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Apocalypse Tribe HQ _ Entertainment _ Fallout 3

Posted by: Scan_Man Oct 29 2008, 03:56 PM

I think this is my Game of the Year. The game is by Bethesda Softwords the same developer that brought us the Elder Scrolls games.

What can I say this game has all the greatness of Oblivion. Though things like stats are simplified and classes are more less or less how you wish to interact in the world (for example do you want to be a gun nut, or going around repairing things for money). At times its very much like Oblivion even down to the world map music cues, down to the voice overs, and down to the quest system. Though what is a vast improvement over Oblivion is the world is actually interesting to explore. Kind of like how Morrowind was. The weapons are awesome. Anything your enemies drop you can pick up and use. If anything you have to see the VAT system in action. Hahaha I'm in love with headshots now. Anyway the VAT system is basically gives the combat a more turn-based rpg, dice roll, feel. Otherwise you can play this game as an action shooter.


Overall I am looking forward to logging hundreds of hours on this game like I did Obilivion. I can't wait until a couple years from now when the modding community starts fleshing the game out beyond the current content. I'm a mod nut. I have 80 mods going on Oblivion currently.

Posted by: Crushinator Oct 29 2008, 06:47 PM

This is easily my most anticipated game this year. I already have the CE sitting next to me, just need to get my damn Xbox back (tomorrow unless the UPS truck is hijacked by terrorists) and I can dive in.

Posted by: Crushinator Nov 3 2008, 01:50 PM

I just wanted to give a few little quick impressions after finally getting to really sink my teeth into the game yesterday.

As a huge Fallout fan, I had a sense of worry that this game might not pull it off. After I completed the tutorial/opening and stepped out into the turbulent world, I actually felt a little disappointed. I can't say why, because it LOOKS fantastic, but I think honestly its because I had never thought about how the world of fallout looked from a first-person view beigelaugh.gif . Luckily, all that disappeared once I started on the first quest, interacting with NPCs, using my wits and skills to talk and science my way through problems instead of fighting or working hard buttrock.gif

Bethesda really did it, this is a near-perfect amalgam of Fallout sensibility and gameplay and oblivion's seamless open world and exploration. The VATS system keeps the turned based concepts without grinding combat down to a boring halt. The leveling system is pure Fallout, not hampered by TES's tagged skill leveling. NPC dialogue, and the int/speech/perk based dialogue options are great.

I mean, really what more can I say besides I started playing Fallout 3 yesterday at 11 am and didn't stop till 3 AM. Its just ace so far.

Posted by: Scan_Man Nov 3 2008, 02:56 PM

Yeah I been pumping insane amount of horus into this game. And I don't even game like that anymore.


I know its been said by lots of people but I like how the game teases you with finding a lot of the cool weapons early but good luck finding ammo for it. And the amount of detail when you kill stuff with VATS. I dont think I have ever seen squirts of blood hit the wall and some of it bounces off.


The whole Vault 112 sequence was creepy.


The detail of Washington DC is insane. I live there, and can say the streets and especially Metro sations are insanely accurate. Does not surprise me though because Bethesday Softworks is well based out here (Bethesday, Maryland duh). Also the draw distance is insane. I can always see the Capital or Washington Monument in the distance with no loss of detail (its there in real time). Though of course I'm running the game on my PC at Ultra High settings. My only complaint right now is there is a cap on the amount of shadows. Outdoors nothing except characters and a couple rocks cast a shadow and my card can handle having shadows on full blast. From what I read they did this because the game is a port and the PS3 and Xbox360 can't handle fullblown dynamic shadows. Oh well I'll wait for a mod to take of this.

So many games out this month though. The ones I have picked up so far have been ignored because of Fallout 3. I got to Dracula's caslte on OOE and stopped there. I have yet break into Dead Space other than the first 20 min. I've played a decent amount of Red alert 3 though (its more like Warcraft 3 than C&C LOL). Now Call of Duty, Mirror's Edge, Wrath of the Lich King, Left 4 Dead, and Mines of Moria (which I really want over WotLK) comes out next week or the week after. Maaaaaaaaaaaaan.

