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Alisha
http://www.joystiq.com/2009/08/04/final-fa...new-job-system/

The latest edition of Famitsu Wave recently hit newsstands in Japan, bringing with it a DVD which contains an 8-minute exposé on Square Enix's second stab at the MMO genre, Final Fantasy XIV. The whole video is posted after the break. Fret not -- it sports convenient English subtitles.

Here's some of the more titillating excerpts: The game features a reinvented character progression system which does not include experience points or leveling up. The job system from XI will make an appearance, but in a heavily altered form -- an interview with the game's director, Nobuaki Komoto, revealed that the game will place a focus on the weapons players use, explaining that your armaments will determine "the way you play" and "the way you grow." Sounds reminiscent of Final Fantasy IX. (That's a very good thing.)

In addition, FFXIV producer Hiromichi Tanaka explained that the game takes place in a new region with a more "modern" feel to it -- the mysterious Eorzea which was mentioned in the trailer. The new world features familiar races (albeit with new names), and plays host to a "deep story," which is told through cut-scenes and quests. For more FFXIV info than you can possibly handle, check the video after the jump.


sounds similar to monster hunter no?

Race Scans

















QUOTE
Someone translated the text on BG Forums regarding the characters:

"When you make your character, aside from choosing the race, you will also be able to customize their appearance. Head, skin color, hair type etc, there will be multiple factors. Just how exact we will be able to customize their appearance is still unknown, but we mean it in a good way when we say that it seems like it will become a worry to many players."
Crushinator
The characters look nice, a big improvement over (what I felt was) the creepy appearance of the Taru's and Mithras in FFXI. They had better make it more fair/accessible to get these weapons if thats the only factor for leveling up your dude. Otherwise the level grind will simply be replaced by overcrowded weapon drop camping or some crap.

I like that they are addressing the problems with not being able to do anything outside of a party though.

I will be a Galka on this game buttrock.gif
AC9breaker
Fuck yeah dood, Galka brotherhood 4 li4e.

You guys find it funny on some of the names seem like broken engrish like Hyuran. Might as well just call them humans. Also is it just me or do Galkas look very asian like? beigelaugh.gif Anyway, I'm excited. I'm wondering how they're gonna handle range weaponry. I've always preferred range weaponry myself and FFXI was quite difficult to focus on that even as ranger what with the cost of materials.


Tr3y 4 Li4e!
Crushinator
Direct translations from the Famitsu article courtesy of neoGAF:

QUOTE
Races:
Hyuran: 2 clans - midlanders and highlanders
Elezen: the original race of Eorzea, oppose the Hyurans, developed hearing
Roegadyn: more human looking than Galkans, their base is in the north and there are a lot of fishermen
Lalafell: based in the south, agricultural, high intelligence, not many females
Miqo'te: 2 clans - the Sun Seekers who live regular daytime lives and the Moon Keepers who are nocturnal, not a lot of males, not clear if they will speak like cats
More races to come later

Stages:
Desert City - Uldaha
Forest City - Gridania
Ocean City - Rimsa Rominsa
(the spelling could be way off, just going from the 2ch stuff Munba posted)

Armory System:
- you can change jobs and lifestyles freely
- by changing your weapon, you are essneitally changing jobs, and can do so anywhere
- so if you are invited to a PT and there are a lot of fighters, you can switch to a caster, then when your adventures are over, go fishing or synth some stuff
- weapons and def gear all have their own merit. if you want to hone a particular skill, you can coordinate your equipment in that direction
- rather than character levels and skills, the main thing is the skill of the item you are holding
- you can play on your own and switch between fighter and caster to heal yourself, so soloing is easy
- changing is as simple as changing your weapon, so there's no stress
- typical jobs of the FF series, e.g. warrior and black mage, are being avoided
- you can basically enjoy this world in any way you want.

