FFXIVstuff, aka monster hunter XIV |
FFXIVstuff, aka monster hunter XIV |
Aug 4 2009, 03:05 PM
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#1
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Monk Princess Group: Paragon Caste Posts: 888 Joined: 29-December 02 Member No.: 11 |
http://www.joystiq.com/2009/08/04/final-fa...new-job-system/
The latest edition of Famitsu Wave recently hit newsstands in Japan, bringing with it a DVD which contains an 8-minute exposé on Square Enix's second stab at the MMO genre, Final Fantasy XIV. The whole video is posted after the break. Fret not -- it sports convenient English subtitles. Here's some of the more titillating excerpts: The game features a reinvented character progression system which does not include experience points or leveling up. The job system from XI will make an appearance, but in a heavily altered form -- an interview with the game's director, Nobuaki Komoto, revealed that the game will place a focus on the weapons players use, explaining that your armaments will determine "the way you play" and "the way you grow." Sounds reminiscent of Final Fantasy IX. (That's a very good thing.) In addition, FFXIV producer Hiromichi Tanaka explained that the game takes place in a new region with a more "modern" feel to it -- the mysterious Eorzea which was mentioned in the trailer. The new world features familiar races (albeit with new names), and plays host to a "deep story," which is told through cut-scenes and quests. For more FFXIV info than you can possibly handle, check the video after the jump. sounds similar to monster hunter no? Race Scans QUOTE Someone translated the text on BG Forums regarding the characters:
"When you make your character, aside from choosing the race, you will also be able to customize their appearance. Head, skin color, hair type etc, there will be multiple factors. Just how exact we will be able to customize their appearance is still unknown, but we mean it in a good way when we say that it seems like it will become a worry to many players." -------------------- |
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Jun 17 2010, 03:20 AM
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#2
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Grand Armor Group: AT Certified Posts: 510 Joined: 23-October 03 Member No.: 71 |
I really like how the action bar changes based on context. Should be great for the unfortunate folks that have to play this on a PS3 with a controller.
I think the combat is too slow, though still an improvement over FFXI. It seems they got a lot of feedback regarding that because they mentioned they turned the attack bar into basically a stamina bar. So you can get more attacks in by depleting instead of waiting for it to fill to attack. But, I understand the combat pacing is most likely due to the game also being for PS3 and the limitations of playing with a controller. They have to find a middle ground because the two version will be playing together, and they have to play the same. Or else you get the situation like Mass Effect 2 and Dragon Age where the pacing and flow of combat feels like two different games when you compare PC and 360 version. Maybe towards endgame when you have most of your abilities it gets faster? Since, you might have more active abilities to use. Sitting there waiting to do you your next attack is not fun. Controller folks would have a hard time keeping up though. So maybe not? We have to see. And very interesting AI there. He seemed to dodge an attack by running behind the crab, and it just sat there, until he had to provoke it. Then the crab turned around. LOL! What is that? -------------------- |
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