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Final Fantasy XIV: A Realm Reborn, FF14 2.0's official release
Knightsword
post Dec 21 2012, 12:12 AM
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New Combat/Levequest Vid

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Kazicht
post Dec 21 2012, 01:16 AM
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Awww snap, get hype! Looks like everything I ever wanted.

This game + PSO2 is gonna make next year a good time for AT online gaming.
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Knightsword
post Dec 21 2012, 01:35 PM
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The only slightly annoying thing is you only get 3 leves every 12 hours and they still have a few with the last one running away (or after dying) and spawning 3+ at a time all aggroed to you. Depending on the mob type it can be really bad, but so far the 10-15 ones that are in game can be soloed and the difficulty just makes their level higher and not spawn more, up to 4 levels, i.e. base 15 max 19.
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HC82
post Dec 21 2012, 02:36 PM
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So they're still using a bullshit Leve system?

Also I am guessing all our old characters got blown up by Bahamut, which means I have to start from scratch?
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Knightsword
post Dec 21 2012, 05:27 PM
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Its really not to bad, leve's are still extra, there are real ! quests through out, and about leves it 3 uses every 12 hours that stack so 6 a day and you can stack up to 18 of them. Also monsters give real exp, and you can easily level 1-10 in about a hour or 2 just off them.

As for characters all old character data was saved and if I recall correctly you should retain your original job levels.
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Crushinator
post Dec 22 2012, 11:45 AM
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Yeah, although the Leves are still here, the important thing is that leves are no longer the ONLY questing/content option. There are regular "WoW-style" quests like delivering shit, crafting items, killing stuff, and some of them are multi-part quests as well.

And like Knightsword said, grinding monsters FFXI style is now a valid method of leveling as well, so you can just party up and kill shit if you don't want to quest and still progress just as well.


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Knightsword
post Dec 22 2012, 03:01 PM
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You don't even need to party up to level, the only places that require parties are dungeons. which are instanced. You can exp chain on even level and up monsters and easily get to chain 4 sometimes 5. Also if you log off in a sanctuary area (a zone's main camp or inn room) you get rested xp, which gives you a 50% bonus.
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Crushinator
post Dec 27 2012, 02:44 AM
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This instance was available in the Alpha. After playing it for a bit i'm genuinely hyped for FF14:ARR, it seems unbelievable but they're actually doing everything right this time.


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Knightsword
post Dec 27 2012, 10:12 AM
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I ran it several times, it was none stop action. One group of mobs after another, the only time we ever had to stop was when someone died and had to be rezed or run back from releasing (from the dungeon entrence). It took about 30 to 40 minutes to complete with an hour timer, but it never felt that long when in there.
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Alisha
post Jan 5 2013, 09:28 PM
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wow that instance looks sweet. i just got my new pc(alienware x51 ) so pc is now an option as ps3 both ill try both and see wich i prefer control wise when the beta starts.


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Oddies da Nerfed
post Jan 7 2013, 08:34 AM
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QUOTE(Alisha @ Jan 5 2013, 10:28 PM) *
wow that instance looks sweet. i just got my new pc(alienware x51 ) so pc is now an option as ps3 both ill try both and see wich i prefer control wise when the beta starts.




http://www.motioninjoy.com/

Now you have all the control schemes available on a single system.
Though a 360 controller is suggested over the ps3 due to full out of the box support on the 360 pad. For FFXIV, if they got some real mmo UI designers they should all be equal, if not in favor of a keyboard setup provided the game has enough hotkeys. Otherwise get your controller working and have at it.
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Crushinator
post Jan 7 2013, 11:07 AM
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Yeah take Oddie's advice and just stick with PC. If you're running an X51 you'll have better performance on FFXIV than the PS3 vers, and you'll have access to better communication options (skype, mumble, teampseak, etc.)

The final version of the game will have controller support on both platforms, so using a PS3 or 360 controller on PC will be the way to go.


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