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Some of how the game works.

Regarding the Release date for Left 4 Dead
Left 4 Dead will be released on the 4th of November, 2008.

“Fight together…or die alone”

Released Information

Gameplay is divided into Survivor and Infected sides. Take your pick.


To start off...
- Left 4 Dead is a First Person Shooter Co-operative Multiplayer game in which you can play as one of up to four people (called “Survivors”), luckily immune to a virus that’s sent most of the population mad. You, as a survivor, are pitched against an endless horde of people turned into deranged psychopaths as a result of the lost battle against the virus.
- There are no character classes, every player starts off on an even footing in terms of skills and weaponry, meaning success requires teamwork and quick thinking.
- At the start of each campaign of choice you begin with a basic pistol. Next to you are tables from which you can grab your choice of SMG or shotgun, and an explosive. Then you get into the action.
- Friendly Fire is always on in all difficulty levels, and there is no way of turning it off.
- Your goal...survive. Reach the rescue zone at the end of the campaign.

The 'Infected'
- Whilst players with automatic weapons against weaponless psychopaths with no thought of tactics may seem like a no brainer, it won’t be. The infected have one very clear advantage…

...numbers. BIG numbers.
- The infected horde is massive, they pour out from everywhere. A lack of strength means nothing if there are a good fifty or so of them.
- A thing that needs to be stressed is the speed of the Infected. These aren't half-dead shamblers, they are alive, mad, and their speed shows it. They are insanely fast.
- Usually you find infected wandering around the city aimlessly, hopelessly. But once they see you, they'll know you're not one of them, and their demeanour changes immediately. Their only thought is of stomping your face in and, unless you do something about it, that's exactly what they will do.
- You cannot kill all of the infected. There is no set number of them. They attack you at the Director's discretion, and they will keep on coming if you decide to hunker down (not a good idea). The goal is to escape, there is no way you can survive if you stay in one spot for too long.

Unfair Advantages
- As the survivors, you have access to a variety of projectile weapons and happy little explosives. Shotguns, Uzis, Molotov Cocktails, and Pipe Bombs are all at your disposal from the get-go, with more weapons becoming available as the game progresses through the separate levels of the campaign (scroll down further for a more in-depth view of the weapons).
- Equipment-wise, you have a flashlight (unlimited battery) for seeing in the dark, can see the outlines of your teammates through walls and other objects so you don't get separated, and have one med-kit each for healing yourself or a teammate
- There is a melee attack with your weapon that does some minimal damage, but the most important aspect is that it pushes the infected back. Tactical uses of this become apparant with the knowledge that pushing one into another will cause both to fall down, and domino effects are quite in play. Also, the only way to effectively combat some of the Boss-Infected without hurting your teammates is to melee them away before using some more deadly aspects of your chosen weapon. Knocking teammates out of your way if they get in the road (with little to no damage done to them) is another handy feature of it.
- As a Survivor, you can close and lock doors behind you. This effectively stalls any infected pursuing you, for a while. They can and will break through wooden doors, but it takes a while, and it is also possible to blow a hole in it yourself use it to shoot at them, though that only delays the inevitable. Of course, certain Boss-Infected don't find doors very hard to open. Or walls, for that matter.

'Til death do us part...
- Death is being handled differently in Left 4 Dead, but note you will not turn Infected if you die.
- Instead of dying outright when your health reaches zero, a Survivor will fall to the earth and be unable to move, only having the energy to weakly fire their pistol.
- When you hit the dirt, a 'bleed out' timer commences. Pretty much your health is replaced by temporary health (300 points), which slowly depletes (at 3 health points per second), with any extra damage from Infected (or careless teammates) depleting it faster. When it is depleted, you die.
- Here, a mate can help. You can be 'revived' by your mates if they face you and press the appropriate key, causing them to pick you up and keep you going. Of course, this takes precious time and, when you're bearing the brunt of an infected horde, sometimes it's wiser to deal with them first.
- You can only be revived three times. When you've used up all three of your revives, your view will become black and white and your health temporary. If you die again, you will immediately die rather than simply being knocked down.
- When you die, you have to spectate until your teammates find another Survivor, either barricaded in a closet or at the next checkpoint, depending on where you died on the map. When you respawn after death, you start off again with basic equipment, wherever you are.
- The speed at which you move is affected by your health. 100% and you're beating Cathy Freeman, 1% and you're slower than a two-legged turtle with heamorrhoids. It is important for healthy survivors to keep an eye on their injured comrades, as it can be all too easy to leave them behind to be easy pickings for Infected. It is in every Survivor's best interest to keep everyone at full health, as the group can only move as fast as it's slowest member.
- Each survivor will be able to carry one medkit, which can be used to patch yourself or your mates up, it can only be replaced by finding one at the next checkpoint
- There are also pills, which give you a temporary health boost that depletes back to base health over time. You have to be cautious with these.

