IPB

Welcome Guest ( Log In | Register )

18 Pages V  « < 13 14 15 16 17 > »   
Reply to this topicStart new topic
FFXIVstuff, aka monster hunter XIV
Afroforce
post Sep 12 2010, 12:14 PM
Post #211


DAT ASS.
*******

Group: AT Certified
Posts: 338
Joined: 29-November 03
From: Pensacola, Florida.
Member No.: 103



QUOTE(Knightsword @ Sep 12 2010, 10:26 AM) *
My pc died on me as I was replacing the thermal paste on the cpc, so I have to wait a bit to hear back from the place I took it in to have it checked out :(


:[[[[


--------------------


Skype: Afroforce
Go to the top of the page
 
+Quote Post
Crushinator
post Sep 12 2010, 02:08 PM
Post #212


Holding these random memories
************

Group: Magister
Posts: 3465
Joined: 14-December 02
From: Utah
Member No.: 8



QUOTE(Knightsword @ Sep 12 2010, 11:26 AM) *
My pc died on me as I was replacing the thermal paste on the cpu, so I have to wait a bit to hear back from the place I took it in to have it checked out :(


NOooooo :( Did you bend some pins on accident when putting it back in?


--------------------

Steam: MrCrushin PSN : MrCrushin XBL: Mr Crushin
I'm not a playa I just crush a lot.
Go to the top of the page
 
+Quote Post
Knightsword
post Sep 12 2010, 02:36 PM
Post #213


Mistress of Red Magic
************

Group: Arbiter Caste
Posts: 1466
Joined: 24-June 03
From: Minneapolis, MN
Member No.: 53



I couldn't tell if any pins on the mb got bent, there are none on the cpu, but some paste did get onto the under side of it though.
Go to the top of the page
 
+Quote Post
Afroforce
post Sep 12 2010, 07:27 PM
Post #214


DAT ASS.
*******

Group: AT Certified
Posts: 338
Joined: 29-November 03
From: Pensacola, Florida.
Member No.: 103



Also, I'm not sure how linkshells work in THIS game, but I already have about 5 odd friends who are joining with me with previous long term MMO experience, so it'll be nice.

That and I don't want to tank again. Hell no.


--------------------


Skype: Afroforce
Go to the top of the page
 
+Quote Post
Kazicht
post Sep 14 2010, 08:54 AM
Post #215


System Id
********

Group: Paragon Caste
Posts: 445
Joined: 10-June 03
From: NYC
Member No.: 45



An ass-ton of new and updated info from the Final Fantasy XIV Pre-Launch Event: http://www.ffxivcore.com/


