FFXI Meeting 4/24/04 |
FFXI Meeting 4/24/04 |
Apr 18 2004, 12:31 PM
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#1
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OpSec Group: Dark Templar Posts: 1324 Joined: 13-December 02 From: Roseburg, OR Member No.: 2 |
the meeting has been put on hold.
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Apr 21 2004, 09:52 AM
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#2
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Soul Frame Group: AT Certified Posts: 150 Joined: 29-March 04 From: Massachusetts Member No.: 137 |
I hope this is not the case, but would like to know if it is.... The only comment I had was based on personal experience in terms of setting "rules". No one wants to play a game in order to be told what they can and cannot do, just as no one wants to come to a forum to post and have fun, to be told what they can or cannot do...but I agree with the person who said that setting general guidelines is important. Over at VoodooMoose, we didn't...we chose the path of "We're all friends, we don't need to police people, let's just let it go as it goes", and to be honest, that caused immense frustration, a sense of "no one cares", and it lost us quite a few important members in a huge to-do that took alot of us by surprise and was very painful emotionally. We've since regained a few of those lost (to us) souls, thankfully, and with their help we've taken a different approach, and it works. There's nothing wrong with setting expectations...it simply means that everyone knows where they stand and should problems arise, they know where to turn, what to expect, and there's a feeling of both security and a sense of importance that comes with the guidelines. "Look, they care enough about making this experience the best it can be with these rules...this isn't a free for all..." Don't know if that makes any sense...but just wanted to present it from a different viewpoint. I think the general guidelines are a great idea, as they lead to order rather than chaos, and show a sense of respect for the community/LS. |
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