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Alisha
new trailer from tgs... im downloading it as i type this

http://media.pc.ign.com/media/729/729460/vids_1.html
donkeybeatz
Hmm actually that's the video they had up in PSOW & the main site =T
Alisha
yea it is it does look cleaner though
Alisha
a quote from the front page of psow...

QUOTE
Also, The Magic Box reports that Sonic Team has revealed that PSU's party size will be limited to 6 members.



edit:
new video

http://zdmedia.vo.llnwd.net/o1/1UP/psu_tra...tgs05_1500k.zip

shows a lot of story sequences and has cool music in the background
Vitamin D
Whoa... that trailer was damn cool haha. By the looks of things i'll be more into the offline story than I thought. beigelaugh.gif
Kazicht
New GameTrailers ONLINE demo on PSOW. You guys must check it out! CLICK!
Shows alot of character create mode, lobby chat, personal room and the new "mags".

I love the new facial explosion thing that you can do in the lobbies, it actually uses your own custom face! And I like the fact that all the humanoid characters can pretty much share all the same options for looks. The main differnce would be the ears for beasts and newmans, nice.
SO MANY OPTIONS! I can't wait. ><;

EDIT: OMGWTF!? I WANNA BE A CAST!
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DarkEpyon
Oh man...... frothing demand increases....
donkeybeatz
1 word:
Holy shit.
AND DANCING!!
DarkEpyon
QUOTE (DJ_Donkey @ Sep 20 2005, 10:54 PM)
1 word:
Holy shit.
AND DANCING!!

That's four if you wanna get technical
tanshin
he didn't get it.
DarkEpyon
Either way..... CAN FEBRUARY GET HERE!!!!!?!?!?!?!?!? Unless online mode is importer friendly.
Mute
@_@

So much for sleeping tonight..
Vitamin D
Oh my God. I'll be spending so much time creating my character I'll doubt I'll get to play. beigelaugh.gif Also the lobbies look like damn fun to hang out in again. God knows i've spent hours of PSO just hangign out in the lobby. Man, I can't wait to play haha.
Kazicht
Full TGS video link from PSOW, right click and save: VIDEO 50 MB.
Big file and the quality is shit, but this is a MUST see. Especially the first two minutes. YOU WILL NOT BE DISSAPOINTED.

Thats all I will say. evilking.gif
donkeybeatz
oooo yea I forgot to post that. jawsome video. I had to change pants like 3 times.
buttrock.gif buttrock.gif buttrock.gif buttrock.gif buttrock.gif buttrock.gif
Vitamin D
I really need to stop watching these, or I'll go insane waiting for this game. beigelaugh.gif Can this game get any more bad ass!? shades.gif
DivA
i'll take your words to heart about the 50+ meg download, but i think i'll not see it ~ simply because too many spoilers can have consequences.. ;} this is where the practice of patience is really put to the test ~ hopefully the game will be released on time & not delayed for US release..
Alisha
omfg!!! that dancing looks great haha
btw did anyone see that dude that looks kinda like Akuma!! LOL!
Dive
The PSU Site has been updated recently. "Partner Machinery" has been detailed a bit and expanded upon. Here are some blatently ripped screenshots. ninja2.gif

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levelup.png
DarkEpyon
Oh man... that puts the whole mag concept to shame.
unitself
Well, after a long, hard day of snowboarding, it's good to have a little robot buddy to come home to.
HC82
These certainly look like they have much better potential then mags in PSO. They could really get crazy with these things and have tons of customizable options and helper features. I doubt they will go too over board and wind getting tamagotchi on our asses.


I actually got around to checking out the videos, but that last one (50meg big file) doesn't seem to be up.

Bum deal, eh?
Azrael
Can't wait for this. Its why I dont look at the videos. I know I'd go crazy.
Alisha
QUOTE (HC82 @ Oct 4 2005, 09:44 PM)
These certainly look like they have much better potential then mags in PSO. They could really get crazy with these things and have tons of customizable options and helper features. I doubt they will go too over board and wind getting tamagotchi on our asses.


I actually got around to checking out the videos, but that last one (50meg big file) doesn't seem to be up.

Bum deal, eh?

that 50meg video is a combination of 3-4 videos only the 1st part the battle of pso is worth watching
Kazicht
Yesterday I got a chance to attend the first day of the DigitalLife convention in NYC at the Javits center. And you guessed it; a few playable demos of PSU were set up for attendees to try.