Posted by: Crushinator Nov 25 2008, 02:13 PM

Fallout 3 creation kit and first dowloadable expansions announced!

http://kotaku.com/5098590/creation-kit-dlc-hits-fallout-3

QUOTE
The Garden of Eden Creation Kit will let users create, modify, and edit any data for use with Fallout 3, from building landscapes, towns, and locations to writing dialogue, creating characters, weapons and creatures. The three downloadable content packs coming to the 360 and Games for Windows Live starting in January will add new quests, items and content:

• Operation: Anchorage. Enter a military simulation and fight in one of the greatest battles of the Fallout universe – the liberation of Anchorage, Alaska from its Chinese Communist invaders. An action-packed battle scheduled for release in January.
• The Pitt. Journey to the industrial raider town called The Pitt, located in the remains of Pittsburgh. Choose your side. Scheduled for release in February.
• Broken Steel. Join the ranks of the Brotherhood of Steel and rid the Capital Wasteland of the Enclave remnants once and for all. Continues the adventure past the main quest. Scheduled for release in March.

Posted by: AC9breaker Dec 3 2008, 04:01 PM

So I recently got this bad boy and have been hooked. Was wondering what perks some of you guys have gotten and opinions on them and some character builds.

Right now I'm going for a high Charisma, high intelligence, and high agility build. I'm planning on getting Animal friends perk maxed and have gotten sneak up to level 2 eventually will max it at 3.Pretty sweet when you get a sneak attack and get a one hit kill when VATS projected that it would take more then one shot. I can't wait till I can wear Brotherhood of Steal gear.

Posted by: Crushinator Dec 4 2008, 12:41 AM

I made my first character a "brain" type. I had high perception and int and focused on computer, speech, repair, and small guns skills. I didn't have high luck or charisma, so I wasn't able to take the animal friend or mysterious stranger perks. However Commando + Finesse + Sniper perk combo is freaking brutal and easily available at level 12. You can swap out Gunslinger for Commando if you favor one handed firearms (the .44 scoped magnum is ownage). When you add Better Criticals and Concentrated Fire, ITS OVER! You're pretty much unstoppable with any small gun at that point.

ProTip: Dont' waste any perks on intense training, you can get extra skill points from equipment, quest perks, and bobbleheads later on in the game.

Posted by: AC9breaker Dec 4 2008, 10:44 PM

Holy crap, so I'm doing the stealing Independence quest and man this quest is freaking kicking my ass. First I made it all the way down to DC through the subway and when I got out I was greeting buy a fucking platoon of supermutants. I when into full rambo mode, busted out my Minigun and Flamethrower for the rushers. After a billion Stimpaks, and plenty of dismemberment I somehow manged to survive and made it to the national archive.

Hokked up with some chick in there and after a brief Metal gear Solid "Just shoot 'em!" moment she showed me a shortcut and we took an elevator to the basement. I'm trying to complete this mission with her alive but I'm running low on Stempaks and these damn robots are Brutal. Mostly the sentinals. even the freaking Laser rifle doesn't do shit on them. Was wondering if anyone here could provide some insight on how they completed this mission.

Posted by: Crushinator Dec 5 2008, 09:39 AM

If your science skill is high enough, you should be able to disable the security systems and robots by hacking terminals. Also try to stock up on pulse mines and pulse grenades, they don't do much physical damage, but the EMP pulse temporarily disables robots making it MUCH MUCH easier to take them out.

Posted by: AC9breaker Dec 8 2008, 09:38 PM

Vault 92, mother of fuck, has anyone done this vault without turning off their sound?

Posted by: Crushinator Dec 8 2008, 10:10 PM

I didn't really have any problems with it... what do you mean?

Posted by: AC9breaker Dec 8 2008, 11:57 PM

It's wierd, soon as I walk in the vault I hear this crazy ass loud sound It drives me crazy and scared the shit out of me. So I left it and came back to see if maybe it was a glitch and same fucking thing. It's like super high pitch and even when I zone out into the wasteland it takes a while for the noise to completly desipitate. wtf man.

EDIT: So I managed to fully explore this area. I didn't explore for the quest, but because I had stumbled onto Old Ornery a while ago and was compelled to explore. Deathclaws where the primary motivators. Anyway, I suspect that the noise that I heard had something to do with the experiments being conducted in the area.
Particularly relating to http://en.wikipedia.org/wiki/White_noise

Posted by: Crushinator Dec 9 2008, 10:29 AM

I never noticed the noise, lol.... Maybe I was playing that part later at night and I had the volume down or something.

Posted by: AC9breaker Dec 11 2008, 10:45 AM

Ign had an interview with lead producer of Fallout 3, Jeff Gardiner which I found quite interesting.


