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FFXIVstuff, aka monster hunter XIV
Alisha
post Aug 4 2009, 03:05 PM
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http://www.joystiq.com/2009/08/04/final-fa...new-job-system/

The latest edition of Famitsu Wave recently hit newsstands in Japan, bringing with it a DVD which contains an 8-minute exposé on Square Enix's second stab at the MMO genre, Final Fantasy XIV. The whole video is posted after the break. Fret not -- it sports convenient English subtitles.

Here's some of the more titillating excerpts: The game features a reinvented character progression system which does not include experience points or leveling up. The job system from XI will make an appearance, but in a heavily altered form -- an interview with the game's director, Nobuaki Komoto, revealed that the game will place a focus on the weapons players use, explaining that your armaments will determine "the way you play" and "the way you grow." Sounds reminiscent of Final Fantasy IX. (That's a very good thing.)

In addition, FFXIV producer Hiromichi Tanaka explained that the game takes place in a new region with a more "modern" feel to it -- the mysterious Eorzea which was mentioned in the trailer. The new world features familiar races (albeit with new names), and plays host to a "deep story," which is told through cut-scenes and quests. For more FFXIV info than you can possibly handle, check the video after the jump.


sounds similar to monster hunter no?

Race Scans

















QUOTE
Someone translated the text on BG Forums regarding the characters:

"When you make your character, aside from choosing the race, you will also be able to customize their appearance. Head, skin color, hair type etc, there will be multiple factors. Just how exact we will be able to customize their appearance is still unknown, but we mean it in a good way when we say that it seems like it will become a worry to many players."


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Alisha
post Apr 19 2010, 05:13 PM
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QUOTE(Scan_Man @ Apr 18 2010, 11:55 PM) *
I can't wait. I love the music previews on the main site. Right now they have the FF theme up. Though I'm worried there seems to be a disproportionate amount of caster classes compared to physical classes. I would like to see a little more variety in the caster department. Like, summoner with healing capabilities. Having one healing class is asking for trouble.



actually it seems all the caster can heal and all the melee's can tank.


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Scan_Man
post Apr 19 2010, 10:33 PM
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Yeah I saw that. But the other one lacks a group heal that I see; that is what I was referring to. It could be possible that the game is not AOE damage heavy. Which could explain why all classes have a way to recover HP on their own. Still could use one more caster type though.


I really hope the gameplay is decent though, and this alternative progression system works. And I hope there is some nice story and gameplay driven quests that offer a great experience, and not grouping up to farm X amount of rabbits for hours. You know battles with some strategy involved and not just tank and spank.


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Alisha
post Apr 21 2010, 09:30 AM
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the only mmo ive played where you need group heals is wow. in most other mmos group heals are situational like goblin bombs in ffxi.


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Scan_Man
post Apr 21 2010, 03:42 PM
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Apparently there are 2 more caster classes, among a few more physical classes, that were data mined from the game. There is so much variety in the physical classes, but not caster; it is odd. A lot of people wish to play a pure healer. I would like to see a pure healer class in this game. The advancement system can lead itself to pure builds, but being able to distinguish who is who makes grouping so much easier.

I hope there is a way to distinguish who is a pure healer. Same goes for pure tank. With the state of the MMO community these days, the thought of having to find a group makes me cringe. For example, I don't want to group with the Conjurer who has been advancing his damage spells but says "LOL I can heal I got curez!" But, the truth is he has not touched/advanced his healing spells at all, and we are doing high level group content. I can think of a million scenarios like this because it has happen to me in every MMO I've played recently. I need to know who is going to be an idiot, and who is going to be good at the role/class they were invited to play as.

The idiots suck the enjoyment out of the game and makes the community hostile; trusting other players. This is mostly because of the WoW player base, and the state of the WoW community. The majority of the WoW player base are very very very bad at playing these types of games, and they don't listen when you tell them they are doing it wrong. The thing is the people playing FFXIV, US side, are going to to be mostly WoW players. The success of FFXIV game is going to rely on how many WoW players that stick.

The cycle is always the same when a new MMO comes out. First you have the hype that it is a "WoW killer." All the baddie WoW players believe into this garbage, and buy the game. The game will generate record breaking sales or pre-order sales. Server instability the first week of release. Awesome reviews from gaming sites. After a month people realize the game is not WoW or the "WoW Killer" they bought in to, they abandon the game. For the people that actually enjoy the new MMO for what it is, they are left with a deserted game where it is difficult to find good groups, or difficulty in taking on certain content because the population is spread thin.