I got a chance to play part of the 1st level as Ethen and crew, and fight my way all the way to the dragon boss. It was SWEET.
The first thing I have to say is, it still feels like PSO, in most ways.
Enemy AI is alot better and tougher then it used to be. It actually feels like they would work as a team and set up thier own positions like pincer attacks or divide and conquer. Unlike in PSO as they would just come at you straight ahead if you were in range.
The new lock system is cool but gets some getting used to. Theres this little hard to see cursor that targets enemies based on where they are in front of your character and what weapon your using, like the great sword will give you multiple cursors if there are more monsters or targets in your attack range. Once you establish your target, hold down L1 and the camera will stay behind you and locked on your target. The handgun + Saber/Dagger combo works well this way. Lock on them and shoot from far, and as they get in range, unleash a combo.

Speaking of combos, I was restricted to 4 weapon combinations in the demo; handgun+saber, handgun+dagger, greatsword, and magic staff.
Mostly I was playing with the handgun+saber and greatsword. ;p
With the saber I was able to pull off a normal 3 hit combo with the square button, and with triangle a 2 hit leap and slash combo right after for a total of 5 hits. Same with the great sword, but the speed differnce of the weapons and attack delays were noticeable. But also the shear damage power of the greatsword. It will take some mastering as you pretty much attack a full 180 degrees in front of you depending on the swing.
With the magic staff I was restricted to normal attacks with the square button, and triangle let me do a 360 FOIE type AoE attack. So I guess magic really is restricted to magical type weapons. But no worries since its really fast to swap for differnce weapon combinations.

Finally I got to the dragon boss and man, I got my ass kicked. This time around he's more aggressive and the breath attack will actualyl hit you even if standing around his legs. And he dousn't nearly spend as much time on the ground, so running for your lives seems to play a bigger part of the strategy ;p
Also, since the camera isn't locked on the dragon this time as it was in PSO (except when he's doing the ground digging move), its tricky to move around and lock on the big guy at first. All and all, its a much more challenging fight (then again, I was distracted by my friends that were with me wanting to try out other games at the show, as well as check out the Xbox360 stuff).

Well, thats all I got. Im glad I got to try it out, as it eased the pain of waiting a few more months until finally being able to go ONLINE with it. Thats where the real fun is ofcorse!
Dive
Wow that's so cool Kaz, thanks for the report. I'm assuming you played the PS2 version? Did they have any updated info on a release date?
Kazicht
Yeah it was the PS2 version. Graphicaly it was abit jaggy and low-rez. Kinda looks like PS2 FFXI anyway, which isnt all that bad.

There were SEGA fliers around stating that the release is still on for FEB' O6.
I hope the internet rumors of it getting pushed back aren't true.

Edit: Oh I totally forgot. While I was there playing PSU with a friend, a photographer took a half dozen photos of her and I playing at the stand, and then took down our names, name of our college and where we were from. Maybe we'll see ourselves in a magazine or somthing next month beigebigeek.gif

That be cool ;p
HC82
I was totally thinking of heading to the Javitis center this sunday just to play the PSU demo. The only problem is that if I play it, I'll be a total fiend for more in the future.

I STILL WANT TO PLAY!!!!
Wiryu
The screens look unbelievable!
AC9breaker
PSU will put an end to the war on terroism.


lol @ HC
Vitamin D
Damn Kaz... that's tight. I'd love to get my hands on it. Dont know how much longer my patience can hold O_O.
HC82
So, I headed down to the Javitis Center and attended the expo called "Digital Life." Screw all the crap they had there and I'll get straight to PSU.


PSU PLAY GET!

Anyway, They had 4 PSU units there and each unit was being played on a "TEST PS2." There were tons of Sega games, but I mostly played PSU. I actually pressed the eject button on the PS2 and was looking at the disc. It looked like a bootleg copy. The disc looked like a regular white labeled readable/writable disc, so it seems like they probably have assloads of copies just lying around. In marker, the words "PSU PS2" was written on it. I seriously could of taken the disc and just walk out, since no one really cared. I certainly would of liked to have myself a PSU demo disc, and it was so incredibly tempting to do so. Perhaps if I were drunk I would of; although, I wouldn't of wanted to get the cute female attendant in trouble, now? Seriously though, I really wanted the demo disc...

WARNING, the DEMO was GLITCHY!


Moving on to the gameplay:

A lot of what Kaz mentioned covers the basics, but I'll get into some other points. First of, the AI is pretty different. In the forest stage, the AI was total ass, but in the ruins stage, the AI was far more aggressive. This time around, they just don't just walk toward you and swing at you over and over. When I played it, they weren't that aggresive at all in forest, but that's because I was always moving around a lot. If you stay still and just swing away, they will gang up on you.

Pressing down the R3 button puts you into 1st person mode and you can manually aim the cursor and shoot enemies directly. It also allowed you to target specific parts of an enemies body this way, assuming it has numerous body targets. It was possible for me to shoot just the dragon's head if I wanted to, although you're a sitting duck while in this POV.

