FFXIVstuff, aka monster hunter XIV |
FFXIVstuff, aka monster hunter XIV |
Aug 4 2009, 03:05 PM
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#101
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Monk Princess Group: Paragon Caste Posts: 888 Joined: 29-December 02 Member No.: 11 |
http://www.joystiq.com/2009/08/04/final-fa...new-job-system/
The latest edition of Famitsu Wave recently hit newsstands in Japan, bringing with it a DVD which contains an 8-minute exposé on Square Enix's second stab at the MMO genre, Final Fantasy XIV. The whole video is posted after the break. Fret not -- it sports convenient English subtitles. Here's some of the more titillating excerpts: The game features a reinvented character progression system which does not include experience points or leveling up. The job system from XI will make an appearance, but in a heavily altered form -- an interview with the game's director, Nobuaki Komoto, revealed that the game will place a focus on the weapons players use, explaining that your armaments will determine "the way you play" and "the way you grow." Sounds reminiscent of Final Fantasy IX. (That's a very good thing.) In addition, FFXIV producer Hiromichi Tanaka explained that the game takes place in a new region with a more "modern" feel to it -- the mysterious Eorzea which was mentioned in the trailer. The new world features familiar races (albeit with new names), and plays host to a "deep story," which is told through cut-scenes and quests. For more FFXIV info than you can possibly handle, check the video after the jump. sounds similar to monster hunter no? Race Scans QUOTE Someone translated the text on BG Forums regarding the characters:
"When you make your character, aside from choosing the race, you will also be able to customize their appearance. Head, skin color, hair type etc, there will be multiple factors. Just how exact we will be able to customize their appearance is still unknown, but we mean it in a good way when we say that it seems like it will become a worry to many players." -------------------- |
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Aug 25 2010, 02:54 PM
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#102
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Holding these random memories Group: Magister Posts: 3466 Joined: 14-December 02 From: Utah Member No.: 8 |
Yeah, i just read over that and it seems like a load of shit. How about they make a POSITIVE benefit for people who can't manage to play for long extended periods, rather than PUNISH people who actually want to... i dunno enjoy the game they are paying a monthly sub for?
This seems typical of ass-backwards japanese online gaming mentality, they just can't seem to grasp HOW players want to play these types of games. Pulling a Scan Man here, but citing World of Warcraft, Blizzard was going to do something similar when WoW launched. A penalty in exp if you played for too long, with the intention of keeping players from getting "too sucked into" the game or what have you. There was a big backlash, players hated it AND they kept playing the game despite the exp penalty, so it clearly wasn't working. So they just reversed the system, rather than penalizing you for playing, you got a bonus exp (which is the rested exp in the game now) for time that you WEREN'T playing to help you keep up. Everyone is happy. And this was 5 years ago, you'd think SE would have been able to observe this and learn from it. But instead they basically do the same thing but make it WORSE, wherein if you play for over 15 hours in a week, you get ZERO EXP. And that time does not reset till the beginning of the next week. What the HELL? -------------------- |
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