The Director
- You will not be wading through hordes of infected from start to finish. What has been implemented is an AI Director that places the infected on the map using no flags or checkpoints at all. It is intelligent enough to place them on it's own, needing only a map to be able to work.
- As a result every game is relatively unique to play through, as you will never know where and how many zombies are going to be hitting you at any certain time.
- The director also works on a scale of highs and lows. There will be times you are fighting for your life, and there will be times where you don't encounter an infected for minutes.
- There are a few small mini-stands you make throughout a campaign, as well as the finale while waiting for the rescue vehicle, but apart from that, the Director is not scripted.

- In a co-op game, especially one such as this, communication is vital. Implemented into Left 4 Dead is a voice system that involves pressing one of three keys (z/x/c, which correspond to Orders/Questions and Answers/alerts and Warnings) and moving your mouse in the direction of what you need to say.
- Also, there is an implemented auto-alert system in which your character automatically says something when a certain event happens (ie 'Help!' when knocked down, or 'Boomer!' when the crosshairs are centred on a Boomer).
- There is over 1000 lines of dialogue for each character so generally there is a good variety of voice-acting available.


Choosing the other side
- You can, if you want, decide to forgoe the weak realm of sanity and become an Infected psychopath, hellbent on killing the four survivors.
- This is entirely different from playing as a Survivor. Your goal is to terrorise and kill, to do your absolute best to hamper and harass the Survivors until they are overwhelmed.
- If you choose to be one of the infected, you’ll assume the role of a “Boss Infected”.

It's all in your head
- As a Boss Infected, your goal is the same as that of the infected horde, kill the Survivors before they can escape.
- With hundreds of Infected at your side, it may seem an easy chore, but with the infected as weak as they are (they are only human, after all), you will not survive, let alone hurt anything, by mindlessly charging in there.
- Tactics is the game here, you know when, where, and how you are going to attack. They don't. This immediately gives you an advantage, and it is up to you to use that advantage to it's fullest potential.

Boss Classes
- There are four playable types of Boss-Infected, known as the Boomer, the Hunter, the Smoker, and the Tank (scroll down for a more in-depth look at them). The first three are the most common, with the Director spawning you as them more often, while the latter is given out randomly at certain times due to it's power.
- There are limits as to how many Boss Infected there can be at once as well as limits on each Boss infected (One Boomer at any one time etc.). The Director has full control over what Boss Infected you will spawn as, though you might guess which one you'll be when you see what the other living Boss' are.
- Everyone will get a chance to play as a Tank before someone gets a chance to play him for the second time.
- The Boss-Infected Respawn timer is still under constant tweaking to balance it without frustrating the players on either team. Currently Boss-Infected can respawn anything from 30-60 seconds after they die, but this is not final.
- All Boss Infected have a basic melee attack, it's not a primary weapon (exception the Tank), but it helps to dish out some pain before you lose your head. Apart from this, the Boss Infected rely heavily on their special abilities to kill the Survivors. All the bosses special abilities are geared towards different types of play, and can all be devestating if used correctly. Scroll further down for a more in-depth look at the Boss Infected themselves.

Stickin' it to 'em
- Playing as the Infected is very different from the Survivor side. Most obviously when you take your position behind a pair of bloodied hands, you can see the outline of survivors as a red, ghostly figure which can be used to see them through walls. The game also shows the likely route the survivors will take, if you are standing still, as red arrows on the floor, further enhancing the ability to stalk and strike at the most inopportune moment.
- There is an exception to this 'Survivorvision'. If a Survivor is standing completely still, without their flashlight on and aren't shooting, the red outline becomes nonexistant. Which can be dangerous for you.
- So, Infected players can almost always see where the group of survivors are thus they always have the element of surprise, being able to position themselves on rooftops, behind doors or anywhere else that could give them a tactical advantage.
- Another advantage of being Infected is complete immunity to fall damage, night vision, and having the ability to climb parts of walls that aren't available to Survivors. Thus the infected have a great deal more of the map available to them, and are much more mobile, with the ability to attack from all angles.

