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The AT game Brainstorm, Ideas for the game and story
post Jul 12 2005, 01:36 AM
Post #1

Soul Hunter

Group: Paragon Caste
Posts: 2205
Joined: 10-April 03
From: NJ
Member No.: 23

I was thinking about possible scenarios and ideas for the game, and thought maybe making this thread would be a good way to get things rolling. I think it was agreed that the game would be a 2d scrolling action game.

Story: I've been trying to come up with original ideas but end up hating them. Someone proposed that it be set in a futuristic setting, I think its a cool idea too. I was thinking something post apocalyptic too such as Fist of the North Star or Mad Maxx.

features: Several AT personalities could be bosses. Example Cushinator could be a ninja robot that dances and melms you while you try to figure out his weak points or SCU could be some huge robot thats chases you while fleeing on the back of some truck all the while the characters have to chuck things or shoot him.

Also each selectable character could have their own special move of sorts. Such as the ninja vanish from Dive's mock up beigelaugh.gif

Lastly on the ideas a stage involving vehichles of some sort. Well those just a few of the things Ive been thinking.


"Brotherhood asked for no friendship, only loyalty. They stood back to back as the galaxy burned - always brothers, never friends; traitors together unto the last."

--an Excerpt from a Night Lords Novel Void Stalkers Chapter X: Revenge
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post Jul 15 2005, 07:09 PM
Post #2

Neckchopping Avatar of Angst

Group: AT Certified
Posts: 98
Joined: 16-March 04
From: Austin, TX
Member No.: 129

So roughly timeline wise it should look something like this:

finish art prototype
we don't need to have strong concept art at this point just something workable
2-3 animations (walk, attack, etc)
1-2 backgrounds
do some kind of concept art figure out how much art we want to generate, determine colors, look, etc
rough game flow breakdown
finish 2-3 characters and 2 levels, first level widgets, first particles and ui
flush out bugs and gameplay
break the rest of the game down into mini-milestones (usually per-level)
finish it up.. add polish and possible some minor features

To address unit's engine questions directly:
- the engine supports 32 bit color, 'unlimited' layers, alpha blending etc
- palette's are not worth the effort anymore for modern game programming
- there is a rough particle engine which we i would like to expand to do some nice environmental effects
- i think for general level design i will go with 3-4 layer parallax scroller and add some generalized trigger support

I have a sample game which is just about done running on this engine, I originally wrote it to do games on symbian OS (cellphones). If we get some file space I can upload various versions of the game (it's a texas holdem poker game) as well as some other 3d demos I have laying around.
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Posts in this topic
AC9breaker   The AT game Brainstorm   Jul 12 2005, 01:36 AM
HC82   I think it would cool if the AT and AT affliates w...   Jul 12 2005, 10:04 AM
Dive   Just throwing out a plot idea. ATHQ is the fortre...   Jul 12 2005, 01:00 PM
Icaras   "The President has been kidnapped!! W...   Jul 12 2005, 07:43 PM
proj   Nothing wrong with making the AT members bosses.. ...   Jul 14 2005, 02:07 PM
Dive   Wow, sounds good proj. If you came on board/led th...   Jul 14 2005, 02:23 PM
proj   Yeah I've already got an engine which can do t...   Jul 14 2005, 02:30 PM
Dive   hmm I was thinking, now that we have someone who k...   Jul 14 2005, 02:49 PM
Crushinator   That is a good idea for the perspective, Dive. Re...   Jul 14 2005, 03:05 PM
proj   Yeah I have an iso tile object that can do this bu...   Jul 14 2005, 03:09 PM
proj   umm. that ascii art was copmletely butchered.. whe...   Jul 14 2005, 03:10 PM
Dive   QUOTE (proj @ Jul 14 2005, 04:09 PM)...and I ...   Jul 14 2005, 08:21 PM
Wiryu   Proj is way smart in the art of video gaming O.O   Jul 14 2005, 10:57 PM
Dive   In starting to come up with a character to design ...   Jul 15 2005, 06:40 AM
proj   Okay one character with walking animation would be...   Jul 15 2005, 11:27 AM
Vitamin D   Haha nice. This is really taking shape. Yeah I was...   Jul 15 2005, 11:31 AM
proj   BTW there are image formats you can do the sprites...   Jul 15 2005, 12:41 PM
unitself   this is getting interesting!!! I thin...   Jul 15 2005, 12:47 PM
AC9breaker   I'd like to take a stab at doing the robot. I...   Jul 15 2005, 04:27 PM
proj   So roughly timeline wise it should look something ...   Jul 15 2005, 07:09 PM
proj   BTW Like i said before any animation is good at th...   Jul 19 2005, 01:25 PM
Wiryu   first i just passed by to see progress......but i ...   Jul 21 2005, 08:41 AM
Wiryu   Come on guys, we got something going here, lets no...   Jul 25 2005, 12:35 AM
Dive   QUOTE (Wiryu @ Jul 25 2005, 01:35 AM) Come on guys...   Jul 25 2005, 02:39 AM
Wiryu   wonderful :D   Jul 25 2005, 01:10 PM
tanshin   so is this idea ?   Sep 8 2005, 12:30 AM
AC9breaker   I think its just been for the moment. Everyone...   Sep 8 2005, 12:47 AM
tanshin   I think the only thing I could contribute that...   Sep 8 2005, 01:44 AM
AC9breaker   QUOTE (tanshin @ Sep 8 2005, 03:44 AM)I think...   Sep 8 2005, 02:16 AM
Dive   Breaker pretty much explained it all. I would lov...   Sep 8 2005, 04:26 PM
AC9breaker   So people don't think we're doing nothing ...   Sep 8 2005, 08:51 PM
tanshin   hmm, I'd need to know the basis of the game be...   Sep 8 2005, 08:52 PM
AC9breaker   Here is a pretty much almost done sample of the ch...   Sep 11 2005, 10:00 AM
Wiryu   Damn breaker, thats a nice drawing! :D Inspi...   Sep 11 2005, 11:55 AM
Bryn   QUOTE (AC9breaker @ Sep 11 2005, 11:00 AM)Tho...   Sep 11 2005, 09:07 PM
Dive   That is so badass Breaker. definitely keep working...   Sep 12 2005, 04:56 PM
proj   Hey I'm still here. I was on a 6 week vacation...   Jan 25 2006, 04:21 PM
proj   I love the concept art for the robot. What do you ...   Jan 25 2006, 04:39 PM
AC9breaker   Oh sweet, welcome back proj! Glad you liked t...   Jan 27 2006, 12:48 PM
proj   I think you have some awesome ideas. Finding time ...   Jan 27 2006, 01:57 PM
AC9breaker   QUOTE (proj @ Jan 27 2006, 03:57 PM) Give me ...   Jan 28 2006, 07:29 PM
proj   So far all the code is in C++. The scripting is lu...   Jan 29 2006, 03:18 AM
tanshin   I'm gonna go ahead and start writing a few sco...   Feb 3 2006, 08:26 PM
AC9breaker   I think a mix of stuff would be sweet. When I...   Feb 4 2006, 10:41 AM
tanshin   lol, skinny puppy. I'll download that song and...   Feb 4 2006, 09:16 PM

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