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FFXIVstuff, aka monster hunter XIV
Alisha
post Aug 4 2009, 03:05 PM
Post #1


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http://www.joystiq.com/2009/08/04/final-fa...new-job-system/

The latest edition of Famitsu Wave recently hit newsstands in Japan, bringing with it a DVD which contains an 8-minute exposť on Square Enix's second stab at the MMO genre, Final Fantasy XIV. The whole video is posted after the break. Fret not -- it sports convenient English subtitles.

Here's some of the more titillating excerpts: The game features a reinvented character progression system which does not include experience points or leveling up. The job system from XI will make an appearance, but in a heavily altered form -- an interview with the game's director, Nobuaki Komoto, revealed that the game will place a focus on the weapons players use, explaining that your armaments will determine "the way you play" and "the way you grow." Sounds reminiscent of Final Fantasy IX. (That's a very good thing.)

In addition, FFXIV producer Hiromichi Tanaka explained that the game takes place in a new region with a more "modern" feel to it -- the mysterious Eorzea which was mentioned in the trailer. The new world features familiar races (albeit with new names), and plays host to a "deep story," which is told through cut-scenes and quests. For more FFXIV info than you can possibly handle, check the video after the jump.


sounds similar to monster hunter no?

Race Scans

















QUOTE
Someone translated the text on BG Forums regarding the characters:

"When you make your character, aside from choosing the race, you will also be able to customize their appearance. Head, skin color, hair type etc, there will be multiple factors. Just how exact we will be able to customize their appearance is still unknown, but we mean it in a good way when we say that it seems like it will become a worry to many players."


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Crushinator
post Apr 2 2010, 04:39 PM
Post #2


Holding these random memories
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Joined: 14-December 02
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Member No.: 8



Alpha Test users' manual:
QUOTE
FINAL FANTASY XIV Alpha Test Manual

FINAL FANTASY XIV is a cross-nation, cross-platform massively multi-player online role-playing game (MMORPG) that brings together people from all across the world to compete, cooperate, and communicate within the virtual fantasy realm known as Eorzea. While solo adventuring is always an option, most will agree that joining forces with their fellow gamers not only makes the game that much easier, but that much more fun as well!

* The Alpha/Beta versions contain only a fraction of what is planned in the full version. This includes playable races and clans, character customization options, selectable classes, and available areas, to name a few.

1. After logging in, select “New” from the Character Selection screen.

2. Select your character’s race, clan, and gender.

3. Choose a preset appearance for your character.

4. Customize various aspects of your character’s appearance via the available menus.

5. Select your character’s starting class*.

6. Select your character’s nameday (birthday) and guardian (patron deity).

7. Input your character’s first and last name.

8. Select the city-state in which you wish to begin your adventure.

9. Finally, select “Enter” to create your character and begin the game.

* Classes
In FINAL FANTASY XIV, a player’s class is determined by the arm or tool in his/her hand. The class chosen during character creation simply determines the items a player begins the game with. Players can change their class at any time by simply equipping different items they purchase, find, or create.

- Note
In the Alpha Version, a character’s race, clan, gender, nameday, and guardian do not affect his/her attributes.

At the onset of the game, you will find yourself on a boat, though at this point your character is already within what is called an instanced area, meaning it will not be occupied by any other players.

* Instanced areas, or instances, are areas in which only players directly related to or involved in what happens within may enter. The initial stages of gameplay in the Alpha Test will take place in instanced areas which only single players may occupy.
Instances will only be used for special events, such as the game’s opening sequence. For the most part, gameplay will take place within public areas occupied by any of a number of players.

As you progress through the opening event, the ship will eventually make port. After arriving, speak to the NPC Hob, who will be located directly ahead of you. At certain points in the game, Hob will present you with a list of options in accordance with your progress. For now, select the option presented to continue through the current event.

After speaking with NPC Hob and proceeding to the location to which you have been directed, there will be another NPC named Baderon who will present you with another set of options. After speaking to Baderon, you will automatically be transported from to a public area.

In public areas you will come across many other players. As fellow adventurers, it is up to you to make the most of your time in Eorzea together!



1. Display Name
The color of a display name reveals important information.
White – Other PCs
Blue – Party members
Green – NPCs
Yellow – Enemies
Red – Engaged enemies

* Semi-Transparent Display Names
When the display name of a PC is semi-transparent, it indicates that player is currently in a different area than you. These PCs are still displayed on-screen to help contribute to the seamless transitioning between areas. However, players should note that party invites cannot be extended across areas.