QUOTE
IGN: The liberation of Alaska was hinted at a lot during Fallout 3. What can we expect out of that simulated battle?

Jeff Gardiner: In Operation: Anchorage the player will find themselves able to re-live the famous liberation of Anchorage from Fallout lore -- inside a simulation similar to one found along the main quest of Fallout 3. Once the player finds their way into the simulation, they'll be stripped of their resources and have to survive within the rules set up by the simulation's creators.

The Chinese red army is everywhere, and the player will first have to secure the surrounding mountain side and then fight their way into the Chinese base. The player will have to use a lot of their standard combat skills, along with several new tools that will only be available in the downloadable content. These include interactive Strike Teams under the player's command and unique armor, weapons, and other exotic gadgets.



QUOTE
IGN: Do you expect title updates to fix a few outstanding bugs to come along with Operation Anchorage?

Gardiner: We are releasing an update for all versions of Fallout 3 prior to the release of this DLC. We take pride in fixing issues that are found by our fans and posted in our forums.



QUOTE
IGN: How much will Operation Anchorage cost?
Gardiner: 800 Points.

IGN: Will any of the three downloads come with a lift of the level 20 cap?

Gardiner: Yes, the plan is currently for the third DLC, Broken Steel, to increase the level cap. This will be accompanied by new foes, perks and all of the other Fallout 3 staples our fans expect.


http://xboxlive.ign.com/articles/937/937202p1.html

Posted by: Crushinator Jan 28 2009, 08:00 AM

OK, so I just finished up the Operation: Anchorage DLC tonight. Awesome quest line, even though its pretty linear it manages to present some unique challenges due to restricted ammo and healing. But the sweetest deal may be reaping the rewards after winning. You get access to a "vintage" 2066 T-51b Winterized Power Armor (no bonus stats, but it looks cool and has MAD defense), a Gauss Rifle, which is essentially the energy weapons class sniper rifle... and its crazy powerful too! It would almost be cheating, except that you can only hold one bullet in the clip, so you need to reload after every shot.

But the coolest prize has to be... the Chinese Stealth Armor!


Now not only do you look like a fucking badass, but the suit adds +15 sneak AND when you crouch you go stealth camouflage (like when you use a Stealth Boy.) You also get a named electro-blade chinese sword, for the full "Raiden" effect. buttrock.gif

Posted by: AC9breaker Jan 28 2009, 12:21 PM

Woot, Fuck yeah. Time to do this with my neutral Ninja Character.

Posted by: AC9breaker Jan 29 2009, 09:15 PM

So Gausss Rifle is glitched. :(

http://fallout.wikia.com/wiki/Scoped_Gauss_Rifle#Bugs

Posted by: AC9breaker Feb 1 2009, 05:49 PM

Triple post!

Sweet haxing tips!

When I played Oblivion, my motto always was "When in doubt, there's a glitch." The immense freedom offered in the game mechanics often allowed me to circumvent some annoying limitations and exploit some cool things. I am glad to see that I can do the same in Fallout 3, and I have found a way to keep ALL of the items that you have in the simulation. Bear in mind this is geared towards the X-Box 360, since PC users can just use the all-powerful console to obtain the armor.

First and foremost, you NEED to not have entered the simulation. This requires a bit of setup before you even enter it.

To start, you need to kill one of the outcasts (preferably one of the unnamed ones). If you don't want everyone to attack you, then use the Mesmetron and hope that it causes one of them to go berserk. You can then kill them with no consquence whatsoever.

Next, activate the simulation pod to open it. DO NOT get into the pod. Using the grab button, move the corpse up onto the chair. You want it positioned so that, when you sit down, you will be looking right at the body and can access it as a container while looking at it. This may take a few tries to get right; sitting on top of it won't cause it to move, but the pod closing as the simulation starts may shift it around. So move the body, save, and then sit in the pod to see the results. If it moves too far away, then you need to reload until you get it positioned right. Please note that once you get in the simulation pod, you go into "cutscene mode", so your cursor will disappear and you won't be able to tell if it could be selected from your current viewpoint. If it's right in front of where the cursor should be, then it likely will be fine.

