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Final Fantasy Xi: Wings of the Goddess, The Past is the the future
Knightsword
post May 12 2007, 08:41 AM
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QUOTE
The development of "Wings of the Goddess", a new FINAL FANTASY XI expansion disc, was announced today at the SQUARE ENIX PARTY 2007.
In conjunction with this announcement, a new site has been created to provide the latest development details as they become available, as well as give fans the opportunity to view exclusive images from the expansion.
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Crushinator
post May 14 2007, 03:04 PM
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The time travel thing seems cool, it will be interesting to see all the areas destroyed by the "great war" 20 years ago in their original state. The regions outside of jeuno for example, and also up north in Xarabard.

Is there any info about new classes/abilities/gameplay changes for this expansion?


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Knightsword
post May 14 2007, 04:28 PM
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no, also a lot of these "timezones" are long before the great war such as Sauromung, which was destroyed by taru when they where fighting against the elvaan in ages past


http://www.1up.com/do/newsStory?cId=3159493
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DarkEpyon
post May 14 2007, 07:14 PM
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Of course it'll take two years after its release before any promised features become available. More useless jobs and other tedious garbage. I've given this game another go a few times already, but never again.


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AC9breaker
post May 14 2007, 09:11 PM
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QUOTE(DarkEpyon @ May 14 2007, 09:14 PM) [snapback]27122[/snapback]

Of course it'll take two years after its release before any promised features become available. More useless jobs and other tedious garbage. I've given this game another go a few times already, but never again.


Quoted for great justice.


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--an Excerpt from a Night Lords Novel Void Stalkers Chapter X: Revenge
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HC82
post May 14 2007, 09:59 PM
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LOL, bitter ffxi sentiment.

It's like a bad marriage with these MMOs...

"We had so many good times, but in the end, it just didn't work out. You betrayed me and those wounds will never heal. My job class will never be the same. I loved you; you were my first, and despite all the love I had for you, I hate you even more. Your mere presence sickens me, now.

I tried to make it work, really I did... *cries*

I came back to you. We made love again like when we first met, but it wasn't real. Beneath all the new features, my job was still gimp.

What's this, another sequel? More lies, more betrayal... Never again... good bye my love"





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God Bless FFXI
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tanshin
post May 15 2007, 03:36 PM
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[i'm chargin mah lasers!] can't someone make a post about FFXI without the same 5 people coming into every thread bitching about how shitty of a time they had with it? We get it, ok? You don't like the game. Good for you. I still like the game, and I found this post/news interesting, and I thought maybe people would have some interesting information or responses to seeing the trailer or hearing about new stuff. But no. More "ffxi sucksors" crap due mostly to stigma of drama within said game in the past. beigerolleyes.gif [/ok, i'm done]

But yea, this looks really cool. I heard from my "eat our stool deliciously" japanese friend that there will be new jobs, and among them a new kind of healer.


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Wiryu
post May 15 2007, 04:23 PM
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The worst last resort macro i've ever heard was, "Cut my life into pieces, this is my (Last Resort)."

Whoa whoa whoa, new healer? I don't know whether to be worried or excited!
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tanshin
post May 16 2007, 01:27 AM
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QUOTE(Wiryu @ May 15 2007, 02:23 PM) [snapback]27131[/snapback]

The worst last resort macro i've ever heard was, "Cut my life into pieces, this is my (Last Resort)."

Whoa whoa whoa, new healer? I don't know whether to be worried or excited!


thats right, white mage. your days of preventing parties from succeeding by making yourself scarce are over. I bet it will be some kind of item-use healer or something.


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DarkEpyon
post May 16 2007, 05:51 AM
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It could be something like the chemist from FF5, where they would mix items. But then they'd have to cut the price on regular potions to make it more effective, though I doubt that'd happen. Though if it wanted to be like the one from FF5, it'd have to have a few offensive or enfeebling combos.


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Wiryu
post May 16 2007, 08:10 AM
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Didn't chemist also have the ability to use types of black magic without the use of MP, but as an ability? Chemist makes sense. I figure the abilities being something like cutting down the item usage time, two hour makes the items instantly useable, maybe double effective. I could dig Chemist, but it would be interesting if it weren't chemist at all.
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Crushinator
post May 16 2007, 08:33 AM
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Another thing with the Chemist possiblity is that there may be healing items that only chemist or sub-job chemist can use (like ninja tools), and that would allow you to use those items to heal other players, cause damage/status effects, buffs, whatever. That way the market on potions and other player usable healing items wouldn't matter.


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tanshin
post May 16 2007, 08:15 PM
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QUOTE(Crushinator @ May 16 2007, 06:33 AM) [snapback]27135[/snapback]

Another thing with the Chemist possiblity is that there may be healing items that only chemist or sub-job chemist can use (like ninja tools), and that would allow you to use those items to heal other players, cause damage/status effects, buffs, whatever. That way the market on potions and other player usable healing items wouldn't matter.


heh, I was just about to post something to that effect, but you beat me to it. A healer without an mp limit would be really powerful. What kind of drawback (besides sinking gil into healing items) would there be?


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Wiryu
post May 16 2007, 08:22 PM
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It depends on the abilities. A WHM with the ability to use their MP affectivly can be incredibly effective. On one hand, you have MP which can be tough if you don't know how to optimize it, but on the other hand, items can be just as bad. It'll kill already sparce inventory space, running out of healing items mid battle, "Oh dude! I left all my shit in my MH! Can we break so I can go back and get it?". I'm very curious what an item healing job would have in terms of traits, and abilities.

Yes, I am defending the mage. ;)

Yes, if the rumor of a new healing job is true, I will play it.
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Crushinator
post May 17 2007, 01:25 AM
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Maybe to differ the class from WHM, chemist wouldn't have as strong (or any) AOE healing abilities, and maybe could also do debuffs in the way of acids/poisons/sleep potions, stuff like that.


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