QUOTE
Guildleve availability/cooldown
Right now, there is a 2 day cooldown for guildleves. This is not enough for a single person, but the aim was that people would share guildleves to extend this time. This is why we have the leve-link and the bonus rewards for higher difficulty selection, to make it more rewarding and better exp/skill gains to play in a party. However, the time was just too long, and we heard many complaints of this nature, so we will shorten it. With that, we can see the problem with having to travel via teleport more frequently, so we are currently tweaking an anima regen increase.
Upcoming guildleve introduction
We will be adding not just normal guildleves, but a wide variety of types of guildleves. First, there will be higher level guildleves. Among those, many will have more variance in the rules/goals as well as being able to fight with more varied monsters in many more target areas. In particular, we heard many comments of "I want to fight more and more NMs!" so we want to respond to that quickly. Also, the faction leves that were in the Open Beta are designed to be a somewhat "different taste" from regular leves, with hidden starting conditions or npcs. The rewards for these are fairly good, so please try them out! Finally, we are going to be steadily adding more and more leves that encourage coordination between all the classes including gathering/crafting/magic/war. Please look forward to it!
Notorious Monsters
Soon, there will be NM's even in the world of FFXIV. These will look very different from most of the other normal monsters. We're planning to introduce NM's that are so huge they make a Malboro look small. The tranquil era is about to end! We're going to torment adventurers with these powered up, aesthetically varied NM's which we've prepared "episodes" for.
Damaging monster body parts:
There are monsters which have different body parts that can be damaged. Using a specific weapon skill while standing in a specified position can lead to cutting a monster's body part off. For example, you can cut Malboro's vines or a horn/tail if the enemy has one. In addition to changing the monster's appearance, those actions can have the following effects:
- Weakening the monster
- Preventing monsters from using specific skills
- Acquiring materials from cut/damaged body parts
Other: By combining a particular race's equipment etc with city-state it's unavoidable that a certain degree of being tied down will occur, so this time we are not thinking of doing that. [I'm a little unclear here but I think this means they want to avoid certain races being tied to certain city-states]
Scenario's are balanced, basically, completely soloable or depending on the situation doable with a small number of people. "For the most part, soloable"
City-states' Guilds: Not all guilds are in every city-state
By passing a certain condition, "class quests" will become available at guilds. Class quests are of course related directly to the class itself, but at the same time are a way to truly learn the details of each city-state. Please enjoy the story revealed in these quests, in addition to the quest rewards themselves.
When you complete a quest, you will receive Guild Tokens [marks?]. We are planning to add more and more things to exchange tokens for.
Balances to enmity in party battle: In beta, they made adjustments to enmity based on magic and abilities, but they have plans for more. These changes, however, will probably take a while to implement. They plan on adjusting the enmity according to contents, equipment, abilities, monsters, and so on. These changes will be made continuously after service begins based on how things are going.
Mana Regeneration: In FFXIV, management of your MP use is supposed to be an important part of strategy. They’d also like magic to have explosive power in fewer hits, and not just be used to spam enemies with light damage attacks. To promote this, they’d like to continue to balance the recovery methods used for MP, including the abilities and aetherite, as well as adding new methods later on.
Usefulness of Battle Regimen
Battle regimen serve a double purpose: to expand the strategy of party play, and to reduce the difficulty/rigidness in forming parties. They are not just for doing extra damage, there are lots of various effects. For example:
- Phys Resistance Debuff
Normal melee attack -> Normal melee attack (ex. slash -> punch [these are basic DoW abilities])
- Magic Resistance Debuff
Normal melee attack -> Normal magical attack (ex. slash -> spirit dart)
- Cast speed down + MP consumption up
Normal melee attack -> Magic (ex. slash -> Fire)
- TP gain reduction + TP consumption up
Normal melee attack -> Weapon skill (ex. Slash -> Red Lotus)
- Action aptitude up (Using a different class ability on the current class grants the same effect as when used on the other class)
Same class magic -> Magic
Same class Weapon skill -> Weapon skill (ex. Trunksplitter -> Brandish)
- Damage up
Various class WS -> WS -> Magic
Various class magic -> Magic -> WS (ex. Blizzard -> Scourge -> Puncture)
For example, if it's difficult to continue dealing physical damage, use Phys resistance debuff. If it's a casting monster, use cast time debuff + MP consumption increase etc.
Negotiations are another way of obtaining loot (other than battles). By choosing the right conversation subject with a NPC, player can engage in negotiations and receive items in exchange for items wanted by the NPC. If player does exceptionally well, it's possible to get some free stuff as an extra.
Ishgard: Ishgard's people have long been at war with man-eating dragons, and thus have not taken on Adventurers. In this city, there are already several quests appearing for the "Dragon Slayers" [faction?] who are at war with the dragons.
Guildleves in the Beta: We sincerely apologize to our open beta testers for the client errors that would occur more frequently during guildleves in the beta. In the release version, we are dealing with these diligently.
Retainer: Right now, when you buy something from a retainer, there is an unnecessarily long delay. On release, we plan to make this a lot more smooth. We would like to make improvements to make commerce even easier for everyone.
Relationship Crafting/Gathering & PC Status: PC's physical level & attributes will have an effect on crafting and gathering. There are hints in the game as to what does what, so please search for it.
Crafting
Physical: Closely related to the tool being used and will particularly affect quality
Attributes: related to "Godsend" [I think these are the extra result/HQ result] probability & "attribute stability" [?]
Gathering
Physical: Affects difficulty in obtaining items in the "gather" phase as well as the number of items obtained
[translator note].. this is a literal translation of "physical" and "attribute" I wasn't sure here if they're talking about skill level or what, but judging from the use of katakana for Physical, I must assume it means physical level, even though that sounds odd to have an effect here.
Market: We don't want crafters and gatherers to simply "put up" their items on the market and that's it. We want them to also act as salesmen and learn to play the market intelligently. For this purpose, we will begin with focus on the Bazaar market system. On that note, in order to be able to tell "What's for sale?" etc, we are planning to adjust policy and add functionality to improve the user friendliness.
Retrying guildleves: The best way to level is with guildleves, that is, even without the guardian's favor, you will earn way more exp and skill points per each kill. For this reason, we wanted to prevent abusive use of leves by killing all the monsters but failing right at the end and then retrying on the spot. However, if you visit the NPC that gave you the leve, you can retry it.
There will be hardware mouse support!
We believe that the item selection interface should be very responsive, and by release we will have introduced a MUCH improved version. After release we will continue improving this.
The FFXIV development team acknowledged that there's issues with the mouse and user interface and apologized about it. Hardware Mouse + UI improvements will be a major focus for them.
There will be package discount pricing on the subscription (Japan-3months, NA/EU 3/6 months)
Due to game balance consideration, the level cap on release will be 50
We will change it so you do not lose disabled abilities when changing class any more. [assume this means they won't leave the ability bar, they will probably just gray]
Physical stat distribution will affect both crafting and gathering classes as much as it does everyone else.
There aren't any "open world" NMs outside of guildleves.
New hairstyles will be added, as well as the ability to change hairstyle in game after you make your character.
Crafters will be able to cooperate in large-scale projects (boats, cannons, wedding cakes! YUM) so more fun for you and your company!
There will be guildleves where crafters and adventurers have to cooperate.
The guildleve issue will be fixed so they cooldown will be significantly decreased from 48 hours.
Anima regeneration will have to be raised since you'll have to travel more for more frequent guildleves.
The faction leves have you fight different beastman tribes and such.
Go to the top of the page
 
