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Specs and Xbox live info:
2 types of Xbox Live:
Xbox Live Silver (no subscription required)
Xbox Live Gold (subscription benefits)

Features for Gold service
(S) Also for Silver
(O) Also for Offline

- Seamless transition to Xbox Live account from Xbox to Xbox 360
- Access to MMOs (additional fees may apply) (S)
- Free Xbox Live weekends (S)
- Multiplayer online gameplay
- Avatar for gamer profile(S)(O)
- Motto for gamer profile (S)(O)
- Personalized look for Xbox System Guide (S)(O)
- Offline achievments (S)(O)
- Online achievements (S)
- Access to other players' Gamer cards via Live (S)
- Cumulative gamer score (S)(O)
- Location/language profile (S)(O)
- Reputation (S)
- Enahnced matchmaking using above
- Skill level matchmaking
- Gameplay style profile (casual, competitive, etc.)
- Recent players list (S)
- Free and premium download game content(S)
- Free and premium downloadable movies, music, tv (S)
- Downloadable demos/trailers (S)
- Microtransactions (S)
- Custom playlist in every game (S)(O)
- Play music from portable devices (S)(O)
- View images from digital camera (S)(O)
- Strem media from Windows XP (S)(O)
- Interactive screen savers (S)(O)
- Track info for CDs (S) (O)
- Communication with voice, video or text (S)

The Hardware:
1. Support for DVD-video, DVD-Rom, DVD-R/RW, CD-DA, CD-Rom, CD-R, CD-RW, WMA CD, MP3 cd, JPEG photo CD
2. All games supported at 16:9, 720p and 1080i, anti-aliasing
3. Customizable face plates to change appearance
4. 3 USB 2.0 ports
5. Support for 4 wireless controllers
6. Detachable 20GB drive
7. Wi-Fi ready

Custom IBM PowerPC-based CPU
- 3 symmetrical cores at 3.2 GHz each
- 2 hardware threads per core
- 1 VMX-128 vector unit per core
- 1 MB L2 cache

CPU Game Math Performance
- 9 billion dots per second

Custom ATI Graphics Processor
- 500 MNz
- 10 MB embedded DRAM
- 48-way parallel floating-point shader pipelines
- unified shader architecture

- 700 MNz DDR

Memory Bandwidth
- 22.4 GB/s memory interface bus bandwidth
- 256 GB/s memory bandwidth to EDRAM
- 21.6 GB/s frontside bus

- Mulitchannel surround sond output
- Supports 48khz 16-bit audio
- 320 independent decompression channels
- 32 bit processing
- 256+ audio channels

To sum up the important stuff regarding XBL:

There will be two versions of Xbox Live. Silver is free (everyone gets it), and Gold is a paid subscription, like the current XBL. It looks like Xbox Live will be free on the weekends for everyone; Gold members will get it all the time, obviously. Current Xbox Live accounts will carry over to the 360 and become Gold Xbox Live accounts. Both Gold and Silver members will be able to download demos, trailers, and other content through XBL.

This info seems pretty legit, and some insiders have confirmed that this is indeed a real leak. At this rate, you have to wonder if Microsoft will have anything left to reveal at the MTV unveiling on May 12. beigebigrazz.gif

>All images and info off articles from
Can't wait...price tag rumors are scaring me though....i heard 360 bucks,which would make sense hehe,but that means 500 bucks all together over here...steep.
Theres been talk of two types of 360's to be released. One, an all in one media center type with all the extras like boiling your coffee and brewing your eggs. The other a more games-only system. With the latter being the less expensive, so hopefully that may help put out some worry about crazy "next gen" prices.
My bro said on MTV he heard that the XBox 360 would only play on HDTVs. I'ma bit skeptical but I was wondering if anyone else heard anything similar.
unitself reports that Xobox 360 is going to cost $299. Not as bad as first thought (>$350 or so) but still damn pricey.
I don't know, I am not getting too hyped about these new consoles just yet. To me it seems like there is still potential in the old ones, at least in the X-Box. I'll try and hold off any excitement for a while but I know there is going to be a title that will be a "must have" and I will have to buy one of these damn things. beigebiggrin.gif

What to do with the old X-Box? Maybe I will make it a Media Extender somehow.
Hi-Def Xbox360 videos from

Here are some 720p video demos for the 360.

The minimum requirements for viewing high-definition (720p) videos are: Microsoft Windows XP, Windows Media Player 9 Series, a 2.4 GHz processor or equivalent, 384 MB of RAM, a 64 MB video card, 1024x768 screen resolution, and a 16-bit sound card with attached speakers.
yay triple post!

I stumbled across what looks like a Powerpoint presentation of the 360's capabilities and accessories. It's in Spanish, but you can pretty much figure out what is being presented.

Click for larger versions.
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This is interesting, looks like it will easily support S-Video, Component, and VGA.
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Check out the mini keyboard on that controller.
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No "WTF"s about it. X360 can accept input from a variety of MP3/media devices, including PSP. You are supposedly able to stream music/pics/video from your digital media player (rio, ipod, iriver, psp, whatevah) to the 360 as part of its "media center hub" capabilities.
I just find it funny that its a Sony product.
Those Ghost Recon trailers look amazing and a few games there look somewhat decent. I am very surprised with the xbox 360.
QUOTE (DJ_Donkey @ Aug 2 2005, 04:25 PM)
Well, it seems that Microsoft has already developed the technology to allow its Xbox 360 to connect with rival firmsí products as this recent post from an anonymous developer shows. At PSP Vault, a game developer with the simple name of Newbie has posted the first screenshots that show the Sony PSP connected to the Xbox 360: 
That's cool that you can actually access the full file structure of the Memory Stick, instead of just limiting you to reading the vids/mp3s off it.
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