MGS4 Talk time, Spoilers after the first post. |
MGS4 Talk time, Spoilers after the first post. |
Jun 12 2008, 02:51 PM
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Soul Hunter Group: Magister Posts: 2207 Joined: 10-April 03 From: NJ Member No.: 23 |
A topic where we can discuss the game. There will eventually be many spoilers in this thread after this post so I caution anyone who reads this sentence. First though I will post my first impessions of the game after playing it for 3 hours straight. My first impression is spoiler free so feel free to read it, but assume spoilers to be read after every post following this.
Okay so my room is getting real hot from playing for 3 hours straight. Decided I'd wait and get some eats/drinks then come back and go for a marathon session with the AC on. First off, I got the limited Edition. It comes with 3 Discs the game, a Blu-ray DVD making of MGS4 and the Soundtrack for the game. Music is pretty cool, not exactly something you can bump in a car or club but still pretty poignant. Ambiance stuff you know? Anyway, there are two cases. One for the game and one with the Soundtrack/B-DvD. They where thoughtful enough to include a spoiler warning with the dvd. So I'm not planning on watching it until I beat the game. The cover art for the LE is awesome, old Snake and Liquid Ocelot. Now onto the game. Looks fucking awesome! especially on an HDTV. They've taken everything that was awesome with MGS3 an expanded on it. Interactive cutscenes. Just like MGS3 where there would be que's during cutscenes to view it from an alternate angle ie: Snakes POV. Definitely makes for a much more immersible approach to the games cut scenes. Some also include your input to progress the scene, think the ending sequence in MGS3 with Snake and the Boss. The game maintains its awesome cinematic introduction style where credits scroll while you make your way to the starting point of the game. Also there are real life cut scenes at the beginning of the game. Starts out with one of the ads for the Private Military Corporations and what appears would be a clip from a cooking show in this nihilistic future in which the game takes place in. I thought it was totally funny and awesome at the same time. Now gameplay, holy shit I forgot how complicated these games are to play. I easily spent the first hour and a half of the game dying trying to remember how to play/ figuring out the nuances of the game and such forth, didn't help that I started the game on the Hard difficulty mode (Big Boss Mode) as they call it. Once you figure things out the new changes are an awesome addition to the universe. Especially awesome is the stress/mental health gauge. Your aim becomes much more shaky as your stress levels increase and you take more damage. Forces you to focus a lot more on stealth where as in previous games you could Rambo things without too much care. Cardboard box makes a return, Oil Drum is fucking awesome. An equipable Ipod item, appearantly you can download music to it too. :O I think its suppose to help in decreasing your stress levels too. The weight of the items you carry in your inventory also have an impact on your stress gauge too. Weapon customization is fucking awesome. I was really impressed by Call of Duty 4's custom perk system, but this one blows it out of the water. I can only imagine how awesome it will be once I play MGO. Although there aren't as many weapon types in MGO as there are in COD4, the many modifications you can make to the weapons are sweet as hell to mess around with. In total I think I've only really playe 20 minutes worth of the game, but its been an awesome 20 minutes. Final thoughts after I beat the game. -------------------- "Brotherhood asked for no friendship, only loyalty. They stood back to back as the galaxy burned - always brothers, never friends; traitors together unto the last." --an Excerpt from a Night Lords Novel Void Stalkers Chapter X: Revenge |
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