The Director
- What you will first notice when the Director pops you into the map, is that you can choose exactly where you spawn, with the only limitation being that you can't spawn within a pre-determined distance of the Survivors. Generally, the director will drop you ahead of the Survivor's path.
- What essentially happens is that you are put into the map as a 'ghost', then you run around, look at the surroundings, and choose yourself a place to spawn. Then you go annoy the Survivors.
- The Director has full control over what Boss Infected you will spawn as. If you die, you are respawned after a short wait to continue toward your goal.
- By working with the Director (as in watching his deployment of the other infected) you can spin things to your advantage while attacking the Survivors, such as dropping into the middle of them from a rooftop as a Boomer when they are surrounded by infected. Or, if you are lucky enough to find the Witch before them, attack in a way as to herd them towards her.

Psychotic Tactics
- Apart from the Tank, playing as the infected tends to go towards the ambush tactic. You want to attack when it's the worst time for the Survivors, and generally this involves you stalking, waiting around a certain corner, then WHAM! You've scared the poopers out of them and maybe even done some damage
- Generally, if you attack, expect to die, especially if you charge head-on. Infected are weak, even the Boss', and attacking from a ambush will not guarantee you anything, unless you do it right. The whole goal is not to outright kill the survivors yourself, but make enough mayhem in their ranks so they can get separated, overwhelmed, or just plain confused enough so the horde can rip them to shreds. Sure you can kill them, and you should, a skilled and lucky player can take all of the Survivors out in one go. But don't run in there expecting to notch a kill every time.
- As for the Tank, you must do the complete opposite. You can be heard for miles, and if you don't attack Survivors in a certain time, it's the worse off for you. So basically you find them, and try to kill them. Throwing cars at them is particularly effective.
- Playing Infected is for the most part very tactical, apart from the obvious (the Tank for those who can't see the obvious). You have to choose the right moment, the right place, and the right way to attack, otherwise you won't do anything worth noting.


Gameplay Modes and the Campaign
- There are two gameplay modes currently planned for Left 4 Dead. A Co-op Survival mode and another mode tentatively called 'Deathmatch'. 'Survival' is Co-op only, with no Human controlled Infected at all, while 'Deathmatch' is assumed to allow Infected players as well.
- Nevertheless, in both modes, the Survivor's must escape their predicament by getting to a point where an escape vehicle can pick them up. As the Infected (if the mode allows it), you have to stop them.
- There are four campaigns, consisting of 5 maps each (so 20 maps on release), which can be both played offline (with AI controlled friends and enemies) or online with up to 8 players (four Survivors and four Boss Infected). They are seperated by the aforementioned 'checkpoints' in which you restock on ammo and health, and dead teammates revive if they were killed towards the end of a map.
- At the moment it seems each campaign can take around an hour to finish (you can leave the game anytime you want, you'll just be replaced by a bot until someone else joins), meaning each particular map takes about 10-15 minutes to complete.
- At each checkpoint you'll recieve merit and demerit points depending on what you did that was meritible (kills and healing mates) or downright stupid (Team Kills, especially when detonating the Boomer).
- At the end of each campaign, there will be an elaborate “last stand” in which you and your mates must hold off wave upon wave of Infected waiting for the rescue vehicle to come and uh...rescue you. The infected will temporarily stop attacking you so you can set up your defence (manning the .50 cal, setting up gas bottles). Then you radio the rescue vehicle, a timer pops up, and all goes to hell. This is especially hard and you will be facing much more opponents than you did on foot to the helipad. Two Tank Infected as well. Lovely.
- As such there is no story. Story elements go as far as background information, mission objectives, and stop there.

I'm psyched. ;)
Hell yes,this game will get you pumped for sure...i like how many of the same area's will be totally different if you die and go back,adding to the tension.
Some gameplay footage. Looks like a blast!
Demo is out for the public on Steam. Downloading as I post this.
Sweet, gotta download it when I get home, see if it lives up to the hype.
The demo is pretty awesome! Played with some random folks earlier, and it was pretty fun coordinating everything via voice, which plays a huge role in surviving. So far I did normal mode with them, then we moved up to advanced. . got pretty beat up in the first area, then I lagged out during the 2nd. :(

This is gonna be a great game, definitely ordering it when I can.
Played the demo on 360 with some fgts who ended up killing me thinking this was halo or something and it would be fun to kill your own team mates. The game is pretty decent but I gotta say wtf man. It's 2008 and valve is still cranking out mods off the HL2 engine? I mean the game was fun and all but honestly I'm not compelled enough to get this. Money's tight and there are alot of other interesting choices out there.