2. Minimap
The minimap displays the immediate vicinity around you, the direction you are facing, the direction the camera is facing, and the position of various NPCs.

3. Log
This display contains all of the various logs used to display text within the game, such as the system log, combat log, and chat log. Players may input text by selecting the chat prompt area.

4. Unit Frame
The unit frame displays various aspects of your character’s status, such as HP, MP, and TP.

5. Connection Status



1. Action Bar
This bar displays the various commands available for use in relation to the PC or NPC you are currently targeting.

2. Action Gauge
This gauge tells how much time is left before the next action may be executed. Though there are a few exceptions, for the most part all attacks, abilities, weapon skills, and spells require that the action gauge be full.

For certain classes, a secondary action gauge will appear when a shield is equipped in the off hand. All shield-related commands will make use of this gauge.

The action gauges of the main hand and off hand are entirely independent of one another. Should a character have a shield equipped in their off hand, two action gauges will be displayed simultaneously.

3. Effect Gauge
The effect gauge comes to life once the action gauge has completely filled. When a command is executed, the state of the effect gauge will determine certain bonuses to factors such as accuracy, power, or potency. These bonuses apply to all actions, both physical and magical.


- Other
- Passive Mode and Active Mode
“Passive Mode” is the designation given to the state in which a player’s arm or tool is not drawn. In this mode, hit points regenerate automatically.
“Active Mode” refers to the state in which a player’s arm or tool is drawn. In this mode, various battle commands are available, but movement speed is reduced in comparison to passive mode.

- Arms and Tools
There are a vast array of arms and tools in FINAL FANTASY XIV which allow players to assume the role of any of a number of classes. However, the following conditions should be kept in mind when changing equipment.
Equipping Arms – Players must be in passive mode and not engaged with an enemy.
Equipping Tools – Players must be in passive mode.

During the Alpha Test phase, there will be a total of nine types of arms and tools available (swords, hand-to-hand weapons, axes, polearms, bows, conjurer arms, thaumaturge arms, hammers, and pickaxes). Players can change their class simply by virtue of changing the arm or tool they have equipped in their hand.

The Flow of Battle
1. Ready an arm or tool, changing from passive mode to active mode.

2. Target an enemy.

3. Select a command from the action bar, and make use of the action and effect gauges to execute it effectively.

4. Strategize with other party members, deciding upon an appropriate Battle Regimen*.

5. Gain victory in battle to be rewarded with experience and skill points.

6. Obtain and distribute any loot dropped by the enemy.

* Battle Regimen
Battle Regimens are combat tactics which party members may employ against a single enemy. By coordinating and executing battle commands in a precise order, players may cause certain additional beneficial effects to occur.

A Battle Regimen begins with the stacking of battle commands. All party members who wish to take part in the Battle Regimen must stack their actions in the correct order against the desired target. One of the members then initiates the Battle Regimen, and the stacked actions will be executed automatically.

Step 1: Consult with other party members to determine the best Battle Regimen to use against a specific target. The battle commands and the order in which they are to be executed should all be decided.

Step 2: Wait until your position in the queue comes around to switch to Battle Regimen mode and select the battle command you wish to stack.

Step 3: After all participating party members have stacked their battle commands, one of the party members selects to initiate the Battle Regimen.

Step 4: Once the Battle Regimen is initiated, the stacked battle commands will all be executed automatically, chaining together to create additional effects.

Please note that factors such as distance from the enemy may prevent stacked battle commands from being executed once the Battle Regimen is initiated. In these cases, the Battle Regimen will not end, but will instead proceed on to the next command in the queue.


Enemy Toughness
An enemy’s degree of difficulty is represented by the color of the circle located in the extreme left portion of the unit frame. This display takes into account whether the player is solo or a member of a party.

Red – Incredibly Tough
Orange – Very Tough
Yellow – Tough
Green – Decent Challenge
Blue – Easy Prey


Physical Levels and Skill Ranks
In FINAL FANTASY XIV, a character’s progress is measured in two ways. Physical levels represent one’s actual physical development, while skill ranks measure how adept one is with various arms and tools.

- Physical Levels
Characters gain physical levels by accumulating a certain amount of experience points.
(During the Alpha Test phase, experience points will be obtainable only by achieving victory in battle.)

