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Revolution Controller Revealed
Bryn
post Sep 17 2005, 12:41 AM
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Like most people my initial reaction to this was totally wtf?! Mainly because I was startled by the weirdness of the look of thing compared to what has been the norm, and skimmed through any accompanying explanation. It wasn’t until I saw the video that I started to get what this new controller is about, and the full potential of it began to sink in.

While the implications of how well this new interface could work with FPS & RTS games are clear, I can see where Nintendo is trying to go with this.

From 1UP...
QUOTE

So why has Nintendo decided to brazenly break with tradition and the conventions of every other modern console in creating the Revolution controller? According to Mr. Miyamoto, it was part of a conscious decision to make something simple and straightforward enough to reach out to a new audience. "We want a system that takes advantage of new technology for something that anyone, regardless of age or gender, can pick up and play. [Something with a] gameplay style that people who have never played games can pick up and not be intimidated by. We wanted a controller that somebody's mother will look at and not be afraid of."

This is not designed to entice seasoned hardcore gamers, and from looking at some of the feedback from this group it seems that most seemed freaked out about it or downright dead set against it. Personally I think that kids would actually prefer this time of gaming system. Moving things around with your hands is a lot more natural then memorizing a bunch of button combinations. It’s also the perfect party system. Even people that had never picked up a game before would be able to play without feeling overwhelmed. If it does work as intended it could completely change console gaming. On the other side if poorly implemented it could wind up as just another failed gimmick. No one will really know until a real working model on an actual game is available.

Very interesting though. Up until now I had no interest in the new Nintendo at all, and now I find this new innovation intriguing.
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DivA
post Sep 17 2005, 08:20 AM
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mmm, after i got all my rants out of my thoughts, i took one hard look at this widget crafted by nintendo.........for about 1/2 hour, drawing a blank.. ^^. for what it is & what they said its designed to do, perhaps "it" can be workable...however, it doesn't mean that i readily support it ~ primarily for two distinct reasons.. Crushinator already caught the first, & i'm curious to see how nintendo will compensate for the lack of buttons that may be necessary for the porting of games from other platforms...the other is that though it looks pretty, it's quite impractical for games that require rapid trigger-action.. guns.gif

any seasoned gamer worth their weight will know exactly what i speak of...classic example ~ shooters like r-type or gradius that demand this sort of thing & the best way is to hold the controller with the left hand & rapid-fire with the right pointy or middle fingers...now someone please explain to me how in the flip will that be possible with this widget ~ when the controller is no longer one solid unit to hold? that is going to be bloody incovenient & rapid fire with thumbs will leave sore hand/wrist muscles after a time......nintendo should know this..

... ^^`

dunno, but i'm still the skeptic ~ i must grudgingly admit their courage to display something like this to the public, but at the same time it's an equally high gamble they risk & if it backfires then it's farewell nintendo to follow sega's fate...but then, i should not be so quick to doom them...it's kinda obvious what kind of market they are directing their attention to ~ enchant all the little sprouts in the world to ensure nintendo's survival against the corporate megaliths.........in this, maybe nintendo is not so dumb..
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Alisha
post Sep 17 2005, 02:49 PM
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what the hell?
*imagines trying to play soul calibur with that thing*


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tanshin
post Sep 17 2005, 05:22 PM
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*swings controller around wildly, trying to make mitsarugi fight*


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AC9breaker
post Sep 17 2005, 08:27 PM
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QUOTE (tanshin @ Sep 17 2005, 07:22 PM)
*swings controller around wildly, trying to make mitsarugi fight*

Ironically, thats how I see most woman and kids playing games now.


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Crushinator
post Sep 17 2005, 08:29 PM
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After much discussion with Maxx and Tea-wolf last night, I've decided to be optimisitic about this controller. After watchin the video and discussing the possibilities, I think we'll definety get some unique and immersive gameplay experience from Nintendo on this.

Imagine you're playing Mario Kart, and you just hold the A button for the gas, then move the controller left or right to steer, and B to fire your weapon, and when you need to hop and power-slide, you actually jerk the controller up to bump the kart, then tilt it sideways to lean into the turn. Or some new kind or mario paint, where instead of a mouse, you are actually using the controller as a real pen or paint brush and "painting" in the air to create art on the TV. I'm sure Nintendo will have some mind-blowing applications for the new controller than we can't even fathom.

I still think it will alienate 3rd parties, though, unless that "Cradle" controller thing, or a standard GC controller comes packed in with EVERY revolution console.


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tanshin
post Sep 21 2005, 11:26 PM
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After watchign this video, I am SO fucking psyched up about this controller and system. It will be a whole new era of console gaming!

http://media.cube.ign.com/articles/651/651334/vids_1.html


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Wiryu
post Sep 22 2005, 03:12 AM
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You weren't kidding, i can't wait for sword slingers now! beigelaugh.gif
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Crushinator
post Sep 22 2005, 07:01 PM
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Forget the swords, lets play a cooking game! *chops onions furiously*


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Frosty
post Oct 19 2005, 08:13 PM
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I gotta admit, I was a little nervous for a minute. I'm a fighting fan...gotta have the traditional controller. But hey, it looks like it may work out. Only time will have...


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