Guild Leave:
- these are passes of trust you obtain from guilds
- a Leave is not a quest. it's a card.
- you can mix your Leaves with other players' Leaves
- at the Adventurers' Guild, you can get Guild Leaves
- there are Leaves that you can't get when your skill is low
- typically a Leave will take 30 mins to complete, there are some shorter too
- you can set the number of people needed to clear the Leave by yourself (seems to be like a difficulty level)
- if one person is carrying a Leave, other players may join whether they have the same Leave or not
- the contents of the Leave change after a week passes
- you can carry multiple Leaves (they are card form, like invitations)
- Guild Leaves are designed like Tarot cards and are really beautiful

Ethelite (sp?)
- installations that can warp you to your adventuring spot instantly

Interview
- in Eorzea, the cities are not all on one connecting landmass, like they were in FFXI
- the difference between races is not as big as FFXI
- but their is a difference between male and females, which they are keeping secret
- character creation: face, hair colour, eye colour, skin, etc. etc.
- battles are realtime, but not action based
- targeting an enemy and fighting (like FFXI) is not the main system, there will be a lot that you have to think about besides the target itself.
- because of the armory system, they are going to make it possible to carry lots of stuff
- there will also be stuff included that makes it easy to change gear
- they're considering whether to let you master everything or not - there may be a see-saw like approach (like FFXI)
- the base of the character growth is the weapon. use a weapon and raise your skills.
- they are considering the option to let you arrange your windows how you want
- weapons will degrade with use
- Guild Leaves include monster hunting, expulsion, skilling up, etc etc
- when you go on a Leave run, you can use Ethelite to take you where you need to go instantly
- there are pirates in Rimsa
- Miqo'te are more catlike
- some trumpeting about how it's going to be an awesome game
- right from the start, it'll be exciting and you'll be thinking "orly!?"
- weather changes, day/night too
- 1 game day = 1 earth hour
- people who can only play an hour a day will still be able to enjoy the game
- the monetary system is Gil
- the people living in the cities all have their own backstory
- you'll start the game from your home city (I guess it's based on race, but doesn't say implicitly).


tanshin
After reading all this new info, I can't help but get worried, honestly. It seems like they are going to make the game too easy, much like world of warcraft. The only reason people still play WoW after the simple task of maxing out their character's level is so they can go on raids to get more stuff to become the best PvP person ever. I'm not particularly fond of either time consuming raids nor a main focus on PvP in an MMO. I notice that square enix also are not fond of PvP, so I'm starting to wonder what the hell we're gonna do if they make leveling (oh, I'm sorry increasing your skill with a weapon or whatever) so easy that you hit the cap a month after playing? I'm glad that they seem to be doing away with the mistakes made in FFXI, but I hope they don't throw away the aspects about it that were good as well.
Knightsword
Hopefully they also get rid of that annoying extra fee per extra character. Every other mmo I've played has yet to commit that form of asshatery.
Alisha
obviously we need to know more but i don't like the idea of changing jobs midfight to heal yourself. i think the idea is to be solo friendly and for those times when you are making a party and you cant find a healer or tank or refresh whore. but i think there has to be better ways to tackle those problems.
AC9breaker
I don't know, it makes the game sound like PSU and I thought you loved PSU? I mean didn't you get like a billion hours offline? I would prefer if they went with a PSO type of thing myself. The game certainly sounds like it's drawing a lot from Monster Hunter what with weapons degrading and such. May not be such a bad thing since that game owns.
Crushinator
QUOTE(Alisha @ Aug 6 2009, 05:19 PM) *
obviously we need to know more but i don't like the idea of changing jobs midfight to heal yourself. i think the idea is to be solo friendly and for those times when you are making a party and you cant find a healer or tank or refresh whore. but i think there has to be better ways to tackle those problems.


I sincerely doubt that switching your weapon/job to a healer to cure yourself mid battle will be the most efficientj/intended way to play the game. If anything, the ability to change on the fly will keep you from having the problem of finding a healer/tank/whatever-role, because any player can potentially fill the spot. You don't need to say "ok we need a pld and a whm and a brd and then 3 other mooks to hurt things" you can just say "hey lets get 6 friends and have fun."
HC82
QUOTE(Crushinator @ Aug 6 2009, 10:13 PM) *
You don't need to say "ok we need a pld and a whm and a brd and then 3 other mooks to hurt things" you can just say "hey lets get 6 friends and have fun."


