FFXIVstuff, aka monster hunter XIV |
FFXIVstuff, aka monster hunter XIV |
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![]() Monk Princess ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Paragon Caste Posts: 888 Joined: 29-December 02 Member No.: 11 ![]() |
http://www.joystiq.com/2009/08/04/final-fa...new-job-system/
The latest edition of Famitsu Wave recently hit newsstands in Japan, bringing with it a DVD which contains an 8-minute exposé on Square Enix's second stab at the MMO genre, Final Fantasy XIV. The whole video is posted after the break. Fret not -- it sports convenient English subtitles. Here's some of the more titillating excerpts: The game features a reinvented character progression system which does not include experience points or leveling up. The job system from XI will make an appearance, but in a heavily altered form -- an interview with the game's director, Nobuaki Komoto, revealed that the game will place a focus on the weapons players use, explaining that your armaments will determine "the way you play" and "the way you grow." Sounds reminiscent of Final Fantasy IX. (That's a very good thing.) In addition, FFXIV producer Hiromichi Tanaka explained that the game takes place in a new region with a more "modern" feel to it -- the mysterious Eorzea which was mentioned in the trailer. The new world features familiar races (albeit with new names), and plays host to a "deep story," which is told through cut-scenes and quests. For more FFXIV info than you can possibly handle, check the video after the jump. sounds similar to monster hunter no? Race Scans ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() QUOTE Someone translated the text on BG Forums regarding the characters:
"When you make your character, aside from choosing the race, you will also be able to customize their appearance. Head, skin color, hair type etc, there will be multiple factors. Just how exact we will be able to customize their appearance is still unknown, but we mean it in a good way when we say that it seems like it will become a worry to many players." -------------------- |
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#2
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![]() Grand Armor ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: AT Certified Posts: 510 Joined: 23-October 03 Member No.: 71 ![]() |
Folks on the beta forums figured out how Surplus works. The translation in that article is a bit rough. The way it works is Square figured what the average player would net in exp after 8 hours of play. Basically, you look at it as exp per hour. It is actually a theoretical 8 hours. After that "8 hour" period you hit the fatigue wall, which reduces your exp gradually until a later "7 hour" mark where gain 0 exp.
The system does not clock you. It bases its decision on a exp cap. Square thinks it should take the average player 8 hours to hit this cap. However, if your exp per hour rate is higher then you will hit the wall sooner. This is why some people in beta were hitting Surplus after playing for 2 hours. So, it actually varies depending on how efficient you are. Which hurts anyone that happens to follow a leveling guide, casual or not, as well as experienced players. So, it is only ignorant players that are protected by this system, not casuals? Overall, I think it will hinder most casual players. Not sure what that actual number of hours per week that is on average. But I do know for WoW players at least, casual is about 20 hours a week on average. So by that standard, they will be restricted. Square's numbers are likely referring to Japanese gamers. Which is part of the disconnect here. This post has been edited by Scan_Man: Aug 26 2010, 08:27 AM -------------------- |
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Lo-Fi Version | Time is now: 30th May 2024 - 01:55 PM |