From there, play through the Operation: Anchorage simulation like normal. Collect as many items that you want to bring into the real world as you can. Many of the items are unique, retextured versions of old weapons, with VERY high health (so that they won't break for a very, very, long time). If you want a second suit of the winterized combat armor, kill the quartermaster after you've obtained your weapons from him (you can also obtain a second set of weapons by selecting a different weapon form, dropping all of your current weapons, and then talking to him to "trade"). Unlike the other bodies, he does not disappear once killed (although Sergeant Montgomery may attack you if he sees it - happened to me once). I don't know if it is possible to loot Chinese Uniforms (maybe by reverse pick-pocketing an enemy unawares, but the only thing to do that with is the Combat Armor, which was the whole point of coming up with this glitch).

Once you get to the end of the simulation, you will see a load screen before you reenter the real world. As it turns out, the inventory you have in the simulation is NOT removed until after you are back in the real world, and a few seconds AFTER you regain control of your character's functions. As soon as the black loading screen appears, start tapping A rapidly. Once the map loads and your vision goes white, if you push it fast enough, you will select the Brotherhood Outcast's corpse you left earlier, and activate it. From there, dump EVERYTHING from your inventory into the Outcast's corpse. Once you've done so, exit the inventory. The game will then remove whatever's left (if anything), and add your previous inventory back to your character. Once you exit the chair, loot the body of all of the items you just stored on it.

Congratulations; you now have several nigh indestructible toys to waltz around the Capital Wasteland with.

I can't guarantee that this will work properly for everyone the first time they try. I was lucky and only had to do this once. The body may glitch and move right when you reenter the real world, it may not be positioned right the first time, you may not be fast enough with the A button... Just be sure to keep a save BEFORE the simulation in case you screw up. I can guarantee that this HAS WORKED for me at least, and I am the proud owner of 2 gauss rifles, 2 sets of the winterized combat armor, and a bunch of pristine pre-war weapons that degrade VERY SLOWLY.

I hope this has been helpful, and that I explained it thoroughly enough.


You can also use Gary 23 instead

Posted by: Crushinator Feb 1 2009, 06:51 PM

Thats an awesome trick, ALSO another crushinator fallout 3 shame admission:

Just like how i didn't even know you had a flashlight till after i had beaten the entire game...

Until reading this i didn't know you could "grab" shit and pick it up. I was like "wtf you mean grab" and then i went to the control scheme options menu... and lo and behold, click the RS to grab shit beigelaugh.gif . I can't believe i've played this game for almost 100 hours and never knew that.

Posted by: tanshin Feb 2 2009, 07:40 AM

QUOTE(Crush the Blunderer)
Thats an awesome trick, ALSO another crushinator fallout 3 shame admission:

Just like how i didn't even know you had a flashlight till after i had beaten the entire game...

Until reading this i didn't know you could "grab" shit and pick it up. I was like "wtf you mean grab" and then i went to the control scheme options menu... and lo and behold, click the RS to grab shit beigelaugh.gif . I can't believe i've played this game for almost 100 hours and never knew that.

WTFFFF M8!!!! This, coming from a guy who rocked both Oblivion AND Morrowind!? Hahaha. Wheew, priceless.

Posted by: Crushinator Feb 2 2009, 07:31 PM

Yeah, when i started the game I was like "wtf why can't you pick shit up like in oblivion? oh well i guess they cut that feature out." beigelaugh.gif beigelaugh.gif beigelaugh.gif . I feel so retarded, haha.

Posted by: Crushinator Feb 20 2009, 09:03 AM

Welcome to the Pitt.







QUOTE
Description: The Pitt allows you to travel to the post-apocalyptic remains of Pittsburgh, Pennsylvania and become embroiled in a conflict between slaves and their Raider masters. Explore a sprawling settlement ravaged by time, neglect, nuclear radiation, and moral degradation. The Pitt is filled with morally grey choices, shady NPCs, new enemies, new weapons, and much more.


Story:
The Pitt opens with a desperate radio message, and a meeting with its sender, an escaped slave named Wernher. Wernher claims that the leader of “The Pitt” has created a cure for mutations… and he needs you to go in and retrieve it. From there, the player can proceed in a number of ways, in true Fallout 3 style. Do you fight your way in, or disguise yourself as a slave? Ally with the slaves, or join their Raider overlords? The Pitt is very morally ambiguous – there’s no real right or wrong, just choices to be made, sides to be chosen, and a mystery that could send shockwaves throughout the entire Wasteland.