There weren't any boxes in this game, but instead there are these bushels of hay, which actually looked like the scenery. Wacking it leaves behind items and interestingly enough, some of the items seemed kind of crafting based. Items like "tanned leather" and "nuts" were left behind at times.

You really have to move around a lot and in my opinion, character mobility is way faster and more loose. I found it pretty easy to actually run behind an enemy and attack them from certain angles and the animation was super fluid. When fighting this big ruins like electric-stone soldier, it would often times block my attacks with an energy field and you the player could run around it's attacks.


I have no idea how to block attacks, but there is a slim possibilty that it is manually triggered by the player and not stat based. That would rock if it were the case.

Weapon switching:
Holding down R1 lets you use your secondary weapon. Holding down the circle button brings up a quick menu and you can switch to different weapons by pressing up and down. Pressing left and right actually lets you switch to another submenu, which I imagine would allow you to use items. When I started messing around with the quick menu's submenu, my character froze,(ie. stopping walking and attacking) so this demo was really unfinished.

Weapon switching problems:
When you hold down circle, you must press the direction pad to move the cursor up and down. This is problematic, because your thumb can no longer move your character around on screen, since it is fiddling with the directional pad. The R3 button moves the camera in and out, but when using R3 in the quick menus, it doesn't function in anyway to move the quickmenu cursor. If it did, you could still run around while changing weapons and items. BELIEVE ME, you won't give a damn about the camera angle when switching weapons, only getting your ass out the way of a flying dragon's breath.

This should be fixed in the final version, because the GC version of PSO used its right analog stick to access the quickmenu when you were in the quickmenu. I don't see why PSU can't either.


Weapon switching problem part 2 (probably temporary):
When you switch weapons in the middle of or toward the end of a combo, the weapon doesn't switch after the combo is over, yet the cursor is still on new highlighted weapon. In otherwords, weapon switching in the demo was slower then it was in PSO, because you had to leave the cursor on the wepaon intill the switch took place. This only applies for switching weapons in mid combo and not when you're passive. When you're not attacking, weapon switching is instant. This is just a demo, so it will probably be fixed.

Combos:
Different weapons have different combos and the amount of times you get can hit differs. Daggers and sabers were stuck to only 5 hits(3 normal + 2 special), but the sword was 6 hits(3 normal + 3 special). The "special" attack functions the exact same as the "Hard" attack from old PSOs. Slower, yet more damaging was the name of the game for special attack, and it would totally blow your opponents back. The only difference is that it drains a lot from your weapon's endurance.

Combo comments and gripes:
The combos, while longer then PSO, feels limited. You can't mix and match normal with special hits back and forth. Special hits will always be the combo ender. Sometimes, doing a long combo is not the best option. Special hits in the demo dealt way more damage and blew the enemy back. Sometimes letting lose a small combo that consisted of just special hits, then backing away was the best option. It was always at times a better option to blast away with one normal hit, then specials galore. Now, this is balanced by the fact that specials suck up so much weapon endurance, compared to regular hits.

Guns don't combo anymore, which is awesome. You just pop away as much as you want and you are free to strife and move about. I'll be honest, it was boring but incredibly effective for damage. In fact, the gun was better then the dagger, but I am guessing it's because the game is a still demo.

The saber was about the same speed as the dagger, so the dagger wasn't that useful in the demo. The sword was sooooo slow, yet it totally blew dudes away. Against faster enemies, you can get ganged up on if you try to use your sword up close. Despite the length of the sword, its reach is MUCH longer then the actual appearance of the sword.


Tech it up... slowly:
Techs are slow, but once you cast it, regardless if you get hit, the spell flies out. Tech useage was really limited, so I won't judge it much. I remember in PSO, beginner techs were slow, but get faster. It might be the same case. The tech was like a Gifoie that came up from the ground. It blew enemies away and would sometimes hits enemies twice in a row. Anyway, tech casting seems unchanged to be honest, yet melee combo is totally revamped. Tech Casters should be right at home, but it also might seem too much of the same thing.

I have this feeling that this game can get WAY more intense then PSO, because the character mobility is way more loose and fluid. If sega does it right, this game can ROCK, due to it's enhanced fluidity with movement. Combos are still rigid. If the AI is not up to par, then it will feel like PSO ver 3.5
Wiryu
i think it should be released now. But so I hear it got pushed back to may -.-
Crushinator
It sucks that you can't move while you're in the first-person mode, but otherwise sounds fantastic.

Thanks for the awesome impressions guys. buttrock.gif
hamstar
QUOTE (Wiryu @ Oct 23 2005, 10:18 AM)
i think it should be released now. But so I hear it got pushed back to may -.-

http://www.sega.com/games/game_temp.php?game=psu#

my roommate works at gamestop, he says their release dates shows Feburary 2006 for both PC and PS2 release.
DarkEpyon
There's also a rumor going around that it got pushed back to May. I really hope this isn't the case.
Wiryu
Who knows for sure, i'm just saying off the info i got from work(EBGames). It could be inaccurate regardless because the PC ver. isn't listed at all, only ps2. I just assumed they would be released together.