+Quote Post
Kazicht
post Sep 14 2010, 08:55 AM
Post #216


System Id
********

Group: Paragon Caste
Posts: 445
Joined: 10-June 03
From: NYC
Member No.: 45



Also, new epic trailer.

Go to the top of the page
 
+Quote Post
Scan_Man
post Sep 14 2010, 03:29 PM
Post #217


Grand Armor
*********

Group: AT Certified
Posts: 510
Joined: 23-October 03
Member No.: 71



Now I might be interested in playing now. Square doing a complete 180 in their design decisions is encouraging. Complainers win! LOL! But no, the criticisms this game had were mostly correct. It was discouraging reading the interviews of Square sticking to their guns, and fanboys defending bad game design choices.

As I have said guildleves is my favorite questing system I've experienced in a MMO. So I happy to learn they are shortning the cooldown, and adding more variety. It really is the hunts from the last two FF games, but it sorta lacks flavor right now. The mobs you hunt seem so insignificant. Which is fine for intro leves, much like the first few hunts in FF12 were basic enemies. Then the later ones enemies got larger, and more complicated in abilities. Should be awesome now.


"The best way to level is with guildleves, that is, even without the guardian's favor, you will earn way more exp and skill points per each kill. For this reason, we wanted to prevent abusive use of leves by killing all the monsters but failing right at the end and then retrying on the spot. However, if you visit the NPC that gave you the leve, you can retry it."


LOL! This is not broken. Why fix it? Not a fan of this change. The real issue with not being able to retry guildleves is if the game crashes, say by accidentally alt+tabbing, it fails the guildleve. I understand not wanting people to abuse it. But, if the game crashes you are screwed. Not letting people retry quests if they fail is sorta ok. However, I understand some people would like to retry things; the option should be there.

The preventing abuse factor could be handled by placing a retry cooldown, or a debuff that reduces the exp granting by mobs. But, the main thing needed to be fix is failing when game crashes. To admit their system can be abused, and then say they are taking away the abuse preventive measure makes little sense.

Good stuff overall.


--------------------
Go to the top of the page
 
+Quote Post
Afroforce
post Sep 16 2010, 07:46 AM
Post #218


DAT ASS.
*******

Group: AT Certified
Posts: 338
Joined: 29-November 03
From: Pensacola, Florida.
Member No.: 103



I'm liking what I just read. I'm going to be pretty heavily into crafting, this time, so I'm excited!

Also, the guildleve system seems pretty awesome. I have high hopes.


--------------------


Skype: Afroforce
Go to the top of the page
 
+Quote Post
Maxx
post Sep 16 2010, 07:30 PM
Post #219


chaw cat!
**

Group: AT Certified
Posts: 65
Joined: 30-October 03
Member No.: 78





Noice.
Go to the top of the page
 
+Quote Post
AC9breaker
post Sep 16 2010, 07:40 PM
Post #220


Soul Hunter
************

Group: Magister
Posts: 2206
Joined: 10-April 03
From: NJ
Member No.: 23



I'm skipping out on this just because it runs like shit on my PC. Waiting for the PS bro version


--------------------
"Brotherhood asked for no friendship, only loyalty. They stood back to back as the galaxy burned - always brothers, never friends; traitors together unto the last."