That was the biggest turn off for me when it comes to MMOs. I hate forming PTs. I don't like waiting or being unable to do things because someone had to go and now we need a tank etc... The dynamics are obviously that it creates party diversity and can make for more unique encounters, but there needs to be a balance. That's partly why WoW was a success in that way for casual gamers. Although, WoW is really just very user friendly as you level up and becomes strict on the raiding level, which I don't have the time to devout too.

It's important for MMOs to understand the benefits of how they do things, and why it does or doesn't work, but also think outside the box and carve their own path. Too many MMOs follow a strict path or 'mantra' of MMO gaming guidelines. I think they just need to let go at times and focus on "what's fun as all shit and will last a long time with players?"

PSO, being in all honestly a rigid action rpg with only 4 stages had me playing again and again. It didn't have miles of digital landscape, realistic worlds, and all these immersive aspects, yet I'v clocked more into that then most MMOs.

What does that mean exactly? That means that the main focus is "FUN!!!" The MMORPG aspects of immersion of huge worlds can easily dwarf a game like PSO (and it does dwarf it), yet if a small-ass-4-stages-game can have me playing for 400+ hours, than a huge-massive world should have me playing longer (obviously it will), but also having waaaaay more fun.

WoW has some of those elements which make it easier to get into and has you generally exploring each area fully, due to the nature of the quest system. FFXIV understands that these elements are important to a MMOs success, but originality must still prevail.
Crushinator
Some in-game screens posted at Kotaku:

http://kotaku.com/5332049/final-fantasy-xi...m-here/gallery/

Looks VERY pretty. Also notice all the character images are in-game models, not concept renders. Looking really nice.

Also, the official site http://na.finalfantasyxiv.com/ has been updated with a lot of content. Mostly covering the stuff we already found out from Famitsu, but at least its in real english now, not mysterious translations beigelaugh.gif
Alisha
QUOTE(AC9breaker @ Aug 6 2009, 11:07 PM) *
I don't know, it makes the game sound like PSU and I thought you loved PSU? I mean didn't you get like a billion hours offline? I would prefer if they went with a PSO type of thing myself. The game certainly sounds like it's drawing a lot from Monster Hunter what with weapons degrading and such. May not be such a bad thing since that game owns.


actually i think psu is crap 4.5/10

as for FFXIV my fear is this:
i only hope that in their attempt to make it more mainstream friendly they dont destroy the things that made ffxi so fun. i saw this happen once before when i used to play asherons call. in AC2 they oversimplified everything and it ended up being crap.
Crushinator
QUOTE(Alisha @ Aug 10 2009, 02:10 PM) *
i only hope that in their attempt to make it more mainstream friendly they dont destroy the things that made ffxi so fun. i saw this happen once before when i used to play asherons call. in AC2 they oversimplified everything and it ended up being crap.


What was it that made FFXI so fun to you? Legitimately, I want to know.

Even though I played the game a shitload, I pretty much despise every aspect of the game, aside from the intricacy and teamwork required for things like skillchain/magic bursting. And by the end of the game nobody gives a shit about things like that anyways and just spams their best attacks, at most with like a 2 step chain.

Other than that the real fun of the game is purely social, playing with your friends and getting shit done -- which FFXI seems to try and STOP you from doing at every possible juncture, whether it be through arduous travelling, death penalties, level caps (yes i know they addressed that NOW 5 years later), or other bullshit.
Wiryu
It's because of monster hunter I feel really good about the new character progression system in FFIVX. There being no levels, I was skeptic with monster hunter, but I see a huge difference in performance against the different levels of monsters with each piece of gear I obtain, and if they can pull it off so great with a small game, I feel really excited about seeing if a successful gaming company can pull off a similar system, with much more content, even moderately well. I've been juggling MH and FFIVX since MHF came out on the PSP, so to feel like I may potentially have both games combined into one, I think that's pretty awesome!

It's speculation to say it'll be anything near what I expect, but the similarities are present enough to get me excited, and I feel confident that the system may just work out nicely. The only thing I have concerns about with the new system is whether or not I'm going to have to tediously change each piece of gear, or if they'll make it easy enough that by changing the weapon for example, all the gear worn previously, and macros used, change with it. (Assuming there are macros)

I'm also interested to see how the branch out system works (which I admit sounds like WoW) but that's for another day.
Crushinator
Blast! I was just here to post those! Yeah it looks cool to me, I like the closer to the character camera, almost over the the shoulder. Looks a lot like FF12's gameplay.
Vitamin D
It certainly seems that they're trying to rope back in the old (and current even) XI crowd as well as new players. It looks pretty damn good so far. I'll definitely give the beta a whirl if possible haha.
Crushinator


Another vid with some hot taru action.