- Skill Ranks
Skill ranks are gained by accumulating skill points from various endeavors, such as combat or crafting. As a character’s skill rank increases, they will learn new actions, such as abilities and weapon skills.

* Physical level and skill rank caps will be set at 20 for the Alpha Test Phase.


Setting Actions for Use
Actions that have been acquired by a character can be set to the action bar for use. During the Alpha Test phase, the maximum number of actions available at any given time will be limited to 20.

Barring a few class-specific exceptions, actions will be available for use even when using a class different from the one on which the action learned. However, the power and efficacy of each action is determined by its affinity with the character’s active skill.


The Spoils of War
Any items received after a battle will be placed in a player’s loot list. During party play, items are distributed randomly to the lists of each member.

After a certain period of time, items on a loot list will be automatically moved to a player’s inventory. Should the player’s inventory be full, the items will be lost.

Items on a loot list are not considered in a player’s possession until they are added to his/her inventory. Until then, any items, including those which are rare (untradeable) and unique (players can possess no more than one), can be transferred to another party member’s list.

* Items received while mining/quarrying will also be added to the loot list before being moved to a player’s inventory.

If a character’s HP is reduced to 0, he/she will be “knocked out” and no longer able to move or act. A character can be revived by selecting “Return” from the main menu and choosing a destination from the listed aetheryte camps or aetherial gates.

* If a character is KO’d while participating in a levequest, he/she will be teleported back to the corresponding aetheryte.
* For the duration of the Alpha Test, characters KO’d will receive a weakness penalty which will not only lower total HP, but also reduce the speed with which their action gauge fills, as well as increase the length of casting times. This penalty will last five minutes before wearing off.


The "Battle Regimen" system seems like a successor to skillchaining, and its cool that you can use skills learned from other jobs on your current job.


