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Let's design a game.
post Jul 1 2005, 04:22 AM
Post #1

Antarctica Traffic Control

Group: Dark Templar
Posts: 1823
Joined: 10-December 02
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So you want to do something? How about we design a game, and maybe mock up some screens and possibly even get something working. I have been looking at diy game creation programs recently and thought it may be an interesting diversion, something that a lot of people could pool some ideas on. Sound interesting? Our game can be completely fictional, allowing us to go crazy or we can ground it in reality and actually get a working engine running.

A list of affordable creation software, which could be feasable if this takes off. Some of the programs even allow an online game to be designed. It could be as graphically simple as old school Zelda or as complex as a ps1 title.

Ideas, suggestions?

1. The game must have custom character creation.
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post Jul 4 2005, 04:41 AM
Post #2

Badass Billionaire Extraordanaire

Group: Paragon Caste
Posts: 968
Joined: 13-December 02
From: NYC
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I'm actually familiar with rpg maker 2k. I really remember fooling around with it for quite sometime and at least making an incomplete 25 hours rpg. I got bored with finishing the game and decided I had learned what I needed as a learning tool, so finishing the game would be pointless. You could do some pretty cool things with it and I'm sure the latest version would allow for some quality product. I have no ideas about the other versions.

It essentially taught me how utterly time consuming it is to make something that looks so simple. A well designed engine is key, but somethings just take a lot of time. Those little cut scences you see probably take longer to plan then the dungeons you run around in. That is assuming they aren't shitty cut scences, all of them are drawn out in detail and broken down like a comic book, breaking things down scence by scence; it's the sameway they do it in the movies.

I'm not saying we should do that, but it just underscores the importance of organization.
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Posts in this topic
Dive   Let's design a game.   Jul 1 2005, 04:22 AM
HC82   Well if were using a rigid game designing tool, th...   Jul 1 2005, 10:45 AM
Riel   Maybe we should start small,like HC mentionned...a...   Jul 1 2005, 02:47 PM
Dive   So do you guys think we should actually get someth...   Jul 1 2005, 02:53 PM
AC9breaker   I think this would be an awesome idea. I'm ho...   Jul 1 2005, 11:14 PM
Wiryu   You know a shooter done the right way can prove fo...   Jul 2 2005, 07:22 AM
Dive   We could also do it arcade style, something like S...   Jul 2 2005, 08:35 AM
Wiryu   i love it!   Jul 2 2005, 10:29 AM
Vitamin D   QUOTE (Dive @ Jul 2 2005, 08:35 AM) We could also ...   Jul 2 2005, 12:41 PM
Sgt. Retehi   lmao @ Dive's mock-up. I got lotsa ideas, I...   Jul 2 2005, 01:48 PM
DarkEpyon   What kind of game design program would we use?   Jul 2 2005, 03:08 PM
HC82   I think the mock-up says it all. Besides, who sa...   Jul 2 2005, 03:10 PM
Wiryu   YES! I am an amazing character and part of an ...   Jul 2 2005, 04:47 PM
tanshin   We have to make a game with ninjas in it. That...   Jul 2 2005, 08:15 PM
Woe   if we're gonna work on something, itd be cool ...   Jul 2 2005, 11:41 PM
tanshin   I liked Woe's idea. We could start very, very ...   Jul 3 2005, 11:04 AM
Sgt. Retehi   We should try something with the CS2D engine if yo...   Jul 3 2005, 06:20 PM
Woe   QUOTE (Sgt. Retehi @ Jul 3 2005, 06:20 PM) Th...   Jul 3 2005, 08:19 PM
DarkEpyon   The program that Shaq one was made in is called RP...   Jul 3 2005, 09:24 PM
Dive   QUOTE (Sgt. Retehi @ Jul 3 2005, 07:20 PM) We shou...   Jul 3 2005, 10:07 PM
HC82   I'm actually familiar with rpg maker 2k. I rea...   Jul 4 2005, 04:41 AM
Kazicht   QUOTE (HC82 @ Jul 4 2005, 04:41 AM) ...all of them...   Jul 4 2005, 06:01 AM
Dive   Alright lets get rolling on this. I think the bes...   Jul 5 2005, 01:48 AM
Woe   i think action rpg would be a good middle ground g...   Jul 5 2005, 03:03 AM
Riel   I've read good things about this book called ...   Jul 5 2005, 07:49 AM
Crushinator   While a homebrow RPGmaker game can be amusing, I t...   Jul 5 2005, 02:33 PM
DJ_Donkey   WTF its crushinator?!   Jul 5 2005, 03:26 PM
HC82   Yeah, I know. He just pops out of nowhere. I like...   Jul 5 2005, 06:10 PM
Dive   I just wanted to update this and mention that I ha...   Jul 7 2005, 03:49 PM
Dive   I got a working sample room completed. This is by...   Jul 8 2005, 09:39 AM
DarkEpyon   Too bad the sprite disappears when you press the s...   Jul 8 2005, 10:16 AM
Vitamin D   Hahaha, go Guy! Definitely a good starting poi...   Jul 8 2005, 10:33 AM
Sgt. Retehi   The lame PC's here won't let me download E...   Jul 8 2005, 03:44 PM
Dive   I really think this is the game engine we will use...   Jul 8 2005, 04:01 PM
HC82   Ok, it's good to see things underway. Genre do...   Jul 8 2005, 04:22 PM
DarkEpyon   The "ninja vanish" thing would be cool. ...   Jul 8 2005, 07:35 PM
Dive   QUOTE (DarkEpyon @ Jul 8 2005, 08:35 PM) Also...   Jul 9 2005, 02:43 AM
AC9breaker   Since my computer is a giant turd, I can't pla...   Jul 9 2005, 08:44 PM
Riel   Hah,that's a nice little example...a beat em u...   Jul 10 2005, 04:00 PM
Icaras   i miss smash tv...   Jul 12 2005, 12:27 AM
AC9breaker   I just played the AT Assult demo, haha sweet! ...   Jul 13 2005, 11:21 PM
Wiryu   I've been away for a few days, but you guys ha...   Jul 14 2005, 09:12 AM
proj   Something simple would be best.. I like the online...   Jul 14 2005, 12:13 PM
Dive   QUOTE (proj @ Jul 14 2005, 01:13 PM) Something sim...   Jul 14 2005, 01:54 PM

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