FFXIVstuff, aka monster hunter XIV |
FFXIVstuff, aka monster hunter XIV |
Aug 4 2009, 03:05 PM
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#101
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Monk Princess Group: Paragon Caste Posts: 888 Joined: 29-December 02 Member No.: 11 |
http://www.joystiq.com/2009/08/04/final-fa...new-job-system/
The latest edition of Famitsu Wave recently hit newsstands in Japan, bringing with it a DVD which contains an 8-minute exposé on Square Enix's second stab at the MMO genre, Final Fantasy XIV. The whole video is posted after the break. Fret not -- it sports convenient English subtitles. Here's some of the more titillating excerpts: The game features a reinvented character progression system which does not include experience points or leveling up. The job system from XI will make an appearance, but in a heavily altered form -- an interview with the game's director, Nobuaki Komoto, revealed that the game will place a focus on the weapons players use, explaining that your armaments will determine "the way you play" and "the way you grow." Sounds reminiscent of Final Fantasy IX. (That's a very good thing.) In addition, FFXIV producer Hiromichi Tanaka explained that the game takes place in a new region with a more "modern" feel to it -- the mysterious Eorzea which was mentioned in the trailer. The new world features familiar races (albeit with new names), and plays host to a "deep story," which is told through cut-scenes and quests. For more FFXIV info than you can possibly handle, check the video after the jump. sounds similar to monster hunter no? Race Scans QUOTE Someone translated the text on BG Forums regarding the characters:
"When you make your character, aside from choosing the race, you will also be able to customize their appearance. Head, skin color, hair type etc, there will be multiple factors. Just how exact we will be able to customize their appearance is still unknown, but we mean it in a good way when we say that it seems like it will become a worry to many players." -------------------- |
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Jul 18 2010, 03:33 PM
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#102
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Grand Armor Group: AT Certified Posts: 510 Joined: 23-October 03 Member No.: 71 |
Testing was canceled for this weekend. Did play it for about 4 hours last Wednesday morning. The controls are bad as I feared. It is not friendly to new players that largely play PC games, much less other MMOs. They are very frustrating imo. A lot of complaints on the feedback forums about this. And from what I read on the feedback FFXI players are not happy about it either. UI needs to be cleaned up overall, as well as the the chat box. Wall of text from NPC is bad! Lastly, the game does not really tell you what to do in a clear manner; this may be due to the NPC hitting you with a wall of text, that you have to scroll up. You pretty much have to read the faq on the beta forums. I don't think this is good design because the game should have clear indicators. It is hard to figure out what NPC to talk in order to advance the story.
I love the questing system, called guildleve, because it is basically the hunts from FFXII, or missions from FFXIII. I like this style because you get to kill a unique monster that spawns only for you or party. You have a choice on which ones you want to partake in, or not, by reading the description. The best part is you can select from a range of difficulties and/or play styles. Another neat thing I love is the guildleve available to you are, as far as I know, random. Every two hours they change. With the fact they are casual friendly, this means you can always log in and find something interesting to do because what you see as available is going to be different each time you log in. Then you can choose how you want to play for that session by reading descriptions, then picking a playstyle and difficulty. Can't wait to see what they do with this for upper tier content. Edit: What is up with the forums? It showing all posts in a list at the bottom. This post has been edited by Scan_Man: Jul 18 2010, 03:44 PM -------------------- |
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