I really like the movement animations on the characters, although the people playing seem to have trouble grasping the camera controls...
Crushinator
Alisha
mega boss. i'm geussing thats the games opening cutscene.
Crushinator
From RPGsite:

QUOTE
PS3 fans who want to beta test the newest online Final Fantasy epic may want to think about upgrading their PCs as Final Fantasy XIV director Hiromichi Tanaka told Japanese publication GameWatch that FF14 XIV beta testing will initially only be carried out on the Windows platform.

In the same article information was revealed about how the beta testing will be conducted. To begin with, the beta will not be continuous, only lasting for a couple of hours at a time so the development team can directly monitor the goings on. They'll also be conducted with a relatively small group of people from all over the world.

As the game is tightened up and nears release a full 24-hour beta will begin on the PC, finally ending with a full, free open beta.

It was also revealed that this game is being designed for PCs and ported to consoles - the opposite of PS2-developed FF11. The game is being built with Direct X 9 in mind. You can get more from the Final Fantasy experts at UFFSite.


Ooooohhhh, so much for TR3Y 4 LY4E as far as FF14 goes. Starting development on PC will make it a lot easier to get on both PS3 and 360 eventually, though.

I have to question why they are using DirectX 9, especially when we're on the verge of the launch of DX11 with Windows 7, DirectX 10 has matured a lot by now and sticking with DX9 will really hold back FF14 in the graphics dept.

QUOTE
Technology Information
FF14 is being developed for PC first and then ported to consoles - the opposite of FF11, which was made for PS2.

Fans can expect support for systems with multiple cores and 64-bit machines, unlike FF11.

FF14 is designed with today's higher end machines in mind.

The team is working on seperate graphics for the PS3 and PC versions.

The PS3 version will likely run in 720p - the PC version will depend on the settings and hardware the user has.


Beta Information
Early beta testing will only be a small group worldwide and will only take place in 3-4 hour segments.

Currently the planned beta is only for the Windows version.

Length of testing will gradually increase as the game nears completion until the beta is online 24 hours a day.

Eventually there will be a free open beta for everyone to join.

Originally the development team anticipated it would take 6 months to go from closed beta to open beta - now they believe it could be shorter.

Ultimately how long the open beta takes to arrive will depend on the feedback offered by members of the closed beta.
Scan_Man
About the DirectX9 thing. From what I heard the majority of PC gamers were still running XP. Something about they think the jump in graphic quality is not worth it enough or noticeable enough to change their operating system. I would imagine this is even more so for Japan, where PC gaming is not very popular compared to the rest of the world. I'm sure they have researched this. I know for beta sign ups they always ask you for your PC specs. So I'm sure there is likely data to back up that decision.
Knightsword
And if I recall only ati has launch its dx11 cards now, and nvidia has yet to put one on the market. Also it is kinda hard to develope a game (that started what 2 years ago?) for Windows 7/dx11 when they haven't been officially released. and Scanman is right many people still use XP and just don't care.
Crushinator
But on that same token, the developers for FF14 have specifically stated they were developing the game with the "high end PC user in mind", so I don't get why they don't support DX10 at all.
AC9breaker
Not only that but, of course the people won't buy something if there's no product for it. If FFXI supported D10 it'll be all the more reason to get it. It's like saying Let's focus on making games for the ps2 rather then ps3 or 360 becuase it has a higher installed base. I'm with Crush on this one, I mean I don't blame them for not making it for D11 but at the very least could have been D10
Wiryu
Least of my concerns. If it only supported Dx3 my curiosity would still lead me to at least try out the game. The details to this point have intrigued me enough for that at least.
Knightsword
I would rather have it be dx9 and usable by all the windows user base and be successful, then chained to vista with dx10 and used by quarter of the user base beigebigrazz.gif Also of course they are gonna make it so it can be ported to consoles easily they would be damn stupid if they didn't and be honest console owners out number the pc owners by quite a large number.

p.s. even the 360 and ps3 cant do dx 10
Crushinator
Making a game DX10 compatible does not preclude it from working on DX9 systems. Because Crysis, Bioshock, Mirror's Edge, Resident Evil 5, and dozens other games support DX10 that means DX9 computers also can't play them? I'm not saying they need to make FF14 vista/7 exclusive or DX10 compatible only, I'm just saying that its stupid to not embrace current technology if they are aiming for a high end game experience.