Sidenote: Anyone else also find it funny that everone sucked Valves dick when they announced episodic gaming for Half Life 2, meanwhile Bliazzard tries to pull the same shit with Starcraft 2 and gets boo and jeered?
I still think valves FPS engine reigns above all in terms of FPS. I played the demo online with people who wanted to win, and some single player. I'm all over this game. ;D
QUOTE(AC9breaker @ Nov 13 2008, 04:45 PM) *
Played the demo on 360 with some fgts who ended up killing me thinking this was halo or something and it would be fun to kill your own team mates. The game is pretty decent but I gotta say wtf man. It's 2008 and valve is still cranking out mods off the HL2 engine? I mean the game was fun and all but honestly I'm not compelled enough to get this. Money's tight and there are alot of other interesting choices out there.

Sidenote: Anyone else also find it funny that everone sucked Valves dick when they announced episodic gaming for Half Life 2, meanwhile Bliazzard tries to pull the same shit with Starcraft 2 and gets boo and jeered?

I agree that Source engine needs to be put out to pasture. Its great that they make games that work on shitty computers, I guess, but they are really holding progress back by staying on the same engine.

RE: Sidenote: When Valve announced their episodic expansion for HL2, it seemed like an awesome idea at the time, we'd get a few more hours of HL2 gameplay/story every couple of months. Nobody expect them to take uh... like 3 fucking years to make one damn episode. It was a failure in my eyes (not to say that HL2:E1 and 2 are bad, cuz they rock) becuase if they would have taken the time that it has taken to make all 3 eps (maybe we will see HL2:E3 in 2009) they could have just made a brand new badass engine to rival CryEngine2 and a full blown Half Life 3 to go along with it. Now we'll just have an expansion upgrade to a 7 year old game, come next year.

SC2's situation is a bit different in that everyone assumed that the game would ship with all 3 race campaigns, just like every Blizzard strategy game has before. An expansion pack was expected, but not in the manner they are planning it. It seems shitty, but I have a feeling that the game will be so good that nobody will care once they're finally playing it.
I don't understand the facination, mine included, of the zombie genre. Out of all things though it does not seem to get old. Anyway, I enjoyed the hell out of the demo. This has been one of my must haves since the start of the year. I'm glad it lives up to my expectations.

I like how the zombie placement is totally random. And wow! Hundreds of zombies coming from all directions. I've never seen anything like that in a game. Usually because of graphical limitations or what have you.

But yeah I think this game is totaly win.
The random spawns are gonna add a lot of replay value I think. I was standing near the beginning where they usually crash through that wall, and instead, they ran up from downstairs, god damn!

But the online experience, the game is only as good as the people you're with. I was with a pretty sweet group the other day, we made it pretty far into the subway on expert before getting slaughtered by a tank, great fun. On the other hand, I was with some dorks later on that kept doing things like shooting the car, startling the witch, training hordes etc.

I'm gonna pick it up for sure, but after it drops in price a few bucks.
I was playing with this one dood and he thought he could kill the witch with a molotov. Instead he got fingerbanged by a flaming witch. good times.
So did anyone actually pick this up?
I got it, I'll go in detail about it tonight.
Bargain ProTip: is selling L4D on the cheap as part of their Black Friday sale!

PC version is $19.95 (!!!!) and 360 version is $39.95.

I'm totally nabbing the PC one buttrock.gif
Eh. A lot of people I knew from Outbreak migrated to this, which I'm not so sure is a good thing. My PC sucks, but if I was to ever get a 360, I might get this just to relive the whole Outbreak thing (the fun parts). I never liked FPS though, and the character selection seems limited.
There's no difference among the characters in L4D, its merely for appearance. The real strategy comes down to weapon choice and how you, as a team, handle the different encounters the director AI generates.

Free trial weekend AND 40% off on the PC version.

I'm so finally buying it.
Just bought it. Downloading now.
Mannnnn this is taking forever to download :(
Now AC should just sign up for a Steam account, and buy it now while it's at this price, for his future computer.

The one he'll build 38 years from now.
Now $15 through Oct. 2nd.
Good deal! Perfect timing for AC to nab it.
Grabbin' Pills
New stage is pretty short. Did it in solo campaign in 30 minutes. Also, I threw away my old mic.

Maybe the helicopter is made of chocolate?
TOTALLY DOOD!. I'm really psyched for this game now.
That trailer was pretty fucking awesome.

But what's up with the all the zombie craze shit in the mass media, that and fucking vampires.
I think to keep your "hipster nerd" cred these days you need to wear your love for zombies on your sleeve.

It seems like every indie/hipster person I meet lately is "way into" zombies/horror, but I think that some are just saying that to keep up appearances beigelaugh.gif
They have definitely exploded lately. It's disgusting when people don't have an answer for what they'd do in a zombie outbreak. :(

I hate the vampire fad.
I'm eagerly anticipating the Giant Robot /armed suit fad. Or best of all the dystopia Post-apocalyptic future fad. I'll be all over the cyber-punk fad.
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