Key Features:
  • Explore an entire new area – the post-apocalyptic ruins of Pittsburgh, Pennsylvania, known as The Pitt!
  • Find and use new weaponry, such as the AutoAxe, a new melee weapon with a powerful, serrated rotary blade hungry for flesh.
  • Discover new side quests and subtle plot elements and determine your path in this place where nothing is “right” or “wrong.”
  • Exclusive new perks and achievements!

Posted by: Retehi Feb 20 2009, 10:02 PM

I'm a little late to the party I guess, but I just got ahold of the game a while ago, and been playing it to death for the past few days.

Holy hell I never had so much fun, haha. I'm gonna check out the DLC after I finish up what I can quest wise.

Posted by: AC9breaker Feb 21 2009, 10:30 AM

Jawesome! Welcome to Next gen gaming Retehi. I'm glad I made a Melee, oriented char now. That Buzzsaw axe looks like its gonna be killtacular.

What kind of character you playing Retehi?

Posted by: Retehi Feb 21 2009, 07:11 PM

I made myself a good protector-of-the people vigilante character. Being my first character, I sorta had no plans for his stats, so I'm a bit all over the place, other than making sure he was efficient with all handgun/rifle type weapons. Also, he looks awesome:



I dunno if there's a way to get rid of all that HUD bs, probably a key I should just press huh?

Posted by: Crushinator Feb 21 2009, 07:14 PM

I know you can slide the opacity on the HUD to make it less intrusive, and i'm sure there's PC mods to remove it.

Posted by: Crushinator Mar 5 2009, 03:58 PM

More Pitt screens:






Posted by: AC9breaker Mar 5 2009, 11:23 PM

"What the FUCK are those!"
Upgraded Ghouls?


Steel armor is pretty cool but inferior in terms of most other armor, especially Power Armor. Wonder if they'll be making some Rare ones.
That thing in the middle looks like one of those tree doods from lord of the ring. Looking good!

Posted by: Crushinator Mar 6 2009, 03:04 AM

That monster is actually a "Trog", basically hillbillies that survived the bombs by hiding in caves. They mutated and are now feral and afraid of the light, and hunt in packs supposedly.

Posted by: Retehi Mar 11 2009, 11:24 PM

I guess my game didn't like the modified mini-nuke mod I installed:











Posted by: AC9breaker Mar 11 2009, 11:51 PM

QUOTE(Crushinator @ Mar 6 2009, 04:04 AM) *
That monster is actually a "Trog", basically hillbillies that survived the bombs by hiding in caves. They mutated and are now feral and afraid of the light, and hunt in packs supposedly.



By that description, I don't see what the difference is between them and Ghouls other then the word "hillbillies"

Also, I love that first screenshot Retehi. Reminds me of that Technologic video by Daft Punk, haha.

Posted by: Crushinator Mar 12 2009, 04:44 PM

QUOTE(AC9breaker @ Mar 11 2009, 11:51 PM) *
By that description, I don't see what the difference is between them and Ghouls other then the word "hillbillies"


This probably explains it better. http://fallout.wikia.com/wiki/Trog

Official Pitt release date is March 24th!

There's also an article about the creative process behind the 3 DLC's here:
http://fallout.bethsoft.com/eng/vault/diaries_diary8-03.09.09.html





Posted by: AC9breaker Mar 24 2009, 03:40 AM

Woot, DLC is up. Downloading now. Only 800 points.

Posted by: Wiryu Mar 24 2009, 11:00 AM

I'm hearing the DL that's up right now is corrupted?

Posted by: AC9breaker Mar 24 2009, 03:10 PM

Hmm, it would explain why my shit keeps freezing and why I see random floating excalamtion points floating in the air. :/

http://fallout.wikia.com/wiki/Talk:The_Pitt_(DLC)#F_UP

FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF

more like Failout 3, am I rite?

Posted by: Crushinator Mar 24 2009, 04:48 PM

Man, i hope they can get it fixed by tonight. I wanted to play it on my day off tomorrow :(

Posted by: Retehi Mar 24 2009, 06:59 PM

I need to check around how stable it is on the PC side. . wanted to grab this today to.

In the meantime, obligatory screencap:


Posted by: AC9breaker Mar 24 2009, 07:26 PM

PC version should be fine, nice 50 Cal. Wish I could play it on PC. :(

Posted by: Crushinator Mar 25 2009, 01:43 PM

DLC is up on XBL marketplace. The fixed file, I hope beigelaugh.gif

Posted by: Crushinator Mar 26 2009, 08:26 PM

I was able to finish this last night. I'd say it took me about 5-6 hours to finish, although I was playing as a super-new character (level 5 when i entered the Pitt, level 7 when I left.) Similar to Operation: Anchorage, The Pitt strips you of your gear near the start, you have to "use the tools at hand".