QUOTE
and be honest console owners out number the pc owners by quite a large number.


You can't be serious. PC ownership dwarfs consoles. Check it:

http://thenextweb.com/2009/01/02/computer-...ip-per-country/
QUOTE
United States: 76.2%

Now that info is from 2006, so the PC ownership has only swelled since then. I'm also aware that its referring to PC's per-capita, not just per household so it could include government/corporate systems. But the sheer amount of PC's in homes still stands head and shoulders above consoles.

http://www.theesa.com/newsroom/release_det...sp?releaseID=65
QUOTE
Forty-two percent of American homes have a video game console;

Of course keep in mind this figure includes ALL game consoles, not just current gen systems.

http://www.shacknews.com/onearticle.x/54128
QUOTE
PCs are used for gaming more than any console


This is a great breakdown of gaming ownership, but for the sake of this conversation this is what's relevant:

Only 26.5% of people have a current gen console, compared to ~75% PC ownership.
Of the total US population, only 16.68% have a PS3 or 360.

Now I'm not sure what the breakdown of PC owners with a system capable of running FF14 is (to compare it to the total of PS360 owners), but thats besides the point. The thing is, PC's are a large step ahead consoles are far as gaming market penetration goes.
HC82
All these stats hurt my brain (well not really), and are more or less moot without knowing how many people's PCs can play a graphic intense game at a good performance level. I PC game and grind out on my Mac too, but I can tell you that my comp can't really grind the graphics I'd like on certain games, so I console game more often, as oppose to updating my PC on a bi-annual basis. For me it's more practical and I fall into the category of people who game, have a PC at home, but don't have a PC Gaming rig, and as a result, choose not to PC game very much, if it all.

If something can substantiate DX10 and allow for DX9, why not? Does it matter, overall? Maybe just for a select few who have solid PC Gaming rigs, but I seriously doubt many people with a PC at home have a dedicated gaming rig.

Also, while statistically, PC's may have far greater overall penetration then consoles worldwide, this is completely irrelevant and separate from those PCs which actually contain a library of video games equal to current generation console gamers, or even a generation past. If we're going to attempt to make a comparative study, then the variables used in the study (ie, gamers), need to be just that, comparative. From a marketing perspective, you can't market something to one crowd and expect the same results with another. Playing Bejewled or some bullshit DL doesn't equate anymore to the topic of our type of gaming, as someone playing tetris on a cellphone. We're talking about actual "gamers" here, so the correlation between PC's are a step ahead of consoles as far as the gaming market penetration goes, should be more accurately stated as that PC's have greater potential for overall penetration, due to they're superior user base; although, when reviewing subsets with the gaming market (ie. types of end-user), there are less costlier barriers to entry for console level gaming, but with the potential for overall greater constant performance then on a PC vs a console gaming. The barriers to entry have to be addressed when reviewing true market penetration for PC gaming versus console gaming.

Anyway, Square probably isn't even looking to cater to certain gaming demographics, because the game will be released on consoles anyway. They should offer the very best, but I doubt that's they're concern for the time being. You never know, it might change at the last minute.
Crushinator
Yeah I'll admit I kinda lost my way toward the end of that post. I think the main thing I wanted to get across was that PC's are far more pervasive than consoles.

I agree that its difficult, if not impossible from the information we have available, to get any kind of idea was to how many "serious gaming PCs" are out there, compared to current-gen consoles. Maybe Square-Enix is taking a WoW-approach, trying to make sure this game is playable by as many people as possible. From a marketing standpoint it does make the most sense to scale back an MMO to meet requirements on low-end hardware so they can expand the player base.

