As it turns out, the inventory you have in the simulation is NOT removed until after you are back in the real world, and a few seconds AFTER you regain control of your character's functions. As soon as the black loading screen appears, start tapping A rapidly. Once the map loads and your vision goes white, if you push it fast enough, you will select the Brotherhood Outcast's corpse you left earlier, and activate it. From there, dump EVERYTHING from your inventory into the Outcast's corpse. Once you've done so, exit the inventory. The game will then remove whatever's left (if anything), and add your previous inventory back to your character. Once you exit the chair, loot the body of all of the items you just stored on it.
Congratulations; you now have several nigh indestructible toys to waltz around the Capital Wasteland with.
I can't guarantee that this will work properly for everyone the first time they try. I was lucky and only had to do this once. The body may glitch and move right when you reenter the real world, it may not be positioned right the first time, you may not be fast enough with the A button... Just be sure to keep a save BEFORE the simulation in case you screw up. I can guarantee that this HAS WORKED for me at least, and I am the proud owner of 2 gauss rifles, 2 sets of the winterized combat armor, and a bunch of pristine pre-war weapons that degrade VERY SLOWLY.
I hope this has been helpful, and that I explained it thoroughly enough.
You can also use Gary 23 instead
Thats an awesome trick, ALSO another crushinator fallout 3 shame admission:
Just like how i didn't even know you had a flashlight till after i had beaten the entire game...
Until reading this i didn't know you could "grab" shit and pick it up. I was like "wtf you mean grab" and then i went to the control scheme options menu... and lo and behold, click the RS to grab shit . I can't believe i've played this game for almost 100 hours and never knew that.
Yeah, when i started the game I was like "wtf why can't you pick shit up like in oblivion? oh well i guess they cut that feature out." . I feel so retarded, haha.
Welcome to the Pitt.
I'm a little late to the party I guess, but I just got ahold of the game a while ago, and been playing it to death for the past few days.
Holy hell I never had so much fun, haha. I'm gonna check out the DLC after I finish up what I can quest wise.
Jawesome! Welcome to Next gen gaming Retehi. I'm glad I made a Melee, oriented char now. That Buzzsaw axe looks like its gonna be killtacular.
What kind of character you playing Retehi?
I made myself a good protector-of-the people vigilante character. Being my first character, I sorta had no plans for his stats, so I'm a bit all over the place, other than making sure he was efficient with all handgun/rifle type weapons. Also, he looks awesome:
I dunno if there's a way to get rid of all that HUD bs, probably a key I should just press huh?
I know you can slide the opacity on the HUD to make it less intrusive, and i'm sure there's PC mods to remove it.
More Pitt screens:
"What the FUCK are those!"
Upgraded Ghouls?
Steel armor is pretty cool but inferior in terms of most other armor, especially Power Armor. Wonder if they'll be making some Rare ones.
That thing in the middle looks like one of those tree doods from lord of the ring. Looking good!
That monster is actually a "Trog", basically hillbillies that survived the bombs by hiding in caves. They mutated and are now feral and afraid of the light, and hunt in packs supposedly.
I guess my game didn't like the modified mini-nuke mod I installed:
Woot, DLC is up. Downloading now. Only 800 points.
I'm hearing the DL that's up right now is corrupted?
Hmm, it would explain why my shit keeps freezing and why I see random floating excalamtion points floating in the air. :/
http://fallout.wikia.com/wiki/Talk:The_Pitt_(DLC)#F_UP
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
more like Failout 3, am I rite?
Man, i hope they can get it fixed by tonight. I wanted to play it on my day off tomorrow :(
I need to check around how stable it is on the PC side. . wanted to grab this today to.
In the meantime, obligatory screencap:
PC version should be fine, nice 50 Cal. Wish I could play it on PC. :(
DLC is up on XBL marketplace. The fixed file, I hope
I was able to finish this last night. I'd say it took me about 5-6 hours to finish, although I was playing as a super-new character (level 5 when i entered the Pitt, level 7 when I left.) Similar to Operation: Anchorage, The Pitt strips you of your gear near the start, you have to "use the tools at hand".