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I'm not a playa I just crush a lot.
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Posts in this topic
Alisha   FFXIVstuff   Aug 4 2009, 03:05 PM
Crushinator   The characters look nice, a big improvement over (...   Aug 4 2009, 05:41 PM
AC9breaker   Fuck yeah dood, Galka brotherhood 4 li4e. You guy...   Aug 4 2009, 06:50 PM
Crushinator   Direct translations from the Famitsu article court...   Aug 5 2009, 05:51 AM
tanshin   After reading all this new info, I can't help but ...   Aug 5 2009, 10:37 AM
Knightsword   Hopefully they also get rid of that annoying extra...   Aug 5 2009, 05:40 PM
Alisha   obviously we need to know more but i don't like th...   Aug 6 2009, 06:19 PM
Crushinator   QUOTE(Alisha @ Aug 6 2009, 05:19 PM) obvi...   Aug 6 2009, 10:13 PM
HC82   QUOTE(Crushinator @ Aug 6 2009, 10:13 PM)...   Aug 7 2009, 09:44 AM
AC9breaker   I don't know, it makes the game sound like PSU and...   Aug 6 2009, 09:07 PM
Alisha   QUOTE(AC9breaker @ Aug 6 2009, 11:07 PM) ...   Aug 10 2009, 03:10 PM
Crushinator   QUOTE(Alisha @ Aug 10 2009, 02:10 PM) i o...   Aug 10 2009, 09:41 PM
Crushinator   Some in-game screens posted at Kotaku: http://kot...   Aug 8 2009, 07:03 PM
Wiryu   It's because of monster hunter I feel really good ...   Aug 14 2009, 06:43 PM
Alisha   gameplay videos Video Games | Final Fanta...   Aug 19 2009, 04:36 PM
Crushinator   Blast! I was just here to post those! Yeah it loo...   Aug 19 2009, 04:58 PM
Vitamin D   It certainly seems that they're trying to rope bac...   Aug 19 2009, 05:08 PM
Crushinator   Video Games | Final Fantasy XIV Online | GC 09: La...   Aug 19 2009, 05:11 PM
Crushinator   RE: FFXIVstuff   Sep 24 2009, 02:30 AM
Alisha   mega boss. i'm geussing thats the games opening cu...   Sep 25 2009, 04:34 PM
Crushinator   From RPGsite: QUOTEPS3 fans who want to beta test...   Oct 2 2009, 03:17 PM
Scan_Man   About the DirectX9 thing. From what I heard the ma...   Oct 2 2009, 09:38 PM
Knightsword   And if I recall only ati has launch its dx11 cards...   Oct 2 2009, 09:54 PM
Crushinator   But on that same token, the developers for FF14 ha...   Oct 3 2009, 10:06 PM
AC9breaker   Not only that but, of course the people won't buy ...   Oct 4 2009, 12:01 AM
Alisha   QUOTE(AC9breaker @ Oct 4 2009, 02:01 AM) ...   Oct 7 2009, 03:49 PM
Crushinator   QUOTE(Alisha @ Oct 7 2009, 02:49 PM) but ...   Oct 7 2009, 04:04 PM
Wiryu   Least of my concerns. If it only supported Dx3 my ...   Oct 6 2009, 02:55 PM
Knightsword   I would rather have it be dx9 and usable by all th...   Oct 6 2009, 04:37 PM
Crushinator   Making a game DX10 compatible does not preclude it...   Oct 7 2009, 01:46 AM
HC82   All these stats hurt my brain (well not really), a...   Oct 7 2009, 06:42 AM
Crushinator   Yeah I'll admit I kinda lost my way toward the end...   Oct 7 2009, 03:42 PM
Crushinator   http://na.finalfantasyxiv.com/ Updates on the off...   Oct 8 2009, 12:37 AM
Scan_Man   LOL at the Armoury section with the Leeroy example...   Oct 8 2009, 09:18 PM
Crushinator   PC version beta signups are a GO! http://entry.ff...   Dec 17 2009, 03:54 AM
AC9breaker   Applied! So yeah the last question was Do you run...   Dec 18 2009, 04:59 AM
Alisha   some screenshots someone posted on another board f...   Dec 18 2009, 02:04 PM
Crushinator   Looks hot. Now how about they actually reveal som...   Dec 18 2009, 05:31 PM
Alisha   some character creation info http://www.ffxivcore...   Dec 22 2009, 05:13 PM
Crushinator   Those crabs are fucking awesome. Good to see ther...   Dec 22 2009, 06:54 PM
Alisha   some old some new http://www.ffxivhq.com/reposit/...   Jan 10 2010, 01:43 PM
AC9breaker   YOU'VE ACTIVATED MY TRAP CARD!   Jan 10 2010, 11:29 PM
donkeybeatz   RE: FFXIVstuff   Jan 11 2010, 11:59 AM
Vitamin D   LMAO X2.   Jan 11 2010, 05:51 PM
Alisha   a copy and paste job for you! QUOTESo drama has b...   Feb 23 2010, 07:06 PM
AC9breaker   How much money you figure he could get for that? ...   Feb 23 2010, 07:17 PM
Crushinator   Call me when we can actually get a beta in english...   Feb 23 2010, 07:29 PM
Alisha   QUOTE(Crushinator @ Feb 23 2010, 08:29 PM...   Feb 25 2010, 03:33 PM
Crushinator   http://www.destructoid.com/final-fantasy-x...11-16...   Mar 1 2010, 02:33 AM
AC9breaker   I'm pretty doubtful. It seems like they're gonna ...   Mar 1 2010, 07:10 AM