Looking at the classes being able to have multiple roles, as well as being able to solo and switch jobs on the fly, this tells me they want to be more friendly to WoW players. There are so many pitfalls with having so many classes being able to do multiple roles, though. Having so many classes able to tank, for example, is a balancing nightmare. Just ask Blizzard with introducing Death Knights in WoW. The problem is when people get a firm grasp of the mechanics, min/maxing will always determine which class is best suited for a particular role. What that does is leave the people who want to tank with another class out to dry. So you have to ask, why are the lesser classes able to tank anyway? That is why I ask where is the pure healer and pure tank?

FFXIV seems to have very well defined class roles, but they decided to haphazardly throw in some ambiguity for the sake of appealing to WoW players; or solo enthusiast. This ambiguity in the class roles is not a good thing when you are trying to put together a group that will have the highest chance of being successful. The result of this issue is different depending on how many people are playing the game. If the population is huge, then you are more at risk of running into idiot players like I mentioned above; not having the correct skill or knowledge for the role they were invited for. If the population is small, then desired roles/classes/playstyles will be harder to find, thus finding a good group takes longer.


I do like there is no PVP to speak of. Having PVP always ruins balance for PVE.

I really want this game to do well because I think the advancement system, ie no experience based leveling, is the direction MMO's need to go. Maybe, it will encourage MMO developers to stop making WoW clones that suck.

This post has been edited by Scan_Man: Apr 21 2010, 03:50 PM


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tanshin
post Apr 24 2010, 11:13 AM
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QUOTE(Scan_Man @ Apr 21 2010, 02:42 PM) *
The thing is the people playing FFXIV, US side, are going to to be mostly WoW players. The success of FFXIV game is going to rely on how many WoW players that stick.


I don't know about that. I think most of the players will be transplants from FFXI or simply final fantasy fans before they consider themselves "WoW players". Anyone that has invested even a little time into FFXI will be interested in this game before someone who is into WoW. Given that, I think the game will have an automatically adequate player base no matter who comes and goes back to WoW. (FFXI is still going even now)

Also, not everyone who plays MMOs likes WoW, or has even played it past the free trial. Me, for example. And I don't think I'm an exception, either. WoW buster or not, who cares.


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Scan_Man
post Apr 24 2010, 05:52 PM
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There is over 2.5 million, there will be more when Cataclysm comes out, active US WoW subscribers. My point is WoW dominates the MMO market for subscription based MMOs. In comparison, FFXI never hit over 500k worldwide. I agree FFXIV will pull long time FFXI players; which is very small right now they had to merge servers. As for those that once played FFXI (a number of these play WoW now) or FF fans, I agree there as well. However, those players are less likely to stick around with FF fans being the most likely not to stick.

Don't underestimate how the WoW population get sucked into the latest fad, or hot thing to come out, and spend money on it. And I'm sure FFXIV will qualify as that because it is a new FF MMO. A week ago Blizzard released a mount, that is basically a reskin of an existing mount in the game, and charged $25 dollars for it. Guess what? Everyone and their mom bought this stupid thing. On its release Blizzard made 2 million dollars within 4 hours.

And everywhere you read about how FFXIV going to be more casual friendly, or solo friendly. These are words WoW players buy into.


My concern is more so how WoW and WoW players have influence on the over all MMO community. While there are some people that never really touched WoW, a good number of people playing free MMOs or other payed MMOs have. And a lot of MMO's try to do what WoW does, so thus attract the same type of players. There is a lot of hostility and immaturity in these communities, and it comes from the state of the WoW community. People stop playing WoW because they get tired of dealing with those types of people, but they are those type of people, and bring it to other games. I saw this happen in both Aion and Star Trek Online.

Ultimately, I'm going to have to decide if I want to give this game a try. I do play WoW, but only to participate in raids with my guild; they are a good group of people but it took me years to find this. One of the reasons I don't play other parts of WoW is because the community is awful. After seeing parts of the WoW community jump over to Aion and Star Trek Online, I have a hard time thinking any future MMO's are going to be any different. WoW population is too large, and too willing to spend money to try out new MMO's to not have a sizable chunk wanting to play FFXIV.

Now for WoW the developers are changing a lot of mechanics in order to reduce some of the issues in the community. I applaud Blizzard for recognizing that some of their gameplay is partly at fault.