Its quite hard at the start when you have nothing, you basically get slave armor and either a tiny pistol or switchblade. The first mission has you going out to scrapyard outside a steel mill and collecting ingots, and you get a prize for each 10 you collect. You can get some pretty beefy equipment from this, but its a beast to find all the ingots. I was able to locate 88 of the 100 before I moved on, but ended up with some badass unique armor and a killer named Auto-axe.

The story itself is actually really interesting, I kinda doubted Bethesda's claims of serious "moral ambiguity" in your choices, but they actually did a good job of making "damned if you do, damned if you don't" type choices in this DLC. I ended up leaving the baby with Ashur and his wife, siding with the Raiders. (I was playing "very evil" this character after all). There are several interesting characters, and the whole steel-mill, heavy-industry setting was very cool, almost reminds me of some of the areas in Silent Hill, of all things.

Unlike Operation: Anchorage, you're able to return to the Pitt whenever you choose, after having completed the quest line. Keep in mind that once you start the quest you can't leave the Pitt till its finished, so if you're ill prepared you might have some problems. Having a few levels under your belt should suffice though, if you like challenges. There are a few quest lines that remain open from the Pitt after completing the main one, so there's reason to return. You can also return and complete the ingot collecting quest after you've cleared the main story, which is good because there's an achievement for getting all 100 ingots.

As far as loot goes, there's several new armor types and a many named items. I was able to find 2 different rare auto-axes and 6 different unique armors (!!!). You can also pick up a few unique perks by completing certain tasks, and some depending on your choices through the quest as well. EDIT: I forgot possibly the best weapon, you can get the "Infiltrator", a silenced and scoped assault rifle. Awesome weapon. Nowhere near the power of a regular AR or Chinese Rifle, but if you're a stealth based character its a huge help.

The auto-axe itself is an awesome weapon, because its so big it consumes almost a full VATS bar to attack just once, but I found that it gets a crit almost every time, usually resulting in a 1 hit kill or disabling the enemy's arm and knocking their weapon out. If you use it normally you can hold it down and keep grinding for MASSIVE damage, so all around its a kickass choice if you are a melee focused character.


Posted by: Riel Mar 30 2009, 08:44 PM

Damn,always takes me a few seconds to find the reply button hehe...anyway i'm waiting for the last DLC,that will raise the level cap to 30 before getting this...Anchorage got so-so reviews but this one sounds really awesome.The last DLC is coming at the end of May I believe,i'll try and hold on till then.

Posted by: Crushinator Apr 21 2009, 01:38 PM

"Broken Steel" release date announced, May 5th!

Not only does this extend the gameplay past the "end" (by allowing you to send in a companion to activate project purity, like many of us had suspected) with more quests in the Capital Wasteland, but it also adds a new area at Adams Air Force Base.

There's a big interview at gamespot covering the details of the quest/story content:
http://www.gamespot.com/xbox360/rpg/fallout3/news.html?sid=6208228&tag=topslot;thumb;2

















Also, yesterday Bethesda announced they are partnering with Obsidian Software to develop "Fallout: New Vegas", a new Fallout RPG for 2010. This isn't going to be an expansion to F3, but apparently a whole new RPG, in the same style as Fallout 3. Normally I'd be worried with shifting development to another team, BUT Obisidian is recreated from the remnants of Black Isle, the original creators of Fallout 1 & 2 from Interplay.

Posted by: Crushinator May 4 2009, 01:16 PM



Great to see Liberty Prime back in action! scu.gif plasmabeam.gif

Posted by: AC9breaker May 4 2009, 01:27 PM

I thought this was suppose to be out already?

Posted by: Crushinator May 4 2009, 02:27 PM

It's out tomorrow, the 5th.

