FFXIVstuff, aka monster hunter XIV |
FFXIVstuff, aka monster hunter XIV |
Aug 4 2009, 03:05 PM
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#101
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Monk Princess Group: Paragon Caste Posts: 888 Joined: 29-December 02 Member No.: 11 |
http://www.joystiq.com/2009/08/04/final-fa...new-job-system/
The latest edition of Famitsu Wave recently hit newsstands in Japan, bringing with it a DVD which contains an 8-minute exposé on Square Enix's second stab at the MMO genre, Final Fantasy XIV. The whole video is posted after the break. Fret not -- it sports convenient English subtitles. Here's some of the more titillating excerpts: The game features a reinvented character progression system which does not include experience points or leveling up. The job system from XI will make an appearance, but in a heavily altered form -- an interview with the game's director, Nobuaki Komoto, revealed that the game will place a focus on the weapons players use, explaining that your armaments will determine "the way you play" and "the way you grow." Sounds reminiscent of Final Fantasy IX. (That's a very good thing.) In addition, FFXIV producer Hiromichi Tanaka explained that the game takes place in a new region with a more "modern" feel to it -- the mysterious Eorzea which was mentioned in the trailer. The new world features familiar races (albeit with new names), and plays host to a "deep story," which is told through cut-scenes and quests. For more FFXIV info than you can possibly handle, check the video after the jump. sounds similar to monster hunter no? Race Scans QUOTE Someone translated the text on BG Forums regarding the characters:
"When you make your character, aside from choosing the race, you will also be able to customize their appearance. Head, skin color, hair type etc, there will be multiple factors. Just how exact we will be able to customize their appearance is still unknown, but we mean it in a good way when we say that it seems like it will become a worry to many players." -------------------- |
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Aug 27 2010, 04:25 PM
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#102
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Drunken Ninja Master Thug Group: Paragon Caste Posts: 536 Joined: 31-October 03 From: Kyoto, Japan Member No.: 80 |
Scan-
Yeah, I actually agree with you there Scan. By their very nature, MMO's should give you as much freedom as possible. It's supposed to be an open, persistent world, right? I guess when it comes to this, I'm the hypocrite that cries for complete freedom and then gets pissed off when people "play the game wrong" (goldfarmers, people that are "too" hardcore, player killers, etc.). I think you're also right about there always being something to complain about. I guess game companies just have to find some kind of delicate balance of issues that the least amount of people hate. Or, they could do what Square Enix is doing in the case of the surplus, and do whatever the hell you want despite player opinion, lol. It seems like the best way to design an MMO would be to just leave it extremely open and mold the world to the players as you go, due to the unpredictability factor that you mentioned. If I had a bit more time on my hands to be MMO-ing I'd probably hate this surplus thing. But for the time being I have very little game time (at least until my contract is up at work D: ), and it probably won't affect me. Can we get some kind of official role-call of who who is going to be playing for sure? -------------------- dueling, remade for modern audiences |
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