For example, Blizzard added a cross-server, play with people on other servers, grouping system that allows you to queue up with your class/roll. It will automatically place you into a party with the correct class makeup and then port you to the instance. It has a vote-kick system to deal with bad players. If you vote someone out, it automatically replaces the player and ports them where your party is. So you hardly ever have to deal with idiots that are rude, or screw up your party. It also gets rid of the problem in these types of games when you get a group and it falls apart before it starts, or half way through. Lastly, it helps players easily find groups for low level content that has been deserted. Best feature in a MMO ever!

On the other hand, I read about some FFXIV mechanics that I think need to be fleshed out a little more, so they don't create the mistakes that WoW had. They need to catch up with the times. My opinion, but will determine if I like the game or not. Allowing US players in the Alpha test so early on is a good sign that they want American feedback. Which is a good thing because Japan is not exactly known for MMOs. I hope Alpha and Beta test are successful and Square listens to good feedback.


I understand if you play a couple smaller population MMO's, played FFXI in the past, or have not experienced the current state of the WoW population; what I am saying has no barring on your decision to play FFXIV then. However, I am all too familiar with the WoW population and I know they will most likely be trying out FFXIV in the first few months of release; which is a crucial time in deciding if one will be sticking with the game. I know how these players behave. The thought of having to play a new MMO with these types of players again does impact my decision to play FFXIV or not. I'm throwing this possibility out there to warn those, that may be like me, who care about having a decent community to play with when deciding to stick with a new MMO. If you don't care about the community in the MMO you are playing, then who plays the game will make no difference to you. Or you already have a good group of people to consistently play with; consider yourself lucky. beigesmile.gif

This post has been edited by Scan_Man: Apr 24 2010, 05:55 PM


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Alisha
post May 18 2010, 04:46 PM
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click here mang

http://killingifrit.com/forums/topic/18208...p;#entry3849747

i like how there seems to be a bar onscreen that shows when your ja is back up instead of

/recast boost

/recast boost

/recast boost

/recast boost

/recast boost


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Crushinator
post May 18 2010, 05:19 PM
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So in other words final fantasy has caught up to where every other MMO has been for the last 6 years?

Good job, ace reporter!


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Alisha
post May 18 2010, 06:29 PM
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well i've only played 3 mmo's asherons call, ffxi and wow. though in wow the highest level i got to was about 15. one of those games didn't even have non magic abilities.


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tanshin
post Jun 7 2010, 09:34 PM
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Well, long story short, I've been chosen to participate in the Final Fantasy XIV Beta. I don't know what beta testing would mean to any of you, but to me I feel like I might be able to play a role in making sure the game comes out nice and clean, bug and balance issue free. Since my profession in life for the past years seems to have fallen to quality assurance in gaming, I hope I can do a good job in identifying issues that I believe need attention. Based on my experience in the industry however, the developers tend to work harder trying to talk their way out of fixing something rather than actually fixing it, so don't blame me if there are serious problems left in the game. Believe me, I'll report everything and try to be a pain in their ass.

As far as sharing information with you guys, I'll do what I can, but I'm not going to break the terms I agreed to when I downloaded the beta. Sure, you'll probably find tons of other leaks all around the internet, but I wouldn't want to fuck up this opportunity like those idiots on youtube did, heh. I guess I'll post some updates of my adventures here (or what I am allowed to post of them) and answer questions you guys have if any.

Wish me luck! buttrock.gif


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Crushinator
post Jun 8 2010, 01:25 AM
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Awesome, keep us updated on the front lines with what you can! Maybe if its allowed, you can get some scoops for a guest appearance on the podcast!


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Crushinator
post Jun 16 2010, 04:48 PM
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It wouldn't be Final Fantasy online if you weren't fight crabs... all the god damn time.

Game looks damn nice though, I like the wow-esque ability bar.


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Alisha
post Jun 16 2010, 05:34 PM
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QUOTE(Crushinator @ Jun 16 2010, 06:48 PM) *


It wouldn't be Final Fantasy online if you weren't fight crabs... all the god damn time.

Game looks damn nice though, I like the wow-esque ability bar.


just watched this it looks way faster than XI. seems you can keep attacking till your action bar runs out and it regenerates. [sweets]


heres the second live report



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Crushinator
post Jun 16 2010, 05:51 PM
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I didn't post the 2nd report because its just a bunch of stupid people being surprised by 3D shit while NOTHING IS GOING ON in the game.


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Alisha
post Jun 16 2010, 06:34 PM
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QUOTE(Crushinator @ Jun 16 2010, 07:51 PM) *
I didn't post the 2nd report because its just a bunch of stupid people being surprised by 3D shit while NOTHING IS GOING ON in the game.



yeah i stupidly posted that one before watching it because i posted it right before going on my dinner break.


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