Posted by: AC9breaker May 5 2009, 10:09 AM

Downloading this puppy now. For PC users beware.

http://kotaku.com/5240794/pc-broken-steel-error-is-a-games-for-windows-live-problem

Posted by: Crushinator May 19 2009, 09:39 PM

Fallout 3 DLC finally coming to PS3. Also retail DLC disc packs, 2 DLC's per pack. And more DLC on the way! A new one next month beigebigeek.gif

Also GOTY edition coming in October with all 5 DLC's included.

http://www.bethsoft.com/eng/news/pressrelease_051909.html

QUOTE
Fallout 3 DLC Coming to PLAYSTATION®3

We are pleased to announce that Fallout® 3 downloadable content (DLC) is coming to PLAYSTATION®3 computer entertainment system. We have been working on implementing it for a while and look forward to bringing it to PS3 gamers via the PlayStation Network. Operation: Anchorage will be released for PS3 in late June, followed by the release of The Pitt and Broken Steel 4-6 weeks apart. Release dates will be forthcoming.

In addition, a new update will be released for PS3 that will allow users to download and play the new DLC. The release date for that update will be announced at a later date.

There are also two new DLCs planned for all three platforms:

* Point Lookout – Explore a massive new swampland area filled with new quests and content.
* Mothership Zeta – The aliens have returned, and they're pissed. Experience an alien abduction first hand and find out if you're tough enough to survive.


Point Lookout will be available in late June for Xbox 360 and PC. Cost will be 800 points or $9.99. It will be available through Xbox Live and Games for Windows Live and through token cards available at retail. Point Lookout will be available on PS3 after the first three DLCs have been released.

Mothership Zeta is scheduled for release in late July for Xbox 360 and PC. Cost will be 800 points or $9.99. It will be available through Xbox Live and Games for Windows Live and through token cards available at retail. Mothership Zeta will be available on PS3 after Point Lookout.

Finally, new Fallout 3 products will be available at retail this year.

Fallout 3 Game Add-on Pack #1 includes The Pitt and Operation: Anchorage on a disc and will be available for Xbox 360 and PC on May 26.

The Fallout 3 Game Add-on Pack #2 includes Broken Steel and Point Lookout on a disc and will be available for Xbox 360 and PC in August.

Retail versions of the game add-on packs for PS3 are not possible and the DLC will only be available for download online via PlayStation Network.

A Fallout 3 Game of the Year edition will be available in October. It will include the original game plus all five add-ons for $59.99 for Xbox 360 and PS3, and $49.99 for PC.


So... I will be playing Fallout 3 for the rest of the fucking year, it seems. beigelaugh.gif

Posted by: AC9breaker May 19 2009, 10:29 PM

NAISU DLC! Man, Alien invasion? HEL YEH.

Also protip: If you ever run low on ammo for your Alien Blaster, the Outcasts Home base has a shitload of ammo for it in their R&D labs as well as the Rare/EX MISS HER Launcher

Posted by: Crushinator Jun 2 2009, 05:03 PM

Point lookout debut. Releases later this month.

Posted by: Wiryu Jun 2 2009, 07:54 PM

Finally some real hillbillies! Screw the Trogs in the pitt! Hillbilly, meet the laser rifle.

Posted by: Crushinator Jul 14 2009, 04:06 PM

Mothership Zeta DLC announced for August 3rd release date, 800 MSP as usual.

QUOTE
Description:
Defy hostile alien abductors and fight your way off of the massive Mothership Zeta, orbiting Earth miles above the Capital Wasteland. Mothership Zeta takes Fallout 3 in an entirely new direction – outer space. Meet new characters and join with them in a desperate bid to escape the Aliens’ clutches. To do so, you’ll wield powerful new weapons, like the Alien Atomizer, Alien Disintegrator, and Drone Cannon, and deck yourself out in brand new outfits, like the Gemini-Era Spacesuit and even Samurai Armor.

Story:
A strange Alien signal is being broadcast throughout the Capital Wasteland, originating from a crashed UFO. Is it a distress call, or something far more sinister? That question is answered when you find yourself beamed aboard an enormous Alien spacecraft, with only one alternative – to fight your way to the bridge of the ship and secure your escape.

Key Features:
-Find and exploit new and destructive alien technology, like the Alien Atomizer and Drone Cannon.
-Explore the vast Mothership and learn the secrets of the Aliens’ master plan.
-Thwart the Aliens’ attempt to stop your escape, and take over the Alien ship before it wreaks havoc on the unsuspecting Earth below.
-Fight against the Alien Invaders, their robot drones, and turn their own horrible experiments against them.
-Ally yourself with an unexpected array of characters, both from the Capital Wasteland and from Earth ’s past.









Posted by: Crushinator Jul 31 2009, 04:54 PM


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