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Let's design a game.
Dive
post Jul 1 2005, 04:22 AM
Post #1


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So you want to do something? How about we design a game, and maybe mock up some screens and possibly even get something working. I have been looking at diy game creation programs recently and thought it may be an interesting diversion, something that a lot of people could pool some ideas on. Sound interesting? Our game can be completely fictional, allowing us to go crazy or we can ground it in reality and actually get a working engine running.

A list of affordable creation software, which could be feasable if this takes off. Some of the programs even allow an online game to be designed. It could be as graphically simple as old school Zelda or as complex as a ps1 title.

Ideas, suggestions?

1. The game must have custom character creation.
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HC82
post Jul 5 2005, 06:10 PM
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Yeah, I know. He just pops out of nowhere.

I like the idea of something action based. It's really more the AT way, considering FPS/PSO is its roots.

I really think the first things to conside are:

The gameplay mechanics and what gamed design engines can be used to achieve that. Honestly, the gameplay might have to reflect the limitations of any avaliable game design engine. So what type of gameplay will probably spawn from the game engines avaliable.

Storyboard, atmosphere, and characters:

Serious, funny, dark, or many elements???
The environments, enemies, bosses, characters, weapons, power-ups, etc are all going to be derived from the story and atmosphere.

The name "Apocalypse Tribe" is darker in nature and I seriously think the game should somehow have a storyline that deals with "Apocalypse Tribe." Not per se, as an online gaming crew, but somehing fictional that weaves AT into something intriguing and most likely sci-fi. Something that takes the name "Apocalypse Tribe" and sculpts it into a kickass story that make sense when you see "Apocalypse Tribe."

If people plan to get serious into this, once a game engine is found, I think developement should be done like it's usually done with any game. Different "cells" work on different parts of the game and freely exchange with oneanother. It's a horizontal chain of command, but each section is a primary focus on a certain area.

There is no point in working on a story yet, that is intill "the meat and potatoes" of the game (game engine and people who want to work on the gameplay) is good to go.

Since this is an attempt at making an AT product, it really shouldn't skimp in the quality of imagination and creativity. Anyone can throw some stupid shit together with a basic game design engine and call it a video game.

I think we want the game to reflect AT in a way where it's something developed that can surpass the quality of some gamer-kid whose idea of a game is rehash of everything he's played.

BTW the AT characters in the game idea is great! Different AT personalities appear in the story and some are playable.
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Dive   Let's design a game.   Jul 1 2005, 04:22 AM
HC82   Well if were using a rigid game designing tool, th...   Jul 1 2005, 10:45 AM
Riel   Maybe we should start small,like HC mentionned...a...   Jul 1 2005, 02:47 PM
Dive   So do you guys think we should actually get someth...   Jul 1 2005, 02:53 PM
AC9breaker   I think this would be an awesome idea. I'm ho...   Jul 1 2005, 11:14 PM
Wiryu   You know a shooter done the right way can prove fo...   Jul 2 2005, 07:22 AM
Dive   We could also do it arcade style, something like S...   Jul 2 2005, 08:35 AM
Wiryu   i love it!   Jul 2 2005, 10:29 AM
Vitamin D   QUOTE (Dive @ Jul 2 2005, 08:35 AM) We could also ...   Jul 2 2005, 12:41 PM
Sgt. Retehi   lmao @ Dive's mock-up. I got lotsa ideas, I...   Jul 2 2005, 01:48 PM
DarkEpyon   What kind of game design program would we use?   Jul 2 2005, 03:08 PM
HC82   I think the mock-up says it all. Besides, who sa...   Jul 2 2005, 03:10 PM
Wiryu   YES! I am an amazing character and part of an ...   Jul 2 2005, 04:47 PM
tanshin   We have to make a game with ninjas in it. That...   Jul 2 2005, 08:15 PM
Woe   if we're gonna work on something, itd be cool ...   Jul 2 2005, 11:41 PM
tanshin   I liked Woe's idea. We could start very, very ...   Jul 3 2005, 11:04 AM
Sgt. Retehi   We should try something with the CS2D engine if yo...   Jul 3 2005, 06:20 PM
Woe   QUOTE (Sgt. Retehi @ Jul 3 2005, 06:20 PM) Th...   Jul 3 2005, 08:19 PM
DarkEpyon   The program that Shaq one was made in is called RP...   Jul 3 2005, 09:24 PM
Dive   QUOTE (Sgt. Retehi @ Jul 3 2005, 07:20 PM) We shou...   Jul 3 2005, 10:07 PM
HC82   I'm actually familiar with rpg maker 2k. I rea...   Jul 4 2005, 04:41 AM
Kazicht   QUOTE (HC82 @ Jul 4 2005, 04:41 AM) ...all of them...   Jul 4 2005, 06:01 AM
Dive   Alright lets get rolling on this. I think the bes...   Jul 5 2005, 01:48 AM
Woe   i think action rpg would be a good middle ground g...   Jul 5 2005, 03:03 AM
Riel   I've read good things about this book called ...   Jul 5 2005, 07:49 AM
Crushinator   While a homebrow RPGmaker game can be amusing, I t...   Jul 5 2005, 02:33 PM
DJ_Donkey   WTF its crushinator?!   Jul 5 2005, 03:26 PM
HC82   Yeah, I know. He just pops out of nowhere. I like...   Jul 5 2005, 06:10 PM
Dive   I just wanted to update this and mention that I ha...   Jul 7 2005, 03:49 PM
Dive   I got a working sample room completed. This is by...   Jul 8 2005, 09:39 AM
DarkEpyon   Too bad the sprite disappears when you press the s...   Jul 8 2005, 10:16 AM
Vitamin D   Hahaha, go Guy! Definitely a good starting poi...   Jul 8 2005, 10:33 AM
Sgt. Retehi   The lame PC's here won't let me download E...   Jul 8 2005, 03:44 PM
Dive   I really think this is the game engine we will use...   Jul 8 2005, 04:01 PM
HC82   Ok, it's good to see things underway. Genre do...   Jul 8 2005, 04:22 PM
DarkEpyon   The "ninja vanish" thing would be cool. ...   Jul 8 2005, 07:35 PM
Dive   QUOTE (DarkEpyon @ Jul 8 2005, 08:35 PM) Also...   Jul 9 2005, 02:43 AM
AC9breaker   Since my computer is a giant turd, I can't pla...   Jul 9 2005, 08:44 PM
Riel   Hah,that's a nice little example...a beat em u...   Jul 10 2005, 04:00 PM
Icaras   i miss smash tv...   Jul 12 2005, 12:27 AM
AC9breaker   I just played the AT Assult demo, haha sweet! ...   Jul 13 2005, 11:21 PM
Wiryu   I've been away for a few days, but you guys ha...   Jul 14 2005, 09:12 AM
proj   Something simple would be best.. I like the online...   Jul 14 2005, 12:13 PM
Dive   QUOTE (proj @ Jul 14 2005, 01:13 PM) Something sim...   Jul 14 2005, 01:54 PM


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