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More updates., and not a fuck was given.
AC9breaker
post Feb 9 2011, 01:38 PM
Post #1


Soul Hunter
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http://lodestone.finalfantasyxiv.com/pl/to...415f82184c907bc


Thought I should post this even though none of us still care about the game anymore.

Jump button! :O


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"Brotherhood asked for no friendship, only loyalty. They stood back to back as the galaxy burned - always brothers, never friends; traitors together unto the last."

--an Excerpt from a Night Lords Novel Void Stalkers Chapter X: Revenge
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Crushinator
post Feb 11 2011, 12:57 PM
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Holding these random memories
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What purpose does jumping serve in any game? Its a means of traversal.

Remember every fucking shit fuck ledge that was ankle high but your guy couldn't walk up it for some mysterious reason on FFXI? Same fucking shit on FF14.

If you can jump up a ledge and not have to walk 300 feet to side just to get to where you need to go that is definitely a good thing. It's not like they're making it into Super Mario Galaxy where you need to triple jump over a chasm to get to the (non-existent) chocobo hut.


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Steam: MrCrushin PSN : MrCrushin XBL: Mr Crushin
I'm not a playa I just crush a lot.
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Oddies da Nerfed
post Feb 11 2011, 04:59 PM
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Pray for Mojo.
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QUOTE(Crushinator @ Feb 11 2011, 01:57 PM) *
What purpose does jumping serve in any game? Its a means of traversal.

Remember every fucking shit fuck ledge that was ankle high but your guy couldn't walk up it for some mysterious reason on FFXI? Same fucking shit on FF14.

If you can jump up a ledge and not have to walk 300 feet to side just to get to where you need to go that is definitely a good thing. It's not like they're making it into Super Mario Galaxy where you need to triple jump over a chasm to get to the (non-existent) chocobo hut.



That. For more mechanic based, lets stick solely with WoW. Instant cast spell, but target has to be in front arc. Run away jump, quick turn with mouse and cast then turn back before landing. No forward momentum lost, still got spell off. Debuff that stacks the longer you remain in a static spot, tanks don't want to be moving their target all over, turning em etc, so just jump. Even EverQuest had uses in fights for jumping.
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