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Diablo III
Crushinator
post Aug 18 2010, 03:41 PM
Post #1


Holding these random memories
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I was suprised we don't have a thread for this yet, but I guess since blizzard is so stingy with the news its not unexpected.

Anyways, straight outta GamesCom we have details on the crafting system!



Looks fast, slick, and unobtrusive. I love how you can break down the "big loot" into crafting shit so you don't have to TP to town constantly to sell big things like armor.

Update with some details on the caravan:

QUOTE
Diablo III Caravan FAQ
Q: What is the caravan?
A: The caravan is a persistent group that follows the heroes across Sanctuary, providing a centralized hub for players to find quest givers, crafters, and other important NPCs. As your character moves through the world so too will your loyal band, setting up in specific locations to remain close by should you need them.

Q: Who are the artisans?
A: In order to access the professions in Diablo III, you’ll need to gain the loyalty of various artisans through your travels in Sanctuary. The blacksmith, mystic, and jeweler will each provide unique services over the course of the game.

Q: What do the artisans offer?
A: Skilling up your artisans will unlock unique recipes, granting your character access to benefits that may not be found anywhere else in the world. The blacksmith crafts weapons and armor, and can add sockets to some items. The mystic creates scrolls, potions, magical weapons, spell runes, and charms, and can also enchant items. The jeweler crafts gems , amulets, and rings. The jeweler can also remove gems from socketed items and can combine gems to improve their quality.

Q: How do I find the artisans?
A: Finding the artisans will be part of the main quest. Each artisan has been fleshed out to include their own story and quest line.

Q: How do I use the artisans?
A: You’ll collect loot as a reward for slaughtering the forces of the Burning Hells. Unwanted items can be salvaged in your inventory, converting these goods into raw crafting materials—higher-level items are salvaged into higher-level materials. You’ll then take those raw materials and hand them over to the artisans, putting them to work crafting or enchanting for you. Upon returning to the caravan after a lengthy foray, you may also find that the artisans have been hard at work plying their trade for your benefit.

Q: How do I salvage my items?
A: Players will find an item while progressing through the main quest that will allow them to convert unwanted gear into crafting materials from the inventory. This item will not take up any inventory space. This should be a more satisfying option for offloading unwanted loot than the alternative—dropping things on the ground or making frequent trips to a vendor.

Q: Why are you including crafting professions in an action game?
A: Professions add depth to the item collection gameplay that drives the action of Diablo III. We want to provide players with an alternative way to acquire gear, potions, and other randomly found items. We also want to provide additional forms of customization for players—adding jewels, enchants, or sockets to existing gear allows players to further tailor their characters. Many rare crafting recipes and materials are only found as world drops, enhancing the item acquisition process by increasing the diversity of items dropped by monsters.


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Steam: MrCrushin PSN : MrCrushin XBL: Mr Crushin
I'm not a playa I just crush a lot.
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Scan_Man
post Aug 22 2012, 09:26 PM
Post #2


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It's the Auction House. Items drops do not feel meaningful because you know you can get any item with the stats you need instantly if you have the gold or money. Then the gear is not really good for anything in the game once you get it. There needs to be some extra optional challenge to put that gear you have to test. Many people have suggested an endless dungeon that becomes progressively harder.

I like the Path of Exile endgame, where there are random maps that you can get as rare drops that have affixes which will generate a level for you. The affixes on the map describes what you will be in for. For example, you may get a map with affixes like "Enemies have 1000% more HP, 200% damage, 150% better loot from chest." I think that is a really intriguing system.

Blizzard seems to be aware of the issues though and looking to address it. http://www.diablofans.com/blizz-tracker/to...ssage-from-jay/


But yeah the Paragon levels thing did make the game feel fresh for me. I actually joined a Public game and had fun grinding out some EXP. Group play feels less like a chore now with the nerfed HP to monsters.


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