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Dragon's Crown, Boobs
Vitamin D
post Jul 25 2013, 10:39 AM
Post #1


Group: Paragon Caste
Posts: 815
Joined: 12-May 03
From: Colorado Springs, Son!
Member No.: 35

So yeah, I'm getting super hype for this game. It's been released in Japan today and will be headed here on August 6th. This is it's trailer from E3.

The game will be on Vita and dat Tr3y (4 lyfe3). It will have online multiplayer from the PS3 version, and local play for the Vita. It does not have crossplay between the two. It is possible to transfer saves however. Destructoid's preview has pushed my anticipation over the hill. I've also watched a couple streams of the Japanese version, and I had to stop myself, lest I spoil too much haha.

I say we get together and play this dope looking game. I dare say make it an AT gameday! Either way who's down? If we do play, DIBS ON AMAZON. Once again AT, IT'S TIME TO SLAY THE DRAGON!


"You Need The D? Then You Need Me!"
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post Aug 16 2013, 03:47 AM
Post #2

Grand Armor

Group: AT Certified
Posts: 510
Joined: 23-October 03
Member No.: 71

I have over 50 hours played right now, just started to crack into Inferno.

The game is similar to PSO and Diablo in that you run stages over and over to get loot and to improve your score and rank; you beat a difficulty it unlocks the next with stronger enemies and a different mix of enemies. Once you get done with the tutorial stuff, you unlock the option to chain random dungeons together for a chance at improved rewards. The catch is your armor and weapons will break ( you will then have to pay money to repair) and you will eventually run out of potions and other quantity items. The goal is to get S rank treasure or EXP boosts so you can level faster.

As for dungeons. There are 9 stages with A and B routes. Each route has it's own boss at the end. There are secret areas on some stages too. Also, there is a number of encounters (including bosses) and "screens" that have win and fail states that are surprising in a "I've done this 50 times and never seen this in this level before" kind of way. Each level is just the right length that you can do over and over again without it getting old (reminds me more of PSO in this regard). It's got the "one more run" for S ranks thing going. It's been very hard for me to put down when I need to sleep.

The game opens up when you are trying to build a character with certain skills and trying to make it work with the right gear. How that ties into chaining dungeons with your chosen "Goddess" bonus makes it interesting. It also help there is a good variety of talents to choose from. Using moves feels like a very tight fighting games with some of the advanced things you can pull off. For me this was around level 30 and dealing with the difficulty of Hard mode.

In my opinion, the game is best played if you go with the flow and chain dungeons. Basically, try to complete bosses and quests in chain runs instead of specifically going to each level to complete them. It's fine though if you have one or two talismans to get and you want to unlock the next difficulty imo. I think part of the fun is dealing with different outcomes and trying to get the most out of it.

The "endgame" is a 99 floor dungeon that gets harder as you get deeper. Enemies you in encounter will eventually go beyond the level 99 cap (very challenging stuff). Random everything of course. I hear even bosses can show up as regular enemies, which is crazy.

The game takes most people 20 hours to complete on normal. Feels a bit grindy for a good chunk of that until you get a feel for everything. Less so once you get into the dungeon chaining thing with multiplayer groups. When you get to hard you really start to learn the game I think, where advanced mechanics start to come into play. Depth to the gameplay you realize is there after spending lots of time with it. It sort of clicks. For me it was about 25 hour mark and working my way through hard.

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