--an Excerpt from a Night Lords Novel Void Stalkers Chapter X: Revenge
Go to the top of the page
 
+Quote Post
Oddies da Nerfed
post Sep 16 2010, 10:58 PM
Post #221


Pray for Mojo.
********

Group: Paragon Caste
Posts: 378
Joined: 25-June 04
Member No.: 165



QUOTE(AC9breaker @ Sep 16 2010, 07:40 PM) *
I'm skipping out on this just because it runs like shit on my PC. Waiting for the PS bro version


Get windower, it seems to run it with better dos than default windowed mode. Otherwise fullscreen. Tank settings, your Comp isn't far off from mine and I've got it running well and still looking good.
Go to the top of the page
 
+Quote Post
Scan_Man
post Sep 16 2010, 11:49 PM
Post #222


Grand Armor
*********

Group: AT Certified
Posts: 510
Joined: 23-October 03
Member No.: 71



Open better actually has improved performance on my PC.

The lower settings are not necessarily optimized though. I've gotten worse performance with certain settings on low. Main thing to turn off is ambient occlusion. And make sure drivers are up to date. But, performance seems to be all over the place for different systems at the moment. It is hard to say what will work. They is lower end systems running the game better than some people with high end systems.


I expect performance to be better at retail, especially with hardware mouse finally being added.


--------------------
Go to the top of the page
 
+Quote Post
Afroforce
post Sep 17 2010, 06:15 AM
Post #223


DAT ASS.
*******

Group: AT Certified
Posts: 338
Joined: 29-November 03
From: Pensacola, Florida.
Member No.: 103



QUOTE(Scan_Man @ Sep 16 2010, 10:49 PM) *
I expect performance to be better at retail, especially with hardware mouse finally being added.


Good god. I remember all the bitching about that in the beta reviews I've read.

I'd of thought this was a no brainer.


--------------------


Skype: Afroforce
Go to the top of the page
 
+Quote Post
Oddies da Nerfed
post Sep 17 2010, 08:09 AM
Post #224


Pray for Mojo.
********

Group: Paragon Caste
Posts: 378
Joined: 25-June 04
Member No.: 165



Sad thing is 'hacks' enable the hardware mouse. Windowerxiv is still as good as the old windower for ffxi.

What it does:
- It enables you to play FFXIV in pseudo full screen mode (no window borders), just like any other game nowadays
- You can use alt-tab in the full screen mode without FFXIV crashing due to the DirectX error message
- No more crashes due to UAC, ctrl+alt+del or anything else that lets you lose the DirectX device (exception: driver crash)
- FFXIV runs a bit faster (about 5%) than in the built in window mode
- Enables hardware mouse without patching any game files
- Easy to use and configure through built in launcher and settings application
- This is NOT just a simple borderless window maker like the other windowers for FFXIV out there


With newest ver adding:
# Multi monitor support. Set the window position offset in the launcher and play it on any monitor you want.
# Alternative injection method (optional). It does not inject into ffxivboot and ffxivlogon.
# The launcher will now inform you about updates.
# The launcher now features tooltip help that explains every option and how to use it.
# Priority boost. Sets the priority of the ffxivgame process to high when it is in focus and decreases the priority to low when it is minimized.


I used windower the entirety of my ffxi time, and I foresee using windowerxiv all the time as well for ffxiv.
Go to the top of the page
 
+Quote Post
Kazicht
post Sep 17 2010, 09:32 AM
Post #225


System Id
********

Group: Paragon Caste
Posts: 445
Joined: 10-June 03
From: NYC
Member No.: 45



QUOTE
The list so far:
- Penny Arcade: Wutai
- Role-Playing Coalition: Besaid
- Japanese players: Figaro and Mysidia
- Goon Squad from Something Awful: Figaro
- Oceanic: Gysahl
- Europe: Cornelia, Lindblum
- Core: Lindblum, Mysidia, Besaid
- Eorzeapedia: Trabia
- ZAM: Besaid
- Spanish speaking server: Besaid


After looking over this list I found over at FF14core I'd like to suggest we avoid Figaro as an home for AT. Even though it seems most of us probably won't be on the game atleast until the PS3 version comes out I'm gonna suggest either Trabia or one of the core servers (Lindblum, Mysidia, Besaid). My vote is for Trabia though, and I will be logging in on the 22nd.
Go to the top of the page
 
+Quote Post

18 Pages V  « < 13 14 15 16 17 > » 
Fast ReplyReply to this topicStart new topic
2 User(s) are reading this topic (2 Guests and 0 Anonymous Users)
0 Members:

 



Lo-Fi Version Time is now: 28th March 2024 - 07:39 AM