I just feel its a disservice to gamers to say you're going to create a product for a high end PC gamer, and disregard the latest graphics APIs.
Alisha
QUOTE(AC9breaker @ Oct 4 2009, 02:01 AM) *
Not only that but, of course the people won't buy something if there's no product for it. If FFXI supported D10 it'll be all the more reason to get it. It's like saying Let's focus on making games for the ps2 rather then ps3 or 360 becuase it has a higher installed base. I'm with Crush on this one, I mean I don't blame them for not making it for D11 but at the very least could have been D10


but isn't that already happening? why do you think the valkyria chronicles sequel is on psp instead of ps3 and/or 360.
Crushinator
QUOTE(Alisha @ Oct 7 2009, 02:49 PM) *
but isn't that already happening? why do you think the valkyria chronicles sequel is on psp instead of ps3 and/or 360.



The reason Valkyria Chronicles 2 is on PSP is because the original bombed, and the dev cycle and cost is much cheaper on a PSP title, so there's less risk for Sega.

Its not even similar to what we're talking about here. PSP is still current technology, there's nothing "beyond" it. If FF14 came out today for the PS2 or based off PS2 technology and then ported to PS360, like AC said, it would be a fucking joke creating it with outdated tech in mind.

THATS the comparison he was trying to make.
Crushinator
http://na.finalfantasyxiv.com/

Updates on the official site with a lot of job classes (alchemist, blacksmith, culinarian, tanner, weaver, archer, lancer, gladiator, marauder, and pugilist), and monster bestiary info. Also some little thing under "lifestyles" about cooking.
Scan_Man
LOL at the Armoury section with the Leeroy example.
Crushinator
PC version beta signups are a GO!

http://entry.ffxiv.com/na/index.html

Looks like Square Enix was serious about fast-tracking this game's beta for a 2010 release. Blizzard could learn a thing or two... *coughstarcraftcough*

AC9breaker
Applied! So yeah the last question was Do you run a fan dedicated website? There wasn't a no option available so I selected a Site that isn't listed. wtf

Hope I get in, looking forward to this game.
Alisha
some screenshots someone posted on another board for ya





Crushinator
Looks hot. Now how about they actually reveal some info on the game damn mage classes?
Alisha
some character creation info

http://www.ffxivcore.com/topic/2724-new-sc...acter-creation/


looks like the entrance to norg lol.
Crushinator
Those crabs are fucking awesome.

Good to see there's a titty size slider.


EDIT: High res pics from SE




And lots of in-game and CG scene pics too.

http://kotaku.com/5433453/more-final-fanta...ke-a-chocobo-at

Hopefully with all this media coming out is a sign the game is pretty far along buttrock.gif
Alisha
some old some new

http://www.ffxivhq.com/reposit/media/
AC9breaker


YOU'VE ACTIVATED MY TRAP CARD!
donkeybeatz
Vitamin D
LMAO X2. beigelaugh.gif

Alisha
a copy and paste job for you!

QUOTE
So drama has broken out over FFXIV with the admin Zyuu over at FFXIVCore.com having been caught trying to sell beta keys. It's fucking hilarious and I am enjoying the drama thoroughly, but more importantly, it has basically been revealed that the beta for FFXIV is supposed to start in the early part of March. Zyuu is trying to play damage control, and Square likely is not going to give that site beta keys.

Just a heads up.



so the leakage should start soon.
AC9breaker
How much money you figure he could get for that? Ii heard beta keys for Starcraft 2 where going from anyway to 300 to over 9000!!!
Crushinator
Call me when we can actually get a beta in english. No way in hell I'm trying to decipher an MMO in moonspeak.
Alisha
QUOTE(Crushinator @ Feb 23 2010, 08:29 PM) *
Call me when we can actually get a beta in english. No way in hell I'm trying to decipher an MMO in moonspeak.



i'm just looking forward to more information about the game. the only time i've played a beta version of a game was red alert 2 because i knew someone on the development team.
Crushinator
http://www.destructoid.com/final-fantasy-x...11-165348.phtml

March 11th! Hopefully we'll have better luck with this than the SC2 beta access, right?
AC9breaker
I'm pretty doubtful. It seems like they're gonna be giving the codes away to weeaboos. ie: not us.
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