Its quite hard at the start when you have nothing, you basically get slave armor and either a tiny pistol or switchblade. The first mission has you going out to scrapyard outside a steel mill and collecting ingots, and you get a prize for each 10 you collect. You can get some pretty beefy equipment from this, but its a beast to find all the ingots. I was able to locate 88 of the 100 before I moved on, but ended up with some badass unique armor and a killer named Auto-axe.
The story itself is actually really interesting, I kinda doubted Bethesda's claims of serious "moral ambiguity" in your choices, but they actually did a good job of making "damned if you do, damned if you don't" type choices in this DLC. I ended up leaving the baby with Ashur and his wife, siding with the Raiders. (I was playing "very evil" this character after all). There are several interesting characters, and the whole steel-mill, heavy-industry setting was very cool, almost reminds me of some of the areas in Silent Hill, of all things.
Unlike Operation: Anchorage, you're able to return to the Pitt whenever you choose, after having completed the quest line. Keep in mind that once you start the quest you can't leave the Pitt till its finished, so if you're ill prepared you might have some problems. Having a few levels under your belt should suffice though, if you like challenges. There are a few quest lines that remain open from the Pitt after completing the main one, so there's reason to return. You can also return and complete the ingot collecting quest after you've cleared the main story, which is good because there's an achievement for getting all 100 ingots.
As far as loot goes, there's several new armor types and a many named items. I was able to find 2 different rare auto-axes and 6 different unique armors (!!!). You can also pick up a few unique perks by completing certain tasks, and some depending on your choices through the quest as well. EDIT: I forgot possibly the best weapon, you can get the "Infiltrator", a silenced and scoped assault rifle. Awesome weapon. Nowhere near the power of a regular AR or Chinese Rifle, but if you're a stealth based character its a huge help.
The auto-axe itself is an awesome weapon, because its so big it consumes almost a full VATS bar to attack just once, but I found that it gets a crit almost every time, usually resulting in a 1 hit kill or disabling the enemy's arm and knocking their weapon out. If you use it normally you can hold it down and keep grinding for MASSIVE damage, so all around its a kickass choice if you are a melee focused character.
Damn,always takes me a few seconds to find the reply button hehe...anyway i'm waiting for the last DLC,that will raise the level cap to 30 before getting this...Anchorage got so-so reviews but this one sounds really awesome.The last DLC is coming at the end of May I believe,i'll try and hold on till then.
"Broken Steel" release date announced, May 5th!
Not only does this extend the gameplay past the "end" (by allowing you to send in a companion to activate project purity, like many of us had suspected) with more quests in the Capital Wasteland, but it also adds a new area at Adams Air Force Base.
There's a big interview at gamespot covering the details of the quest/story content:
http://www.gamespot.com/xbox360/rpg/fallout3/news.html?sid=6208228&tag=topslot;thumb;2
Also, yesterday Bethesda announced they are partnering with Obsidian Software to develop "Fallout: New Vegas", a new Fallout RPG for 2010. This isn't going to be an expansion to F3, but apparently a whole new RPG, in the same style as Fallout 3. Normally I'd be worried with shifting development to another team, BUT Obisidian is recreated from the remnants of Black Isle, the original creators of Fallout 1 & 2 from Interplay.
Great to see Liberty Prime back in action!
I thought this was suppose to be out already?
It's out tomorrow, the 5th.
Downloading this puppy now. For PC users beware.
http://kotaku.com/5240794/pc-broken-steel-error-is-a-games-for-windows-live-problem
Fallout 3 DLC finally coming to PS3. Also retail DLC disc packs, 2 DLC's per pack. And more DLC on the way! A new one next month
Also GOTY edition coming in October with all 5 DLC's included.
http://www.bethsoft.com/eng/news/pressrelease_051909.html
NAISU DLC! Man, Alien invasion? HEL YEH.
Also protip: If you ever run low on ammo for your Alien Blaster, the Outcasts Home base has a shitload of ammo for it in their R&D labs as well as the Rare/EX MISS HER Launcher
Point lookout debut. Releases later this month.
Finally some real hillbillies! Screw the Trogs in the pitt! Hillbilly, meet the laser rifle.
Mothership Zeta DLC announced for August 3rd release date, 800 MSP as usual.
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