Crushinator   I knew i should have set my excitement for FF14 as...   Mar 1 2010, 02:30 PM
Alisha   this isnt ffXIV related but the level cap in ffxi ...   Mar 1 2010, 04:34 PM
AC9breaker   Apparently the invites have only been sent to peop...   Mar 1 2010, 06:43 PM
Alisha   QUOTE(AC9breaker @ Mar 1 2010, 07:43 PM) ...   Mar 1 2010, 07:01 PM
Crushinator   That level cap raise seems really stupid. Its lik...   Mar 2 2010, 01:15 AM
Wiryu   I'm just too curious to stay away!   Mar 6 2010, 12:00 PM
Crushinator   Apparently if you buy the PS3 version of FF13, you...   Mar 9 2010, 02:22 PM
Crushinator   http://www.ffxivcore.com/topic/4268-famits...ki-le...   Mar 10 2010, 05:40 PM
Alisha   this url has a boat load of pics http://www.famits...   Mar 11 2010, 06:05 PM
AC9breaker   I'm rolling Galka Archer and Maybe Marauder.   Mar 11 2010, 10:09 PM
Crushinator   The officiall AT linkshell will be "Bro". You can...   Mar 12 2010, 01:49 PM
Alisha   the official jp site has been updated and you can ...   Mar 12 2010, 06:12 PM
AC9breaker   Just reached the first save point for in FFXIII an...   Mar 13 2010, 10:55 AM
Crushinator   The different "Tribes" from FF14. So I guess we ...   Mar 31 2010, 01:42 PM
AC9breaker   Looking fantastic. I just hope the framerate isn't...   Mar 31 2010, 05:14 PM
Crushinator   Alpha Test users' manual: QUOTEFINAL FANTASY XIV A...   Apr 2 2010, 04:39 PM
tanshin   Good info there, that answers a lot of the questio...   Apr 3 2010, 03:47 PM
Alisha   lol it seems a ton of people are getting banned fo...   Apr 9 2010, 05:39 PM
Crushinator   Ace reporter Alisha, on the scene!   Apr 9 2010, 06:00 PM
Alisha   QUOTE(Crushinator @ Apr 9 2010, 08:00 PM)...   Apr 9 2010, 06:38 PM
tanshin   QUOTE(Alisha @ Apr 9 2010, 05:38 PM) QUOT...   Apr 11 2010, 03:24 AM
Crushinator   From what I understand, the person posting the you...   Apr 11 2010, 05:44 PM
Bilix   First one to name a Hume Justin Beiber wins a priz...   Apr 15 2010, 01:53 PM
AC9breaker   Looks more like a taru to me.   Apr 15 2010, 02:56 PM
Scan_Man   I can't wait. I love the music previews on the mai...   Apr 18 2010, 09:55 PM
Alisha   QUOTE(Scan_Man @ Apr 18 2010, 11:55 PM) I...   Apr 19 2010, 05:13 PM
Scan_Man   Yeah I saw that. But the other one lacks a group h...   Apr 19 2010, 10:33 PM
Alisha   the only mmo ive played where you need group heals...   Apr 21 2010, 09:30 AM
Scan_Man   Apparently there are 2 more caster classes, among ...   Apr 21 2010, 03:42 PM
tanshin   QUOTE(Scan_Man @ Apr 21 2010, 02:42 PM) T...   Apr 24 2010, 11:13 AM
Scan_Man   There is over 2.5 million, there will be more when...   Apr 24 2010, 05:52 PM
Alisha   click here mang http://killingifrit.com/forums/to...   May 18 2010, 04:46 PM
Crushinator   So in other words final fantasy has caught up to w...   May 18 2010, 05:19 PM
Alisha   well i've only played 3 mmo's asherons call, ffxi ...   May 18 2010, 06:29 PM
tanshin   Well, long story short, I've been chosen to partic...   Jun 7 2010, 09:34 PM
Crushinator   Awesome, keep us updated on the front lines with w...   Jun 8 2010, 01:25 AM
Crushinator   It wouldn't be Final Fantasy online if you weren't...   Jun 16 2010, 04:48 PM
Alisha   QUOTE(Crushinator @ Jun 16 2010, 06:48 PM...   Jun 16 2010, 05:34 PM
Crushinator   I didn't post the 2nd report because its just a bu...   Jun 16 2010, 05:51 PM
Alisha   QUOTE(Crushinator @ Jun 16 2010, 07:51 PM...   Jun 16 2010, 06:34 PM
Scan_Man   I really like how the action bar changes based on ...   Jun 17 2010, 03:20 AM
Alisha   unfortunate? i actually preferred playing ffxi on ...   Jun 17 2010, 05:25 PM
Scan_Man   Compared to a controller, using good keybindings w...   Jun 17 2010, 11:32 PM
tanshin   QUOTE(Scan_Man @ Jun 17 2010, 10:32 PM) t...   Jun 18 2010, 07:33 AM
Crushinator   I guess this belongs here.   Jun 18 2010, 03:46 AM
Scan_Man   I explained why there is little difference between...   Jun 18 2010, 04:59 PM
Crushinator   http://www.joystiq.com/2010/06/30/final-fa...ch-20...   Jun 30 2010, 10:32 PM
Scan_Man   Those are very shitty release dates for both versi...   Jun 30 2010, 10:55 PM
AC9breaker   That's a good question Scan_man. guess I'm gonna...   Jul 1 2010, 12:04 AM
Scan_Man   Well I am in the beta. Guess I'll see for myself.   Jul 12 2010, 09:55 PM
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