EDIT: However on the site it says winter 06 -.-;
Alisha
new psu video and info!
im to lazy to link it all so just click here :D

http://www.planetdreamcast.com/psoworld/vi...190&forum=20&10

edit: shit that photon bow looks awesome buttrock.gif
edit2: i cun spall gud
HC82
Here is a link to some of the translated info on sega's PSU website.

http://dynamic.gamespy.com/~japangaming/fo...topic.php?t=615

This doesn't have anything to do with the above link, but supposedly it is possible to link techniques to photon arts for elemental damage.
Alisha
QUOTE
Beast:
A race with genes altered to adapt to the harsh environmental conditions in resource mining. Their excelling strength gives makes them great at close-combat, but lack the concentration required to properly use guns and techniques. Have a special ability called a "nanoblast" which allows them to tranform into a huge beast. Mainly live on the planet Mortoob


well theres goes one of my concerns no more hucast with gun > ra with gun :o

QUOTE
Is a bit harder on herself than she needs to be, and stubbornly acts tough.
sounds like someone i know
Crushinator
QUOTE (Alisha @ Nov 13 2005, 02:02 PM)


well theres goes one of my concerns no more hucast with gun > ra with gun :o

Huh? That is talking about the beasts, no mention of Casts. From what I understand, on PSU all 'casts are more proficient with guns that the other races. sniperer.gif guns.gif buttrock.gif

I'll be certain to go nuts with guns just to cheese you off beigelaugh.gif
unitself
a-freakin'-men Mr. Chrushinator!
As a former gun totin' HUcast, I am 100% looking forwards to the day when I can run and shoot and run and shoot and set a trap and shoot and run and shoot again.

But, if you read her equation, it says that HUcasts with guns are GREATER than RA(casts, i am assuming) with guns. Which, as a former HU yourself, you can completely agree with. even if the little quote had nothing to do with either HU or RA casts.


toast.gif
HC82
Are there even classes in this game anymore? You'll notice that Ethan can use pretty much every weapon in the game.


It seems like your weapons determines everything about your character. You need to have wands/canes/staves equiped in order to use techniques. Thus, you really can't run around with a big sword, casting rafoie.

Switching weapons on the fly is a reality, so it almost seems like you can switch your class on the fly. That might be an overstatement; although, seeing as the aspect of weapon proficiency is supposed to be implemented in this game(or so say rumors), it might be possible to focus in the areas you want.

Race seems to determine class focus, more so then anything else.
Crushinator
*puts 1000 proficiency points into Mechgun*

Man, its less than 4 months before this game is out (supposedly)! When is Sega going to throw us a few bones and get more damn game info? cry2.gif
Alisha
quote from psow front page

QUOTE


Nash has revealed that according to this week's issue of Famitsu, Phantasy Star Universe is set to be released on February 16, 2006 at a cost of 7140 yet (about 70 USD). There has not been any reliable confirmations of a US release date yet. Even though it may seem like a long wait, be sure to continue reading PSOW for all the latest Phantasy Star Universe News.



*cough* wow at 70 USD >.>
feck we may not see it till march or april :(
Vitamin D
Shit... so February was the Japanese release date? cry2.gif Well hopefully Monster Hunter will drop before the US release gets here, that would be tight haha.
Kazicht
I was told by my girlfriend (who works at EB) that the NA release date got pushed into March... so a month delay isn't so bad... I guess beigedead.gif
HC82
Well, that shouldn't be too much of a bad thing, seeing as how I have classes in spring. If PSU came out earlier, I would be sure to fail.
DarkEpyon
Seems my prayers were answered... my PC can run it. Bet your ass I'm importing this bitch!
Kazicht
Interesting news concerning PSU's online pricing:

[Taken from PSO-World]
"Sega announced in the latest issue of Famitsu that the online fees for Phantasy Star Universe will be 1260 yen (8.94 EU/ 10.53 USD) for your first 30 days online. After that, it will cost 1050 yen (7.45 EU/8.78 USD) to renew your account each month if you use the automatic renewal service."

So it seems playing PSU will be cheaper then it was playing PSO. If I remember correctly anyway.

QUOTE
Seems my prayers were answered... my PC can run it. Bet your ass I'm importing this bitch!


I dunno, from what it looks like right now, the NA release is only 1 month apart from JP release, and the game has been priced for around $60-70 dollars itself... so importing one could be a huge chunk of change for only a 1 month advantage. And then having to buy it again on NA release, quite the investment. But, it is PSU afterall! ;p

ALSO!

Official JP Box Art. Not bad, not bad at all...

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