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2 New Races for Dawn of War, info leaked by THQ Producer Sean Dunn.
post Apr 20 2006, 07:07 AM
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Soul Hunter

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QUOTE( "THQ Producer Sean Dunn")
The cat is out of the bag a couple weeks early, but yes, this information is correct. Dawn of War: Dark Crusade does in fact include the Tau and the Necrons. There will be massive amounts of video and screenshots coming out of E3, and I even will try and make our entire E3 presention available in HD online somewhere. I can truly say that I have not been more excited about the new races. I have never been a huge Necron fan, but not surprisingly the designers and artists have done an incredible job on both races, and the Necrons are a sight to behold!

The 2 new races for the upcoming Dawn of War expansion were announced yesterday, the Tau and Necron. For those of us unfamiliar with the tabletop game here are links to give us a better image. (Tau) (Necron) The Necron seem like an obvious selection since, they make an appearance in the Winter Assult solo campaign. I'm really curious to see the Tau since looking at many of their units, they remind me of the Orkz. I just hope they don't have their own resource type just like Orkz. Either way, they are both gonna be badass additions. One a bunch of zombie cyborgs, the other a bunch of tribal looking aliens.

This years E3 will undoubtly be the best there has ever been.

News and quote taken from Relic website.


"Brotherhood asked for no friendship, only loyalty. They stood back to back as the galaxy burned - always brothers, never friends; traitors together unto the last."

--an Excerpt from a Night Lords Novel Void Stalkers Chapter X: Revenge
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Oddies da Nerfed
post May 10 2006, 09:51 PM
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Pray for Mojo.

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Some new infos from someone who went to E3.

-Winter Assault is not required to play Dark Crusade. If you do not own WA, you cannot play as the IG in the single player campaign or play them in multiplayer, but you can still fight them in multiplayer

Single Player:
-Single Player is basically played on a meta-gaming level. The game takes place on a planet called Kronus where the Necrons have spawned up. All of the other races in the game also have a stake on the planet. Like the board game Risk, you're shown the planet with divisions in different areas of the planet. It's all Turn-Based, but when you attack a territory or get invaded, it'll be a skirmish game where you need to either eliminate or defend against the enemy. Each side has a HQ stronghold on a piece of land, if the stronghold is taken over, that side is eliminated.

-Each area has a specific requisition value giving you points. You use those points to reinforce your territories. Reinforcing territories mean that you can order units/buildings/upgrades for that garrison on the territory. So say you order a Hammerhead Tank on your HQ and it gets invaded, you'll get a hammerhead when the battle begins.

-When attacking a territory, you can get a bonus unit that is deployed along with your army if given one.

-Each side has its own storyline and dialogue that develops as you play through the game.

-Commander Customization is single player only from what I heard from Dowdeswell. Through your battles, you earn points that you can use to upgrade your commander unit. You can upgrade hit points, add/change weapons, add abitilites. I'll double check if its single player only.

-What I noticed, they have a standard economy

-Tau troops are basically ranged units and get raped in close combat, the Kroot acts as the close ranged guys

-With the addition of meat gibs, Kroot Carnivores, a melee type, feed on the gibs of fallen units to strengthen their power.

-The Tau Commander(XV8 Crisis Battlesuit from what I remember) is a bad ass ranged death machine. It seems he can jump, and armed with shoulder-mounted missile pods, flamer, and a pulse gun from what I saw. (Single-player version is probably different).

-The Tau has a unit that can shoot and cap points while maintaining stealth(make sure you have some detectors around )

-I didn't get to see the Relic unit for Tau

-Their economy is a lot different from the others. From what Jonathan told me, when they cap points, it is to increase the speed of production of units/upgrades/construction. They seem to use only power as their resources. However I could be really wrong on this.

-Scarabs, the Necron builder is the only unit that can cap points. They build a structure on the point for an overall increase in construction and research speed.

-Downed Necron units slowly come back to life after being "killed". It's quite cute when necrons that were blown in half crawl back to their legs to come back to life.

-Necron Lord, the commander unit has mass ressurection which instantly builds all downed necron units instantly back to life. He can also transform himself into the Relic Unit, the Nightbringer, an avatar form. Lasts for about 2 minutes and when he reverts back only has 10 percent of his total health.

-The Monolith, is your HQ. However, can be upgraded to slowly surface out of the ground. When fully upgrade, your base will emerge from the ground and float. Yes, it'll be like the Monoliths at the end of Winter Assault. They move really really slow, but they can teleport. Very bad ass and powerful.

Other odds and ends:
-I asked about the future of Dawn of War. Dowdeswell's impression was that they're probably looking forward to something new. New as in Dawn of War 2. Maybe expect to hear that in the future.

That's all i have for now. I forgot to ask some questions about any new gameplay types in multiplayer. I'll be back there tomorrow anyways.
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