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The AT game Brainstorm, Ideas for the game and story
post Jul 12 2005, 01:36 AM
Post #1

Soul Hunter

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Joined: 10-April 03
From: NJ
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I was thinking about possible scenarios and ideas for the game, and thought maybe making this thread would be a good way to get things rolling. I think it was agreed that the game would be a 2d scrolling action game.

Story: I've been trying to come up with original ideas but end up hating them. Someone proposed that it be set in a futuristic setting, I think its a cool idea too. I was thinking something post apocalyptic too such as Fist of the North Star or Mad Maxx.

features: Several AT personalities could be bosses. Example Cushinator could be a ninja robot that dances and melms you while you try to figure out his weak points or SCU could be some huge robot thats chases you while fleeing on the back of some truck all the while the characters have to chuck things or shoot him.

Also each selectable character could have their own special move of sorts. Such as the ninja vanish from Dive's mock up beigelaugh.gif

Lastly on the ideas a stage involving vehichles of some sort. Well those just a few of the things Ive been thinking.


"Brotherhood asked for no friendship, only loyalty. They stood back to back as the galaxy burned - always brothers, never friends; traitors together unto the last."

--an Excerpt from a Night Lords Novel Void Stalkers Chapter X: Revenge
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post Jul 14 2005, 02:07 PM
Post #2

Neckchopping Avatar of Angst

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Nothing wrong with making the AT members bosses.. that's sounds pretty funny. So I can help with the coding aspect..

In Jr.High I did a game called 'The Jamacian Ninja Posse Game'. It had a single room with a boss and a switch. I like the ideas of having ninjas because that means you get to have cool moves, tools etc. Anyone skilled enough to do a character animation mockup.. I can plug it into a 2d engine I have laying around and upload a prototype.. basically what we would need to start for a prototype would be:

1 character sprite organized into a single image file (currently I can load TGA files natively)

so 32x32 or 64x32 is a pretty good frame size.

Each animation cycle should be in a serious of consecutive frames in the image. See the attached tga for an example from a prototype I did recently. It was a top-down tactical game so there is a series of frames for the different directions you can travel.

1 background

For the prototype we could just use a single image that scrolls but for the real deal you actually want to use a tilemap to save on space. A tilemap would be where you have an image that contains pieces that fit together then a file that is something like:


etc etc that specifies which piece of the image to use in that place.


Story wize I like the character development in initial-d and think that would be neat for a ninja game.. You start out as a delivery boy, the first few mission you have to take food to people living in an apartment complexes and learn to use your ninja skills do deliver food to the windows (ala crazy climber, bionic commando) you have a time-limit to deliver the food.. This is actually the way your dad is training you to be a ninja without you knowing it..

Second set of levels is post-life-changing-event that introduces antagonist but you are too weak to really defeat them at the end of this set of levels. After failing you meet your 'oracle-savior' type character who tells you about the next stage and what you must do to defeat the uber-boss.

Third set of levels is collecting the powers and pieces ot make the ultimate sword/item whatever that will allow you beat the bad guy (think zelda and the master sword)

4th set of levels is you fighting through boss liar to defeat his ass.

