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Corruption claims a friend, R.I.P. Klokwurk
OzzaJW
post Jun 25 2003, 10:04 AM
Post #16


Psy Armor
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Technically it's not the saving that does the corruption, it's over-data being inputted as you are between the 2 saves. over data includes people joining behidn you, receiving a SM or the obvious, being disconnected. It's a simpel thing to fix, as you cannot dupe by lag-methods so logn as the doublesave is there, but theres a few millisecond gap between the 2 saves that causes the problem. if sega just removed that (it is manually input, the gap isn't a switchover as the doublesave is in fact just savign a tad of extra info) and integrated it before the first save, you woupdn't be able to corrupt, just get yer bog standard FSOD, as the items are what gets saved second (so you can't lag them), but if they were first, and still seperate from the data save, it would lose your inventorey items, but you'd maintain your level, characters and your bank (equippeds would go, as they are droppable). It really is stupidity on segas behalf.


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Angel of Enders
post Jun 25 2003, 11:22 AM
Post #17


Unorthodox
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Would anybody happen to know what causes FSOD on the visual lobby?


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Henge
post Jun 25 2003, 11:32 PM
Post #18


OpSec
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the chances of FSOD in the visual lobbies are greatly increased by two aspects:

one being a crouded lobby.

the second being a lobby where people are sitting in they're chairs. the pso chairs cause exess loading for the GC and seem to push it to the point of lockup (FSOD)

of coarse the worst possible situation is a crouded lobby full of inflated chairs. watch out!

alternate lobbies away from the general public are the only way to go.
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