Some major Diablo III 1.0.4 changes.
Paragon system is being added. Essentially it's another 100 levels to gain after level 60. You'll gain further stat buffs with each level and your gold find and magic find will increase with each level up as well. Definitely a smart move for Blizzard. Grinding and gear checking as the only form of a progression system after 60 doesn't work too well in an action online RPG with limited content.
Links:
http://us.battle.net/d3/en/blog/6968517/In...ystem-8_20_2012Major class buffs. Most of the classes are getting their skills buffed so there is more build diversity. Certain overpowered skills were readjusted though.
http://us.battle.net/d3/en/Also, legendaries are being buffed, cheap ass champion pack affixes are being readjusted, weapons are being improved, group play is being improved so you can actually play with your friends and not be punished by a retarded difficulty spike, and the auction house is getting better search functions. The prior patch nerfed Inferno a bit, so with these new changes it should be tolerable.
My question is, why wasn't the game developed like this before it came out? I don't like purchasing incomplete games which I need to beta test. The new changes definitely seem cool and I like the new Paragon system, but did they really think playing a game that's more a chore then being fun, would actually be, oh I don't know, fun? Never design a game that appeals to the minority 1% that likes to torture themselves with bullshit retarded fake content. Don't force certain game behaviors on players. Believe it or not, but sometimes when a game doesn't force you to grind to progress, but to grind because its fun to play with friends and develop an avatar, it's actually better received. Artificial Gear checks don't = a challenge, it = Chinese gold farmer. I think they're finally figuring that out now with these new changes.