Each set may only be 3 smallish levels with a 2-3 bosses at the end but I think it could be fun.
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Attached File  med_inf.tga ( 16.04K ) Number of downloads: 25
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Posts in this topic
AC9breaker   The AT game Brainstorm   Jul 12 2005, 01:36 AM
HC82   I think it would cool if the AT and AT affliates w...   Jul 12 2005, 10:04 AM
Dive   Just throwing out a plot idea. ATHQ is the fortre...   Jul 12 2005, 01:00 PM
Icaras   "The President has been kidnapped!! W...   Jul 12 2005, 07:43 PM
proj   Nothing wrong with making the AT members bosses.. ...   Jul 14 2005, 02:07 PM
Dive   Wow, sounds good proj. If you came on board/led th...   Jul 14 2005, 02:23 PM
proj   Yeah I've already got an engine which can do t...   Jul 14 2005, 02:30 PM
Dive   hmm I was thinking, now that we have someone who k...   Jul 14 2005, 02:49 PM
Crushinator   That is a good idea for the perspective, Dive. Re...   Jul 14 2005, 03:05 PM
proj   Yeah I have an iso tile object that can do this bu...   Jul 14 2005, 03:09 PM
proj   umm. that ascii art was copmletely butchered.. whe...   Jul 14 2005, 03:10 PM
Dive   QUOTE (proj @ Jul 14 2005, 04:09 PM)...and I ...   Jul 14 2005, 08:21 PM
Wiryu   Proj is way smart in the art of video gaming O.O   Jul 14 2005, 10:57 PM
Dive   In starting to come up with a character to design ...   Jul 15 2005, 06:40 AM
proj   Okay one character with walking animation would be...   Jul 15 2005, 11:27 AM
Vitamin D   Haha nice. This is really taking shape. Yeah I was...   Jul 15 2005, 11:31 AM
proj   BTW there are image formats you can do the sprites...   Jul 15 2005, 12:41 PM
unitself   this is getting interesting!!! I thin...   Jul 15 2005, 12:47 PM
AC9breaker   I'd like to take a stab at doing the robot. I...   Jul 15 2005, 04:27 PM
proj   So roughly timeline wise it should look something ...   Jul 15 2005, 07:09 PM
proj   BTW Like i said before any animation is good at th...   Jul 19 2005, 01:25 PM
Wiryu   first i just passed by to see progress......but i ...   Jul 21 2005, 08:41 AM
Wiryu   Come on guys, we got something going here, lets no...   Jul 25 2005, 12:35 AM
Dive   QUOTE (Wiryu @ Jul 25 2005, 01:35 AM) Come on guys...   Jul 25 2005, 02:39 AM
Wiryu   wonderful :D   Jul 25 2005, 01:10 PM
tanshin   so is this idea ?   Sep 8 2005, 12:30 AM
AC9breaker   I think its just been for the moment. Everyone...   Sep 8 2005, 12:47 AM
tanshin   I think the only thing I could contribute that...   Sep 8 2005, 01:44 AM
AC9breaker   QUOTE (tanshin @ Sep 8 2005, 03:44 AM)I think...   Sep 8 2005, 02:16 AM
Dive   Breaker pretty much explained it all. I would lov...   Sep 8 2005, 04:26 PM
AC9breaker   So people don't think we're doing nothing ...   Sep 8 2005, 08:51 PM
tanshin   hmm, I'd need to know the basis of the game be...   Sep 8 2005, 08:52 PM
AC9breaker   Here is a pretty much almost done sample of the ch...   Sep 11 2005, 10:00 AM
Wiryu   Damn breaker, thats a nice drawing! :D Inspi...   Sep 11 2005, 11:55 AM
Bryn   QUOTE (AC9breaker @ Sep 11 2005, 11:00 AM)Tho...   Sep 11 2005, 09:07 PM
Dive   That is so badass Breaker. definitely keep working...   Sep 12 2005, 04:56 PM
proj   Hey I'm still here. I was on a 6 week vacation...   Jan 25 2006, 04:21 PM
proj   I love the concept art for the robot. What do you ...   Jan 25 2006, 04:39 PM
AC9breaker   Oh sweet, welcome back proj! Glad you liked t...   Jan 27 2006, 12:48 PM
proj   I think you have some awesome ideas. Finding time ...   Jan 27 2006, 01:57 PM
AC9breaker   QUOTE (proj @ Jan 27 2006, 03:57 PM) Give me ...   Jan 28 2006, 07:29 PM
proj   So far all the code is in C++. The scripting is lu...   Jan 29 2006, 03:18 AM
tanshin   I'm gonna go ahead and start writing a few sco...   Feb 3 2006, 08:26 PM
AC9breaker   I think a mix of stuff would be sweet. When I...   Feb 4 2006, 10:41 AM
tanshin   lol, skinny puppy. I'll download that song and...   Feb 4 2006, 09:16 PM

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