FFXIVstuff, aka monster hunter XIV |
FFXIVstuff, aka monster hunter XIV |
Aug 4 2009, 03:05 PM
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#1
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Monk Princess Group: Paragon Caste Posts: 888 Joined: 29-December 02 Member No.: 11 |
http://www.joystiq.com/2009/08/04/final-fa...new-job-system/
The latest edition of Famitsu Wave recently hit newsstands in Japan, bringing with it a DVD which contains an 8-minute exposé on Square Enix's second stab at the MMO genre, Final Fantasy XIV. The whole video is posted after the break. Fret not -- it sports convenient English subtitles. Here's some of the more titillating excerpts: The game features a reinvented character progression system which does not include experience points or leveling up. The job system from XI will make an appearance, but in a heavily altered form -- an interview with the game's director, Nobuaki Komoto, revealed that the game will place a focus on the weapons players use, explaining that your armaments will determine "the way you play" and "the way you grow." Sounds reminiscent of Final Fantasy IX. (That's a very good thing.) In addition, FFXIV producer Hiromichi Tanaka explained that the game takes place in a new region with a more "modern" feel to it -- the mysterious Eorzea which was mentioned in the trailer. The new world features familiar races (albeit with new names), and plays host to a "deep story," which is told through cut-scenes and quests. For more FFXIV info than you can possibly handle, check the video after the jump. sounds similar to monster hunter no? Race Scans QUOTE Someone translated the text on BG Forums regarding the characters:
"When you make your character, aside from choosing the race, you will also be able to customize their appearance. Head, skin color, hair type etc, there will be multiple factors. Just how exact we will be able to customize their appearance is still unknown, but we mean it in a good way when we say that it seems like it will become a worry to many players." -------------------- |
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Mar 10 2010, 05:40 PM
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#2
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Holding these random memories Group: Magister Posts: 3466 Joined: 14-December 02 From: Utah Member No.: 8 |
http://www.ffxivcore.com/topic/4268-famits...ki-leak-rumors/
Leaks leaks leaks! QUOTE
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Mar 11 2010, 06:05 PM
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#3
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Monk Princess Group: Paragon Caste Posts: 888 Joined: 29-December 02 Member No.: 11 |
this url has a boat load of pics
http://www.famitsu.com/game/news/1232830_1124.html heres a translation someone posted as well. QUOTE Member * View Profile Personal Message (Offline) Ignore Re: FFXIV Thread « Reply #33 on: Today at 12:22:09 AM » Reply with quote Being nitpicky, but the sky looks kinda crappy in that shot, and the foliage doesn't feel much improved compared to FFXI. Might be the angle though, and it would probably look a lot better in motion. I'll give my attempt at a rough translation of some of it for those of you who can't wait. Opens with short introduction about SE's new MMO, FFXIV, and this is a class breakdown. Gladiator A flexible class capable of wielding swords of all types. With a shield, it may act as a tank. With a light sword it can act as a fast striker. It can adapt to many situations. Equipment introduction includes a curved scimitar and a small-sized buckler. The third picture looks to be a stance selection...IE Warrior from WoW. Abilities Sword's Cheer(?): Attack before the enemy, provoking it and encouraging it to attack the user. Cover: Defend the party member behind you. Rampart: Focus on defense over your blade, ups both physical and magical defense. Aegis Boon: After blocking with a shield, the damage can be converted into HP recovery. Weapon Skills Phalanx: After a block, strike quickly from behind your shield, angering the enemy. Red Lotus: A flaming strike with your sword. Shield Bash: Damage + Interrupt Spin Stroke: Deals more damage if you have aggro Circle Slash: AoE attack Followed by commentary by development team, who all basically say that the class if focused on being balanced in both attack and defense, will be often asked to tank for parties, but can also switch between a stabbing and slashing type attack pattern to add versatility in DPS. Lancer Capable of using spears of all kinds, as well as javelins to attack from a distance. Equipment shows two types of spears, one of riding and one for normal use(?) Third picture shows that you can attack while out of the enemy's range, as well as attack multiple weak enemies. Abilities: Inspire: Erect a spear with a flag, increasing morale (party members attacking the enemy gain TP) Ferocity: Sacrifice HP to deal massive damage Focus: Reduce own HP to up TP Collusion(?): Attack from behind a party member to trick the enemy into thinking he attacked (IE Trick attack from FFXI) Dragon Sword: Push the enemy with a spear, lowering evasion and draining HP. Weapon Skill: Overrun: Spear lunge, appears to allow the PC to charge forward colliding into the enemy and starting the battle with extra TP Feint: Perform a feint, lowering evasion and attacking immediately with 100% accuracy Leg Sweep: Stops movements of enemies in front of the user, ineffective on flying enemies Moon Lance: Thrusts spear, lowers enemy TP gain Skewer: Seems to attack multiple enemies and slow down ground enemy movement Developers say it is a class that is half attacker, half support class. It is a class that must focus on the positioning of others during battle as well as being mindful of what abilities are used. It appears to be a mish-mash of SAM, THF, and DRG from FFXI. Will continue in a bit. Oh well curse you Elmer. Given that Elmer's translation doesn't seem to include the abiltiies, I'll go ahead and do that. Pugilist Ability: Whistle: Gain attention of enemy Blindside: Larger damage from behind enemy Chakra: Reduce TP to gain HP Steal: Steals item (herp derp) Phase Step: Up evasion WS: Jarring Strike: Appears to be Hamedo from FFT. Ups aggro. Relentless Strike: Attack weak point, repeated use lowers critical strike. Haymaker: Dodge and attack Tackle: Charge Earthen Slash: Hit ground for Earth damage around Pugilist, ineffective on flying Marauder Ability: Bloodbath: High critical strike on next attack Defender: Attack-, Defense+ Disorient: Lower enemy evasion Invincible Charge: Movement is possible even if hit with restricting magic WS: Skill Thunder: Damage, AoE larger if charged Log split: Effective against plantoids Fracture: After being hit, attack and seal enemy WS Brandish: AoE attack Ion Tempest: Donut-shaped attack around user with wind-type damage Archer Ability: Replenish: Attack with several arrows at once Chameleon: Disappear Stride: Higher movement speed Retrieval: Lower HP, recover arrows Hawkeye: Next attack has high accuracy WS: Shadowbind: Bind enemy in place Wide Volley: AoE attack Quick Knock: Fan shaped AoE Feathered arrow: Remove enemy's buff Shrieker: Make enemy flee Conjurer Ability: ???: Longer cast time, higher damage Trance Chant: Magic cannot be interrupted Spirit Bind: Bind caster in place(?), lowers MP costs Roaming Soul: Casting possible while walking (Thank you SE) Purge: Recover status of party and enemies to normal WS: Fire: Fire damage in area of effect Cure: Heals party members in area of effect Protect: Do I really need to explain this Shock Spikes: Enemies that hit you take thunder damage and get stunned Frost: Causes ice slip damage in area of effect Conjurer Ability Blood Ritual: Reduce own HP, up magic damage Thorns: Return damage done to caster back to attacker Dark Seal: Ups magic accuracy Initiation: Party members gain your buffs Paradigm Shift: In exchange for spell distance, AoE is enlarged WS: Drain: Drain HP Gravity: Slow movement Sacrifice: Reduce own HP, heal other's HP Siphon-Magi: Drain MP from enemy that cannot move Absorb-Accuracy: Lower enemy's accuracy and ups yours more good stuff http://ffxiv.zam.com/story.html?story=21825 -------------------- |
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