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Let's design a game.
Dive
post Jul 1 2005, 04:22 AM
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So you want to do something? How about we design a game, and maybe mock up some screens and possibly even get something working. I have been looking at diy game creation programs recently and thought it may be an interesting diversion, something that a lot of people could pool some ideas on. Sound interesting? Our game can be completely fictional, allowing us to go crazy or we can ground it in reality and actually get a working engine running.

A list of affordable creation software, which could be feasable if this takes off. Some of the programs even allow an online game to be designed. It could be as graphically simple as old school Zelda or as complex as a ps1 title.

Ideas, suggestions?

1. The game must have custom character creation.
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Crushinator
post Jul 5 2005, 02:33 PM
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While a homebrow RPGmaker game can be amusing, I think in the end it is too much work for what results in basically a fan-fic with some cheesy battles. Even with an AT theme I just don't think the stale JRpg gameplay would make for a compelling game.

Action is definetly the way to go; multiplayer 2d balls-out shooting is totally the AT style. I think a game that is pick-up-and-play, intense, and cooperative would be the most appealing, and you don't need to worry too much about story development when the gameplay is the core.

That 2d CS engine looks like it has some potential, and I remember reading about a version of the Tribes: Vengeance engine has been tailored for 2d gameplay as well, but still retains all the physics, netplay, and scripting Tribes allows.

The mockup Dive posted is actually a damn fine start, as far as concept goes. I'm thinking maybe a gauntlet-style thing with large areas for each stage (not just single screens like Smash TV) but of course in a cool futuristic or post-apoc setting.

Some other random ideas:
-Food for health! I'm glad you put a burger there, Dive. I'm sick of games where you use a medpack to get HP. Bring back Ham Hocks, Turkeys, Soda, and Little fuck-hens. buttrock.gif

-If we can't pull off character customizaton, make the selectable players (or NPCs) AT personalities, and then have said people record voice samples for in-game hilarity.

-Probably goes without saying, but big-ass bosses, where you would need the cooperation of the people playing to outwit them or something. Not just 4 guys pumping lead into it and strafing around till it dies. Also, one of the bosses has to be a giant squid. They are awesome.

-Maybe keep away from character growth/RPG stuff. But each selectable player character/class should of course have different strengths and weaknesses, and you can augment that with powerups you get on the playfield. Seems like it would be easier to maintain the balance and difficulty of the game this way.


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Dive   Let's design a game.   Jul 1 2005, 04:22 AM
HC82   Well if were using a rigid game designing tool, th...   Jul 1 2005, 10:45 AM
Riel   Maybe we should start small,like HC mentionned...a...   Jul 1 2005, 02:47 PM
Dive   So do you guys think we should actually get someth...   Jul 1 2005, 02:53 PM
AC9breaker   I think this would be an awesome idea. I'm ho...   Jul 1 2005, 11:14 PM
Wiryu   You know a shooter done the right way can prove fo...   Jul 2 2005, 07:22 AM
Dive   We could also do it arcade style, something like S...   Jul 2 2005, 08:35 AM
Wiryu   i love it!   Jul 2 2005, 10:29 AM
Vitamin D   QUOTE (Dive @ Jul 2 2005, 08:35 AM) We could also ...   Jul 2 2005, 12:41 PM
Sgt. Retehi   lmao @ Dive's mock-up. I got lotsa ideas, I...   Jul 2 2005, 01:48 PM
DarkEpyon   What kind of game design program would we use?   Jul 2 2005, 03:08 PM
HC82   I think the mock-up says it all. Besides, who sa...   Jul 2 2005, 03:10 PM
Wiryu   YES! I am an amazing character and part of an ...   Jul 2 2005, 04:47 PM
tanshin   We have to make a game with ninjas in it. That...   Jul 2 2005, 08:15 PM
Woe   if we're gonna work on something, itd be cool ...   Jul 2 2005, 11:41 PM
tanshin   I liked Woe's idea. We could start very, very ...   Jul 3 2005, 11:04 AM
Sgt. Retehi   We should try something with the CS2D engine if yo...   Jul 3 2005, 06:20 PM
Woe   QUOTE (Sgt. Retehi @ Jul 3 2005, 06:20 PM) Th...   Jul 3 2005, 08:19 PM
DarkEpyon   The program that Shaq one was made in is called RP...   Jul 3 2005, 09:24 PM
Dive   QUOTE (Sgt. Retehi @ Jul 3 2005, 07:20 PM) We shou...   Jul 3 2005, 10:07 PM
HC82   I'm actually familiar with rpg maker 2k. I rea...   Jul 4 2005, 04:41 AM
Kazicht   QUOTE (HC82 @ Jul 4 2005, 04:41 AM) ...all of them...   Jul 4 2005, 06:01 AM
Dive   Alright lets get rolling on this. I think the bes...   Jul 5 2005, 01:48 AM
Woe   i think action rpg would be a good middle ground g...   Jul 5 2005, 03:03 AM
Riel   I've read good things about this book called ...   Jul 5 2005, 07:49 AM
Crushinator   While a homebrow RPGmaker game can be amusing, I t...   Jul 5 2005, 02:33 PM
DJ_Donkey   WTF its crushinator?!   Jul 5 2005, 03:26 PM
HC82   Yeah, I know. He just pops out of nowhere. I like...   Jul 5 2005, 06:10 PM
Dive   I just wanted to update this and mention that I ha...   Jul 7 2005, 03:49 PM
Dive   I got a working sample room completed. This is by...   Jul 8 2005, 09:39 AM
DarkEpyon   Too bad the sprite disappears when you press the s...   Jul 8 2005, 10:16 AM
Vitamin D   Hahaha, go Guy! Definitely a good starting poi...   Jul 8 2005, 10:33 AM
Sgt. Retehi   The lame PC's here won't let me download E...   Jul 8 2005, 03:44 PM
Dive   I really think this is the game engine we will use...   Jul 8 2005, 04:01 PM
HC82   Ok, it's good to see things underway. Genre do...   Jul 8 2005, 04:22 PM
DarkEpyon   The "ninja vanish" thing would be cool. ...   Jul 8 2005, 07:35 PM
Dive   QUOTE (DarkEpyon @ Jul 8 2005, 08:35 PM) Also...   Jul 9 2005, 02:43 AM
AC9breaker   Since my computer is a giant turd, I can't pla...   Jul 9 2005, 08:44 PM
Riel   Hah,that's a nice little example...a beat em u...   Jul 10 2005, 04:00 PM
Icaras   i miss smash tv...   Jul 12 2005, 12:27 AM
AC9breaker   I just played the AT Assult demo, haha sweet! ...   Jul 13 2005, 11:21 PM
Wiryu   I've been away for a few days, but you guys ha...   Jul 14 2005, 09:12 AM
proj   Something simple would be best.. I like the online...   Jul 14 2005, 12:13 PM
Dive   QUOTE (proj @ Jul 14 2005, 01:13 PM) Something sim...   Jul 14 2005, 01:54 PM


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